Artemis is focused on getting to the late game and pummeling her enemies with arrows. We want to ensure that when she gets to this stage of the game she is a powerful threat. With an increase to her base Attack Power and Attack Speed per level she will feel more powerful at the late stages of the game.
Basic Attack Power per level increased from 2.05 to 2.5.
Erlang Shen has found himself in a pretty good spot, and this adjustment is more focused around making sure he feels good to play as and against. 9 Turns Blessing had some audio and visual FX updates to make it more readable, as well as a slight power adjustment to make sure Erlang Shen can still be punished if he heals in a risky position.
Fixed an issue where Celestial Dog was not proccing Stone Cutting Sword.
9 Turns Blessing
Improved audio and visual FX for clarity.
Healing reduced from 150/240/330/420/510 to 150/225/300/375/450.
Jing Wei is seeing some changes to make her abilities feel more fluid to use. Explosive Bolts will be less punishing on her Mana pool allowing for them to be used more often. Agility and Air Strike are seeing a reduction to their startup time, allowing them to be used reactively to escape or chase enemies.
Time to up your dosage of Vitamin D! Celestial Beam can now be used more effectively and more often with it's mana reduction and scaling increase. Divine Light will also now be more rewarding to use for damage, allowing Ra to combo more effectively off this ability. RAKAKAKAKAKAKA.
Reduced Mana Cost from 70/80/90/100/110 to 60/65/70/75/80.
Ratatoskr has been up to continued antics on the Battleground. Acorn Of Yggdrasil was providing Ratatoskr more healing that we wanted, while Dart was contributing a bit too much damage to his main damage combo.
Acorn of Yggdrasil
Decreased Physical Power Scaling of heal from 30% to 15%.
Decreased Damage from 80/120/160/200/240 to 70/105/140/175/210.