General

  • Fixed an issue where the basic attack animations were not playing as intended while moving on the Demonic Pact Skin.
  • General

  • Reduced flicker present on some skins when Dragon form is about to end.
  • General

  • Ao Kuang went from a solid and often played pick to really struggling across all modes. The reduced control from Dragon Call and the increased Cooldown on Wild Storm led him to struggle in the Jungle, failing to keep up with others. We are reverting these two nerfs which pushed him down too far.
  • Dragon Call

  • Increased Slow on ranged attack from 20% to 30%.
  • Wild Storm

  • Decrease Cooldown from 9s to 7s.
  • General

  • While Apollo's Passive improvements gave him extra consideration, over time he has seen only a mild boost in his strength. We are improving his utility from Serenade and better rewarding players for landing Across the Sky onto a target.
  • Serenade Serenade

  • Increased Physical Protections from 10/15/20/25/30 to 15/20/25/30/35.
  • Adjusted Mesmerize duration from 1.1/1.4/1.7/2.0/2.3s 1.5/1.7/1.9/2.1/2.3s.
  • Across The Sky Across The Sky

  • Increased scaling from 30% to 40% (120 to 160%).
  • General

  • Artio is coming roaring back. While she plays on the fringe of the competitive meta her overall performance elsewhere has struggled. Here we focused on a boost to her more aggressive ability to make it a competitive leveling choice while boosting utility through her abilities. Healing should be more reliable while Heavy Charge can deliver some crushing early slows.
  • Energy Surge Energy Surge

  • Increased Druid Damage from 70/100/130/160/190 to 80/110/140/170/200.
  • Heal range increased from 55 to 65.
  • Heavy Charge Heavy Charge

  • Increased Slow from 10/15/20/25/30% to 20/22.5/25/27.5/30%.
  • General

  • Baba Yaga is brewing up some additional changes. Some players have really excelled with her randomness and her playstyle, but we still see some key points of difficulty. A boost in Baba's Brew base damage will alleviate early game woes players felt. Home Sweet Home gains a bump to early game survivability. Home Sweet Home should serve to give her enough time and self survivability to get her damage out but struggled to deliver on that promise out the gate.
  • Baba's Brew Baba's Brew

  • Increased damage from 65/105/145/185/225 to 85/120/155/190/225.
  • Home Sweet Home Home Sweet Home

  • Increased Shield Health from 100/180/260/340/420 to 160/230/300/370/440.
  • General

  • The Great Devourer has been hungry for some buffs! Eat Minion will now be a whole 15% more filling and provide some stronger protections in the late game. This survivability should compliment the unique way Bakasura can use some of the new items to create quite the formidable foe.
  • Eat Minion Eat Minion

  • Increased Physical Power Scaling on the self heal from 70% to 85%.
  • Increased Protections from 10/15/20/25/30 to 10/18/26/34/42.
  • General

  • Baron Samedi is helping to kick off the mid season celebration in style. Baron Samedi often flexes between Mage and Support without really excelling in either. Today we more clearly align his strengths with that of a Mage, allowing him to bring those supportive qualities as a bonus. A damage boost on Vivid Gaze and Wrap it up will make his combo that much more deadly.
  • Vivid Gaze Vivid Gaze

  • Increased damage from 80/120/160/200/240 to 90/130/170/210/250.
  • Wrap It Up Wrap It Up

  • Increased scaling from 5% to 8% (25% total to 40% total).
  • General

  • Cabrakan immediately slammed the ground but there was a distinct delay before applying any effects. This has been fixed helping Tremor feel more responsive.
  • Tremors Tremors

  • Now deals an initial tick of damage immediately upon casting.
  • General

  • This good boy has been waiting for a buff for some time, falling towards the bottom of his fellow Guardians. Decreasing the cooldown on his control and engagement abilities will be a nice treat for Cerberus mains.
  • Paralyzing Spit Paralyzing Spit

  • Decreased cooldown from 16s to 14s.
  • Soul Expulsion Soul Expulsion

  • Decreased cooldown from 16s to 14s.
  • General

  • As an ability hunter Chiron's early game felt underwhelming and his actual scaling left a similar impression on his late game. This master trainer has been working on it and comes to Mid Season with improvements in those categories! Combined with his existing utility these damage adjustments will help Chiron be a more consistent presence throughout the game.
  • Training Exercise Training Exercise

  • Increased damage from 80/135/190/245/300 to 100/150/200/250/300.
  • Masterful Shot Masterful Shot

  • Increased scaling from 70% to 80%.
  • General

  • The Great Dreamer is getting a few nerfs in the Bonus Balance but this one requires some additional tech that only a full update can deliver. Cthulhu can use Relics in his ultimate. This is both strong and causes clarity issues. To take him down a notch and make his visuals more readable, he will no longer be able to do this.
  • Fixed incorrect pantheon icon showing in match lobby.
  • Cleaned up some jitter issues with The Mire.
  • Fixed Rushing Terror not consistently hitting God with end grapple damage.
  • Addressed an issue where Cthulhu would turn invisible until respawn.
  • NOTE: Please let us know if issue persists.
  • Fixed friendly Nox from not being able to leave Cthulhu while in Ultimate form.
  • Descend into Madness Descend into Madness

  • Cthulhu can no longer use relics while in his ultimate.
  • General

  • This cute lil guy has always struggled in lane. We are pulling out a rarely used mechanic to make his heart bomb deal more damage to minions. His kit feels great in teamfights so this change allows us to target his early game specifically. Skilled Cupid players can also leverage this bonus damage to find clever stuns on enemy gods!
  • Heart Bomb Heart Bomb

  • Minions take an additional 50% damage from the explosion.
  • Minions take an additional 50% damage from the initial hit.
  • General

  • The famous gorgon has been just on the cusp of the Conquest meta for what feels like forever. In this Mid Season update we are making a variety of changes to Medusa to restore her to her former glory. As we aim to bring new Hunters into the meta, all 3 of core abilities are being buffed in some capacity. Heroes of SMITE beware, Medusa might be your new rival.
  • Viper Shot Viper Shot

  • Viper shot now has 4 charges at all ranks.
  • Acid Spray Acid Spray

  • Increase scaling from 70% to 80%.
  • Increased range from 40 to 45.
  • Lacerate Lacerate

  • Increased root duration from .5s to 1s.
  • General

  • This hero turned goddess has kept up a strong performance since her SMITE launch. Mulan balance often gravitates toward more of a quality of life discussion, and both of these changes are designed to not only buff her, but to make her feel better to play. Grapple can be hard to skill up, so we are making that a faster arc. Her Ultimate can feel underwhelming, so we are increasing the damage on the final shot. This extra damage is especially good for hybrid or jungle Mulans.
  • Training Arc Training Arc

  • Increased bow training speed from 300, 700, 1500 damage done to 200, 500, 1200 damage done (200, 700, 1900).
  • Icons Mulan A03D Icons Mulan A03D

  • Increased Protections from 15/20/25/30/35 to 20/25/30/35/40.
  • Divine Mastery Divine Mastery

  • Increased Arrow Scaling from 50% to 60%.
  • General

  • The most popular Hunter in SMITE has always had a high play count, but hasn't been relevant in the meta for quite a while. We are addressing a core community complaint in Backflip's speed, which should make her a more formidable opponent. Along with that, we are changing Unravel to be an actual Attack Speed Steal, giving Neith a strong self stim if she can hit an enemy god with it. This change will give Neith the attack speed potential to feel like a real hunter.
  • Broken Weave Broken Weave

  • All enemies now see Neith's Base skin Weave Models, even if neith has a skin equipped.
  • Unravel Unravel

  • This ability now steals attack speed from Enemy gods only, Decreasing their Attack Speed and Buffing Neith's by the same amount.
  • Adjust Buff/Debuff Duration from 2/3/4/5/6s to 4s at all Ranks.
  • Hitting multiple gods will debuff them all, but only apply 1 stack of the buff to Neith.
  • Backflip Backflip

  • The animation and travel time for this ability have been sped up by 25%.
  • General

  • We hear you loud and clear on Nemesis, yet we still think that its best to play it safe with this goddess. Nemesis has received a few buffs that weren't very impactful, so we are keeping the streak going. This time we are buffing her core damaging ability, and this buff is increased when you consider she deals double damage at a specific spot. We hope lets her compete with the rest of the Jungle roster without leading to frustration.
  • Slice and Dice Slice and Dice

  • Increase damage from 40/70/100/130/160 to 50/80/110/140/170.
  • General

  • Olorun has moments in time where he is a strong pick, largely around his ultimate. We want to elevate other portions of his kit to help his consistency. Overflowing Divinity will pack a more immediate punch while doing similar damage over a full channel.
  • Overflowing Divinity Overflowing Divinity

  • Increased damage from 40/55/70/85/100 to 60/75/90/105/120.
  • Increased the damage decrease per shot from 20% to 30%.
  • General

  • It’s time to go nuts! Even as Yggdrasil wavers it still lends strength to its messenger, Ratatoskr. His original Acorns provided unique benefits, drastically changing his playstyle game to game. While interesting he created unique balance problems that were not helped by variance in his initial kits power, but we knew this was something players wanted to see return.
  • Our goal for these Acorns is to augment and double down on strengths that exist in his current kit, allowing players to pick what they like to do while playing Ratatoskr and excel. This keeps his power and variance grounded and avoids some of the pitfalls from his initial design while still allowing for player expression. Enjoy using your ultimate to engage? The bonus health and healing from Evergreen Acorn will help you survive. Want to shred your opponents? Thickbark is a strong choice. And of course if you enjoy playing him like the Assassin he is we got you covered. Bristlebush lets you dive in and swing hard while Thistlethorn rounds out his ability damage (and don't forget a more reliable ranged stun!).
  • Ratatoskr is now also followed by the Acorn of his choosing, skinned based on what skin you have selected. This gives each Ratatoskr some extra flair and gives enemies in game visibility on how you are choosing to play. We are excited for you all to get a hand on these Acorns!
  • Acorn of Yggdrasil Acorn of Yggdrasil

  • Ratatoskr Magic Acorn can branch into a whole new tree of items!
  • Lively Acorn (T2)
  • 700 Gold
  • +10 Physical Power
  • +10% Movement Speed
  • Passive : When Ratatoskr damages a god with an ability he heals for 3% of his Maximum Health.
  • Evergreen Acorn (Builds from Lively Acorn)
  • 2050 Gold
  • +35 Physical Power
  • +20% Movement Speed
  • +10% Maximum Health
  • Passive : When Ratatoskr damages a god with an ability he heals for 7% of his Maximum Health and Mana.
  • Thickbark Acorn (Builds from Lively Acorn)
  • 2050 Gold
  • +25 Physical Power
  • +20% Movement Speed
  • +10% Protections
  • Passive : When Ratatoskr damages a god with an ability he heals for 3% of his Maximum Health. Flurry has an additional charge and Ratatoskr gains protections that he shreds from Enemy Gods.
  • Nettle Acorn (T2)
  • 700 Gold
  • +15 Physical Power
  • +10% Movement Speed
  • Bristlebush Acorn (Builds from Nettle Acorn)
  • 2050 Gold
  • +35 Physical Power
  • +20% Movement Speed
  • +20% Critical Strike Chance
  • Passive : Dart now deals 40% increased damage and can crit. When Dart damages an enemy Ratatoskr gains 10% Physical Lifesteal and 10% Basic Attack damage for 6s.
  • Thistlethorn Acorn (Builds from Nettle Acorn)
  • 2050 Gold
  • +45 Physical Power
  • +20% Movement Speed
  • Passive : Acorn Blast now shoots 5 acorns. Enemies hit by Acorn Blast are marked to take 5% increased damage from Ratatoskr's Abilities, stacking up to 3 times for 5s.
  • Acorn Blast Acorn Blast

  • Increased damage per acorn from 40/55/70/85/100 to 50/70/90/110/130.
  • Increased Physical Power scaling from 30% to 40%.
  • Enemies hit by multiple acorns take 25% less damage on each acorn, down to a minimum of 25% damage.
  • These changes overall should result in Ratatoskr dealing similar damage when hitting all 3 acorns.
  • Added a note that enemies need to be hit by 3 Acorns to be stunned rather than ‘all’. It is intended for Thistlethorn empowered Acorn Blast to stun if only 3 acorns hit.
  • General

  • The Usurper has fallen since his initial release. While very skilled Set players could utilize him effectively, the nature of his hyper snowball left him in a strange spot. Skewer's ranks boosted not only its own damage but boosted Spawn of Set as well, causing him to reach Maximum damage by level 9. This balance problem left Skewer feeling underwhelming when used on its own and wildly strong when used well with Spawn of Set.
  • Relentless Relentless

  • Increased duration from 5s to 6s.
  • Skewer

  • Increased damage from 70/115/160/205/250 to 85/135/185/235/285.
  • Increased scaling from 80% to 90%.
  • Spawn of Set

  • Spawns now deal 60/65/70/75/80% of Skewer's damage.
  • General

  • The Monkey King has seen a few flickers of strength this Season, but they are usually short lived. Wukong focuses on lane bullying in the early game and then being exceedingly mobile in the late game. To help his core gameplay without pushing him over the top, he is seeing two buffs. First we are adding some quality of life buffs to make sure his passive is effective. Next we are making 72 Transformations more of a 1 point wonder, allowing him to invest in Master's Will and keep up the pressure.
  • Undefeated Body Undefeated Body

  • Increased % HP where his passive triggers from 40% to 50%.
  • Increased the duration of his passive self buff if he heals above 50% HP from 10s to 12s.
  • 72 Transformations 72 Transformations

  • Increased Tiger Stun from 1/1.1/1.2/1.3/1.4s to 1.4s at all ranks.
  • General

  • This nature god is always thought of as a true support Guardian, who focuses more on heals and peals than damage. In practice though, Sylvanus is able to obtain lane pressure with his AoE basic attacks and play quite aggressively. He tends to fall off toward the end of the lane phase, but with these buffs he should be able to keep up the pressure.
  • Fixed an issue where Sylvanus could only hit the Jungle Shrine from specific angles.
  • Wisps Wisps

  • Increased damage from 10/30 per tick to 14/20/26/32/38.
  • Wrath of Terra Wrath of Terra

  • Damage increased from 60/70/80/90/100 to 60/75/90/105/120.
  • General

  • Thoth's artillary mage nature makes him difficult to play against and play as. To make him fair he often needs unerwhelming damage for the majority of the game until he really comes online late. While some may describe this as late game carries there is a point where this is unhealthy for the god as a whole.
  • Hieroglyphic Assault Hieroglyphic Assault

  • Increased Base Damage 40/60/80/100/120 to 45/65/85/105/125 per shot.
  • Decrease Mana Cost from 60/65/70/75/80 to 50/55/60/65/70.
  • General

  • Feedback to Ymir's wall change was quite positive, but it didn't really do much for his metrics. Ymir is still really struggling in the current meta, so we wanted to look at some more specific buffs instead of just quality of… YMIR IS HERE. Ymir, please, i'm trying to work. QUIET YOU DESIGNER JUST BUFF YMIR. i'm already doing that, ok? Just calm down. NO YOU CALM DOWN. sigh… enjoy mid season everyone. BYE BYE PLAY MORE YMIR.
  • Frostbite Frostbite

  • Increased duration from 4s to 6s.
  • Increased the damage reduction from 10% to 15%.