Bacchus loves the drink and as Bacchus drinks from his jug, he becomes more intoxicated. When he is Tipsy, he takes 5% less damage and gains +20 Physical Power. When he is Smashed, he takes 10% less damage and gains +40 Physical Power.
Chug
Bacchus takes a drink from his jug, filling his Drunk-O-Meter 22/28/34/40/46% and giving him a 10/15/20/25/30 physical power buff for 6s. Bacchus celebrates when he kills an enemy god, giving him 10% on his meter. Cost - 50/80/110/140/170 mana. Cooldown - 15s.
Belly Flop
Bacchus jumps into the air and, not so gracefully, comes slamming to the ground belly first, knocking all enemies into the air and dealing 90/130/170/210/250 (+70% of your magical power) magical damage. If he was Tipsy, all enemies are also slowed by 30% for 3s after they land. Cost - 70/75/80/85/90 mana. Cooldown - 16s.
Belch of the Gods
Bacchus lets out an obnoxiously loud belch, doing 20/35/50/65/80 (+15% of your magical power) magical damage every .5s for 2s. If you are Tipsy, enemies are stunned for 1s and their healing is debuffed by 50% for 3s at the end of the channel. Cost - 70/75/80/85/90 mana. Cooldown - 14s.
Intoxicate
Bacchus smashes his jug of wine on the ground, intoxicating all nearby enemies, doing 250/325/400/475/550 (+70% of your magical power) magical damage and slowing them by 20% for 8s. If he is Smashed, Bacchus also gains 35/50/65/80/95 physical power because of his anger over his lost wine! Cost - 95 mana. Cooldown - 90s.
When you play Bacchus you’re here to party. Unfortunately, chug doesn’t feel great to rank up and the buff from it feels lackluster. We want Bacchus players to chug right before they engage in combat, so we are adding an extra Magical Power buff to the effect. This should have our big boy swinging hard on his enemies like the good old days.
Chug
Now provides Bacchus with a Buff of 0/7/14/21/28/35 Magical Power per rank
Decreased Mana Cost from 40/45/50/55/60 mana to 40 at all ranks
This big boy is a perpetual meta pick in Non-Conquest game modes, with his ability to mitigate and dish out serious damage. He still is struggling in Conquest, though, even with his changes to Chug last year. We are increasing his Belch base damage back to a previous value to help him better compete vs other Duo Laners.
Belch of the Gods
Increased Base Damage from 20/35/50/65/80 to 25/40/55/70/85 per tick.
Bacchus has been belching his way up the ranks, being a very potent threat in the early game.
He currently brings high clear speed, high kill potential, and is hard to box in the early game. These issues all arose when we added the Rank 0 to his Chug.
That change helped Bacchus' unique mechanic contribute more to the fun of Bacchus rather, but now he needs adjustments to offset this high strength.
The amount of Damage Mitigation provided from the Drunk-O-Meter and the base damage of Belch of the Gods are coming down, giving opponents better opportunities to fight back against Bacchus.
Drunk-O-Meter
Decreased Damage Mitigation from 7% to 5% while Tipsy and from 14% to 10% while Smashed.
Belch of the Gods
Decreased base damage from 25/40/55/70/85 to 20/35/50/65/80 per tick.
Bacchus has always been an absolute unit in Joust and Arena, but he often struggled in Conquest where his kit didn't feel functional until later levels.
Bacchus will now be able to get the party started even at level 1 by getting direct access to his Chug ability.
This greatly improves Bacchus' early game potential in conquest as he can gain access to Magical Power, Bonus effects, and Damage Mitigation through his Drunk-O-Meter
that usually wouldn't be filling up until later levels.
Chug
Chug is now available at Level 1 and has a Rank 0.
Belch of the Gods is becoming even more godlike this patch! This god struggles in the early levels of Conquest and these changes will hopefully let him better compete with other duo laners. Bacchus relies on building up his Drunk-o-meter early on, which takes an ability point that he would otherwise spend on damage. We are increasing damage on Belch of the Gods to give him better clear and poke damage to make up for this. Additionally, the anti-heal provided by this ability will now immediately trigger (instead of just when it stuns) and will last longer. This will help him have more identity as an anti-heal pick.
Belch of the Gods
Increased Damage from 20/35/50/65/80 to 25/40/55/70/85.
Healing Reduction is now applied when Bacchus is at any level of his Drunk-O-Meter.
Increased duration of healing reduction from 3s to 4s.
Similar to Noxious Fumes, Bacchus players who were maxing Chug could do themselves more harm than good. This should not be the case. Bacchus can now Chug for a much reduced cost, allowing players to feel good about ranking this ability.
Chug
Decreased mana cost from 40/65/90/115/140 to 40/45/50/55/60.
Bacchus has been a constant threat in SMITE, but one of his numbers was very inconsistent with similar Abilities. Almost all gods who have built in anti-heals have it at 50% to facilitate counter-picking. We are bringing up Bacchus' debuff on Belch of the Gods to be more consistent across the game.
Belch of the Gods
Healing Reduction debuff increased from 25% -> 50%.
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