Released Oct 01, 2014
  • Nature's Protection - Passive

  • Enemies that successfully land a basic attack on Sylvanus have a 25% chance to be rooted for 1s. This may only happen once every 12s.
  • Verdant Growth

  • Sylvanus throws a seed to a target location. If it hits an enemy they will take 80/100/120/140/160 + 35% of your magical power as damage and become rooted for 2s. If the seed lands on the ground, after 10s it will grow into a flower providing 6/10/14/18/20 MP5 to nearby allies. The pod can be destroyed by basic attacks, exploding and releasing poisonous spores that reduce protections of nearby enemies by 5/10/15/20/25 for 5s. Cooldown 12s. Cost 60/65/70/75/80.
  • Wisps

  • Sylvanus releases wisps that seek out nearby allies and enemies. Allies are healed 25/35/45/55/65 +15% of your magical power every 1s for 5s and have their protections increased by 5/10/15/20/25 for 5s while enemies take 10,15,20,25,30 +10% of your magical power every 1s for 5s as damage over time. Cooldown 18/17/16/15/14s. Cost 60/65/70/75/80.
  • Nature's Grasp

  • Sylvanus's treant launches his rooty hand out in front of him. The hand stops at the first enemy god hit, stunning them for 1s and pulling them back towards Sylvanus. Cooldown 30/27/24/21/18s. Cost 70/75/80/85/90.
  • Wrath of Terra

  • Sylvanus's treant slams his large trunks into the ground causing large thorny roots to break out of the ground around him. Enemies hit are knocked up and take 60/70/80/90/100 +25% of your magical power every 1s for 5s as damage. Cooldown 90s. Cost 100.

General

  • Increased Base Movement Speed from 365 to 370
  • Increased Base Attack Speed from 0.85 to 0.9
  • Increased Base Attack Speed per level from 0.6 to 0.8

General

  • This nature god is always thought of as a true support Guardian, who focuses more on heals and peals than damage. In practice though, Sylvanus is able to obtain lane pressure with his AoE basic attacks and play quite aggressively. He tends to fall off toward the end of the lane phase, but with these buffs he should be able to keep up the pressure.
  • Fixed an issue where Sylvanus could only hit the Jungle Shrine from specific angles.

Wisps Wisps

  • Increased damage from 10/30 per tick to 14/20/26/32/38.

Wrath of Terra Wrath of Terra

  • Damage increased from 60/70/80/90/100 to 60/75/90/105/120.

General

  • Fixed an issue where his 3rd ability would not go through player made walls (it has always gone through map-based walls).

General

  • Verdant Growth
  • This ability now can be fired over walls as was intended last update.

General

  • It's about time Sylvanus grew a new leaf. His ability to root and control an enemy team is his defining feature, but his primary CC ability had some limitations that felt unintuitive. Verdant Growth will now be able to be fired over walls, better allowing Sylvanus to run down enemies or peel for allies, and of course better enabling those high impact pulls.

Verdant Growth Verdant Growth

  • This ability can now be fired over walls.
  • Updated this abilities targeter to be more distinct from his Basic Attacks.

Nature's Grasp Nature's Grasp

  • Fixed an issue where the pull direction wouldn't match the Direction Sylvanus was facing.

General

  • Sylvanus' ability to heal his team and to pull an enemy has pushed him towards very long cooldowns. This god has continued to struggle so we are decreasing the cooldowns of both of these god-defining effects. Sylvanus should have a much more clear impact on the match after these changes.

Wisps Wisps

  • Decreased Cooldown from 18s to 16s.

Nature's Grasp Nature's Grasp

  • Decreased Cooldown from 20/19/18/17/16 seconds to 18/17/16/15/14s.

General

  • Wisps
  • Fixed an issue where Wisps' particle FX would replay and persist on Gods longer than intended.

General

  • Sylvanus brings healing and control to any team he is on, but one of these components is a bit clunky. Wisps need to not only travel to the target (which we are slightly speeding up), but allies do not benefit from the wisp until a tick can happen making it feel delayed. Most abilities that tick” have an initial hit to avoid this delayed feeling, and for already being delayed by travel time we feel this ability should have that immediate impact.

Wisps Wisps

  • Increase Projectile Speed from 50 to 100 (this does not affect the initial release speed).
  • Wisps now apply an additional tick right as they hit an ally or enemy (same damage / heal as other ticks).
  • Damage: 10/15/20/25/30 (+10% of your Magical Power)
  • Heal: 15/20/25/30/35 (10% of your Magical Power)

General

  • While Sylvanus is himself small, Grover is quite a large creature and his steps should be large as well. We are increasing his base movement speed to help him keep up with other gods,
  • especially in the support role where roaming is a large portion of the game. This will help make up for him being one of the few guardians with no movement ability.
  • Increased Base Movement Speed from 360 to 365.

General

  • Added description to his Passive to describe that his Basic Attacks hit enemies in an AoE.

General

  • Sylvanus has rooted himself in this meta, providing strong early game pressure in the duo lane. Part of this strength comes from Verdant Growth allowing Sylvanus to clear and engage his enemies often. We are increasing the Cooldown at Rank 1 of this Ability, lowering Sylvanus' power during the first few levels.

Verdant Growth Verdant Growth

  • Increased Cooldown from 12s -> 16/15/14/13/12s.

General

  • The recent buffs to Sylvanus and the way Season 4 has begun to shake out have led to Sylvanus being highly valued. The amount of lane pressure he is providing in the early game is a bit too high given his other utility. We are toning down the early game power of his basic attacks as we continue to evaluate the strength of wave clear in Season 4.
  • Decreased Base Magical Power from 38 -> 35.

General

  • Sylvanus and Grover made quite a splash at HRX. We are looking to shift him similarly to other healers in Season 4. Wisps is seeing a slight decrease, while Verdant Growth will now apply its Protection Reduction on Rooted enemies, giving Sylvanus better kill potentially when he can successful land his combo.

Verdant Growth Verdant Growth

  • Now Applies Protection Reductions of 5/10/15/20/25 for 5s on hit of enemy gods.

Wisps Wisps

  • Decreased Base Healing from 25/30/35/40/45 -> 15/20/25/30/35 per tick.
  • Decreased Magical Power Scaling on Healing from 15% -> 10% per tick.

Nature's Protection Nature's Protection

  • Fixed an issue where this passive was recharging at the incorrect rate.

General

  • Sylvanus is a powerful pick when it comes to team utility, but without the ability to apply constant pressure, he has been overshadowed by other Guardian pics. We are looking to increase some of his utility and potency with these changes.

Verdant Growth Verdant Growth

  • Increased damage from 80/100/120/140/160 -> 80/120/160/200/240.

Wisps Wisps

  • Increased protections given from 5/10/15/20/25 -> 10/15/20/25/30.

Nature's Grasp Nature's Grasp

  • Reduced cooldown from 22/21/20/19/18s -> 20/19/18/17/16s.

Verdant Growth Verdant Growth

  • Reduce time seed take to sprout from 12s to 5s.
  • MP5 increased from 6/10/14/18/20 to 20 at all ranks.

General

  • Nature's Grasp is seeing an adjustment to make it more useable at lower ranks while also encouraging its use in the late game with a Mana cost reduction. His ability to pull people is one of his core and most satisfying mechanics and we are looking forward to players feeling better about using this skill more often.

Nature's Grasp Nature's Grasp

  • Reduced cooldown from 26/24/22/20/18s to 22/21/20/19/18s.
  • Reduced mana cost from 70/75/80/85/90 to 70/65/60/55/50.

Nature's Grasp Nature's Grasp

  • Reduced Cooldown from 30/27/24/21/18 to 26/24/22/20/18.

General

  • Fixed lighting issue for Dr. Vanus Defeat screen.

Nature's Protection Nature's Protection

  • This Passive now only triggers on melee Basic Attacks.

General

  • Sylvanus' Basic Attacks no longer knockback minions.

Wisps Wisps

  • This ability now only affects gods.

Verdant Growth Verdant Growth

  • Fixed an issue where this ability was not contributing to lifesteal correctly.

Wisps Wisps

  • Fixed an issue where this ability was not contributing to lifesteal correctly

General

  • Fixed tree roots showing underneath the pedestal in the match looby.
  • Basic Attack
  • Improved targeting in relation to hitting Towers.

Verdant Growth Verdant Growth

  • Root duration reduced from 2s to 1.25s.
  • Improved tooltip description.

Wisps Wisps

  • Healing reduced from 25/35/45/55/65 to 25/30/35/40/45 per tick.
  • Cooldown changed from 18/17/16/15/14 to 18s at all ranks.
  • Fixed an issue where if stunned right after casting wisps, Sylvanus would still receive the healing himself, but the ability didn't go on cooldown.

General

  • Fixed an issue where Sylvanus was able to attack towers from behind walls.
  • Reduced range on Sylvanus basic attack to 40.
  • Fixed an issue where typing the new god’s name in chat was censored to Sylv****. Hehehe.
  • Fixed a bug with Sylvanus being banned in league, but not showing on the auto ban list.

Verdant Growth Verdant Growth

  • Fixed an issue where existing plants didn’t update benefits after upgrading the skill.
  • Fixed several issues relating to gaining the MP5 buff as you moved into and out of flower radius.
  • Fixed an issue where there could only be 3 flowers per map, instead of 3 per team.