General

  • Fixed an issue where He Bo could knock gods up on top of the walls Cabrakan's ultimate creates.
  • General

  • Fixed an issue where Horus Ultimate did magical damage.
  • General

  • Fixed an issue where Jormangandr could get into a bad state if he died while firing his ultimate.
  • General

  • Gods with execute abilities (Ao Kuang, Thanatos, Achilles) will now execute Kumbhakarna ignoring his passive and immediately killing him.
  • Kumbhakarna will not have his passive consumed or put on cooldown if he is executed in a way that prevents it from triggering.
  • Gods with other abilities that prevent death (Kali, Chiron) will not be affected by this change and their interactions will remain the same as always.
  • Currently Kumbhakarna can still be executed if he is already in his passive-triggered state. This is still being updated. Intended behavior is for Kumbha not to have any execute FX on him or be executable when he is already in his passive state.
  • General

  • Fixed an issue where the flower form of her plants were not hitting in the intended cone area.
  • Persephone will behave in a similar way as Khumba. If she is executed she will not revive from her passive, and her seeds/cooldown for that passive will not be consumed.
  • Currently Persephone is still displaying execute FX even though she cannot be executed. This is still being updated. Intended behavior is for Persephone not to have any execute FX on her or be executable when he is already in his passive state.
  • General

  • Fixed an issue where Kaldr could fall through the floor of maps. Bad Dog.
  • General

  • Fixed an issue where Thanatos was not properly executing Kumbhakarna and Persephone through their passive abilities.
  • General

  • Fixed an issue where buying Yemoja would show the wrong god icon in the notifications section.
  • Basic Attacks
  • Fixed collision bugs so that ally deployables are no longer highlighted and enemy deployables can no longer be hit with the wider radius.
  • Moonstrike
  • Fixed an issue where the Moonstrike targeter would have incorrect visual FX.
  • Riptide
  • This targeter now changes color when it is aimed in the location that would place the deployable in the opposite direction.
  • River's Rebuke
  • Fixed an issue where players could be blocked by the ultimate walls but not be hit by the sweep.
  • Increased wall pushback force on initial deploy.
  • General

  • Fixed an issue where the Bloody Butcher Skin had some inconsistent voice lines.
  • Fixed an issue where Ymir would gain CC immunity from his ultimate but not be able to escape Persephone Ultimate. He can now escape the vines if he moves out after firing his ultimate.
  • General

  • Amaterasu's recent buffs clearly outperformed our expectations, so she is being toned back down. Her early game is much healthier now, as is her popularity, which clearly show us that people did not prefer her difficult lose lane win game” tradeoff. To balance out her overall performance her late game movement speed, arguably her strongest trait, is being decreased. We are also decreasing her Ultimate damage, which is exceedingly high.
  • Divine Presence Divine Presence

  • Decreased Benevolence Aura Movement Speed from 5/10/15/20/25% to 5/9/13/17/21%.
  • Dazzling Offensive Dazzling Offensive

  • Decreased Base Damage from 95/140/185/230/275 to 80/125/170/215/260.
  • General

  • Cerberus is a good boy, but has struggled to be a good god. To help carve his niche into SMITE we are focusing on his bruiser support capabilities, rather than giving him additional raw burst or control. His passive is unique, converting enemy healing into his own live so we are further highlighting this passive with a buff. Additionally, Ghastly Breath released with a potent shred that we pulled back. He is now in a state where we can find a middle ground from his current and old numbers.
  • Spirit of Death Spirit of Death

  • Increased healing from stolen heal from 40% to 50%.
  • Ghastly Breath Ghastly Breath

  • Increased Protection Shred from 6/8/10/12/14 to 6/9/12/15/18 from stack.
  • General

  • Discordia has fallen out of favor recently, perhaps it's just the meta or perhaps she offended one too many gods. Either way, she needs some love. Unruly magic is her main clear and poke tool so it is seeing a slight damage increase to make her all around more effective. Also, the cooldown on erratic behavior is being decreased to make her slightly safer and allow skilled Discordia players to shine more by using this ability for kit synergy, not just escapes or engages.
  • Unruly Magic Unruly Magic

  • Increased Base Damage from 70/115/160/205/250 to 75/125/175/225/275.
  • Erratic Behavior Erratic Behavior

  • Decreased cooldown from 18s to 16s.
  • General

  • Freya's abilities are being restored to her previous functionality. Many numbers are being adjusted as well. We encourage players to read the blog linked below for more information on this decision. Freya's kit below is presented without increase or decrease” terminology so that it can be more easily readable. All numbers here are presented at their intended values for this update.
  • For full details and explanation of these changes check out our Freya Dev Blog Post!
  • Freya has been reverted to her February 2017 balance state.
  • Mystic Warrior Mystic Warrior

  • Mystic Warrior has been reverted to Brisingamen's Blessing.
  • Freya's necklace grants her additional Magical Lifesteal.
  • Magical Lifesteal: 15%
  • Northern Lights Northern Lights

  • Northern Lights has been reverted to Irradiate.
  • Freya activates a Buff that makes her Basic Attacks do bonus Magical damage.
  • Bonus Damage: 40/55/70/85/100 (+25% of your Magical Power).
  • Duration: 5s
  • Cost: 60/65/70/75/80
  • Cooldown: 11s
  • Aurora Blade Aurora Blade

  • Aurora Blade has been reverted to Pulse.
  • Freya activates a Buff that makes her Basic Attacks ranged, dealing bonus Magical damage and Slowing the target and all nearby enemies. The area effect and slow are lost when Irradiate is active.
  • Bonus Damage: 20/30/40/50/60 (+15% of your Magical Power)
  • Duration: 6s
  • Cost: 60/65/70/75/80
  • Cooldown: 11s
  • Banish Banish

  • At her ground target location, Freya Banishes her enemies into the air for a short time. The enemies can't be hit or take action while in the air.
  • Banish Duration: 1.5s
  • Cost: 70/65/60/55/50
  • Cooldown: 19/18/17/16/15s
  • Valkyrie's Discretion Valkyrie's Discretion

  • Freya uses her Cloak of Feathers to fly above the battlefield where she fires down blasts of Magical damage up to 4 times while flying. Freya can't be hit when at full ascension and can cancel it anytime.
  • Damage per Blast: 100/135/170/205/240 (+35% of your Magical Power)
  • Duration: 3.6s
  • Cost: 90/95/100/105/110
  • Cooldown: 90s
  • General

  • Ganesha players would sometimes place Dharmic Pillars off from where they intended. This was due to a small window of time from cast to actual placement where it would allow you to continue to aim. We have changed this so Ganesha players can be fully accurate where they place these PIllars.
  • Dharmic Pillars Dharmic Pillars

  • Fixed an issue where Rank 2 was costing too much mana.
  • Dharmic Pillar now caches aim. It should now be placed where the player was targeting when cast.
  • General

  • Since Mid Season Isis has been a consistent strong pick with a high ban rate. The boost to her survivability combines with nice Quality of Life adjustments have really propelled her up the charts. Her weakness should be her lower mobility, but our changes allowed her to cover that weakness too directly. Spirit Ball is a powerful self peel tool as well as a low cooldown source of damage. Decreasing this cooldown should have quite a large statistical impact on her performance.
  • Spirit Ball Spirit Ball

  • Increased cooldown from 10s to 12s.
  • Dispel Magic Dispel Magic

  • Decreased Base Shield Health from 70/110/150/190/230 to 50/95/140/185/230.
  • Circle of Protection Circle of Protection

  • Decreased Base Healing from 110/130/150/170/190 to 90/115/140/165/190.
  • General

  • Everyone's favorite E-boy has been getting too many likes lately. Susano started to rise after the rework of heartseeker, and has reached a new high for the character. Generally we consider Susano as one of those gods that just needs to have slightly lower win-rate to feel balanced, and currently he is not at that state. We are decreased his top-end damage on two key abilities to take down his hyper carry potential and make him rely more on his team.
  • Storm Kata Storm Kata

  • Decreased scaling per hit from 55% to 50%.
  • Typhoon Typhoon

  • Scaling reduced from 140% to 125%.
  • General

  • It's about time Sylvanus grew a new leaf. His ability to root and control an enemy team is his defining feature, but his primary CC ability had some limitations that felt unintuitive. Verdant Growth will now be able to be fired over walls, better allowing Sylvanus to run down enemies or peel for allies, and of course better enabling those high impact pulls.
  • Verdant Growth Verdant Growth

  • This ability can now be fired over walls.
  • Updated this abilities targeter to be more distinct from his Basic Attacks.
  • Nature's Grasp Nature's Grasp

  • Fixed an issue where the pull direction wouldn't match the Direction Sylvanus was facing.
  • General

  • Thor got a surge of energy in his Mid Season rework. Although his high level pick/ban rate increased, his win-rate did not follow. Our primary goal was to make Thor an attractive pick at high end again, and that had succeeded handily. After watching his metrics and monitoring feedback for a few months we feel safe to nerf this character. His new components should still allow him to be an interesting pro pick, but this should town frustrations players have in normal games by lowering the instant burst potential of his Ultimate.
  • Anvil of Dawn Anvil of Dawn

  • Decreased Damage from Landing Impact from 120/165/210/255/300 to 100/150/200/250/300.
  • There was an issue where the Landing Impact was listed as dealing more damage than it was actually doing.
  • Decreased Lightning Damage on the Initial Target from 20/30/40/50/60 to 15/25/35/45/55.
  • General

  • Tyr has returned to his classic glory with the addition of his long lost knockup. This has made him a much more viable pick, and now he should be adjusted accordingly. His healing had been buffed in the past to make him a safer pick, but now it clearly feels like too much for the god. His healing on power cleave is being decreased across the board to focus Tyr more toward the aggressive side of the Solo Lane roster.
  • Power Cleave (Guard Stance) Power Cleave (Guard Stance)

  • Healing reduced from 30/55/80/105/130 to 20/45/70/95/120.