Released Apr 25, 2017
  • Passive - Good Fortune

  • Upon killing an enemy God, Ganesha will instead give the nearest friendly God the Kill credit and receive the rewards for an Assist. In addition, his Assist range is increased by 20 units and the duration for his Assists is increased by 5s.
  • Turn of Fate

  • Ganesha curses his enemies with his considerable willpower, damaging (90/150/210/270/330 +55% of your Magical Power) them. For each enemy he hits (up to a maximum of 5), all allied gods within 55 units of Ganesha gain Bonus Damage. Cost: 65/70/75/80/85. Cooldown: 14s. Bonus Damage Per Stack : 2%.
  • Ohm

  • Ganesha begins chanting and rises into the lotus position, where he is slowed slightly but allows him to travel freely in all directions. While chanting, he silences enemy gods in a cone in front of him and increases Physical Protections for all nearby allied gods. Cost: 55/60/65/70/75. Cooldown: 14/13/12/11/10s. Duration: 1.8s. Protections: 20/30/40/50/60.
  • Remove Obstacles

  • Ganesha charges forward, hooking an enemy with his goad, holding them in place and damaging (75/120/160/200/240 +45% of your Magical Power) the enemy before knocking them up. While dashing, Ganesha passes through player-made deployables. Cost: 70/75/80/85/90. Cooldown: 15s.
  • Dharmic Pillars

  • Ganesha summons the Four Great Pillars of Righteousness to imprison his enemies. Between each pair of pillars a magical field is created, and enemies who pass through the field take (95/135/175/215/255 +40% of your Magical Power) damage, are slowed, and have their protections reduced for 3s. Cost: 80/90/100/110/120. Cooldown: 75s. Slow: 20/25/30/35/40%. Slow Duration: 3s. Protection Reduction: 15/25/35/45/55.

General

  • Ganesha focuses on removing barriers and uplifting his team. Turn of Fate provides a strong damage stim to his allies but is difficult to really apply without minions nearby to stack its effect. Turn of Fate will now provide 2 stacks when hitting a god which is a more common target when the teamfighting phase begins. Olympians pathnotes.png

Turn of Fate Turn of Fate

  • Hitting a god with Turn of Fate provides 2 stacks of the damage buff.

General

  • Ganesha players would sometimes place Dharmic Pillars off from where they intended. This was due to a small window of time from cast to actual placement where it would allow you to continue to aim. We have changed this so Ganesha players can be fully accurate where they place these PIllars.

Dharmic Pillars Dharmic Pillars

  • Fixed an issue where Rank 2 was costing too much mana.
  • Dharmic Pillar now caches aim. It should now be placed where the player was targeting when cast.

General

  • Season 6 has progressed with many changes to the Duo Lane, but Ganesh has failed to find a spot in the meta. He is receiving a few different targeted adjustments to help him feel more impactful in a few different ways. The power buff from Turn of Fate is an interesting effect, but the duration being so short made it hard to make use of the buff. Ohm often caused confusion, where players often expected a protections buff to apply to all types of damage, yet Ohm only provided physical protections. Finally, Remove Obstacles is a narrow skill shot, and its damage is being increased to make sure it feels rewarding to hit.

Turn of Fate Turn of Fate

  • Buff Duration increase from 3s to 4s.

Ohm Ohm

  • Now provides 20/30/40/50/60 Magical Protections as well as Physical Protections while channeling.

Remove Obstacles Remove Obstacles

  • Damage increased from 75/120/165/210/255 to 90/135/180/225/270.

General

  • Ganesha's Dharmic Pillars allow for Ganesha to lock in enemies and give them a choice. Cross the barrier and be in trouble, but free from the area or try to wait it out and have their movement restricted. We want to amplify that choice and put more emphasis on that initial choice to cross over the threshold, rather than each instant being the same. The first time crossing will really pack a punch, but each subsequent time will deal slightly less damage.
  • Players should no longer get stuck on top of Ganesha pillars.

Dharmic Pillars Dharmic Pillars

  • Now deals an extra 60% increased damage on the first time a target passes over the threshold.
  • Decreased damage per tick from 95/135/175/215/255 to 90/130/170/210/250.

General

  • Ganesha's Abilities all provide powerful utility to his team, making him a great Support pick across all skill levels of play.
  • One consistent piece of feedback we received, however, was Dharmic Pillars didn't feel as impactful as it could during most stages of the game.
  • Rather than have the Slow component of this scale to 40% from 20%, it is now 35% at all ranks.
  • Ganesha players can now choose to cage and enemy team and force them into a tough decision or drop the edge on a player, granting a powerful Shred and Slow very early into the game.

Dharmic Pillars Dharmic Pillars

  • Changed Slow from 20/25/30/35/40% -> 35% at all ranks.

Dharmic Pillars Dharmic Pillars

  • Now deals 40% Damage to Minions and Jungle Monsters.

Dharmic Pillars Dharmic Pillars

  • Fixed Ganesha's Ultimate not highlighting enemies near the corners of the Ultimate's Collision.

Dharmic Pillars Dharmic Pillars

  • Fixed an issue where this Ultimate had an inconsistent hitbox.
  • Fixed an issue where this Ultimate would deal damage to players who changed height inside the Ultimate.

General

  • Fixed scaling on Ganesha's 1 and 3 against minions.

Good Fortune Good Fortune

  • Updated description.

Remove Obstacles Remove Obstacles

  • Fixed bug where Ganesha would be locked out of using Abilities when dying during the "Remove Obstacles" animation.

General

  • Released.