Across the Sky Across the Sky

  • Fixed a bug that would cause Apollo to get stuck on the ground when activating his ult next to a Janus portal.
  • General

  • Fixed the arrow not appearing in her bow if you hold down left click to continuously basic attack.
  • Transgressors Fate Transgressors Fate

  • Fixed the trap animation persisting if the root ends early.
  • Traps now destroy immediately if a CC immune target walks over them.
  • Chug Chug

  • Mana cost reduced from 50/80/110/140/170 to 40/65/90/115/140.
  • Razor Whip Razor Whip

  • Fixed a visual FX issue.
  • Thunder Strike Thunder Strike

  • Fixed a bug that caused the visual effect to continue if interrupted while casting.
  • Rewind Rewind

  • Fixed an interaction issue with this ability and Portal.
  • General

  • Updated targeters on the Lil' Devil skin.
  • Seething Howl Seething Howl

  • Physical Power Bonus increased from 10/20/30/40/50 to 10/25/40/55/70 per rank.
  • Fixed issue with Fenrir not getting the correct power bonus when using this ability with full Runes.
  • Ragnarok Ragnarok

  • Damage increased from 150/225/300/375/450 to 200/275/350/420/500 per rank.
  • Devour Souls Devour Souls

  • Blight detonated enemies now deal 50% of the damage to enemy gods, but still do full damage to other targets.
  • Strength from Pain Strength from Pain

  • Updated ability icon.
  • Circle of Protection Circle of Protection

  • The Fire Giant's lava will now appropriately charge the Circle's meter.
  • Mighty Yawn Mighty Yawn

  • Mesmerize duration reduced from 1.5/2/2.5/3/3.5 to 1/1.5/2/2.5/3.
  • Sonic Boom Sonic Boom

  • Fixed a bug that caused him to run endlessly if cast from the spawn platform in assault.
  • General

  • Updated animations and fixed several bugs and issues related to animation.
  • Updated title to “Seventh” instead of “7th.”
  • Fixed several performance issues.
  • Fixed recall visual FX persisting on cancel.
  • Corrected tooltip description for basic attack.
  • Astral Quiver Astral Quiver

  • Fixed a bug with client and server getting out of sync on ammo count.
  • Passive should now properly reset on death.
  • Astral Strike Astral Strike

  • This ability now does item on-hit effects only for the first target hit. Items like Golden Bow will not trigger for every enemy in the line.
  • This ability now does 100% lifesteal on the first target hit.
  • Cooldown is now properly updated upon picking up an Astral Arrow from the ground.
  • Fixed a bug where toggling off this ability would allow it to crit on secondary targets.
  • Bonus damage now applies to objectives.
  • Pick Me Up Pick Me Up

  • Rama’s teammates can now pick up drops of Astral Arrows for him.
  • Rolling Assault Rolling Assault

  • Fixed an issue where cripple was not being applied with the next basic attack after rolling.
  • Improved tooltip description.
  • Astral Barrage Astral Barrage

  • Rama should now properly ignore being grabbed while firing this ability. This will prevent, for example, Fenrir Brutalizing Rama in the air.
  • Sic 'Em Sic 'Em

  • Duration reduced from 1.25/1.5/1.75/2.0/2.25 to 1.15/1.3/1.45/1.6/1.75s.
  • Crush Crush

  • This ability now has a minimum travel time of 0.5s when used close to Scylla.
  • Previously, this was nearly instantaneous. The travel time at long range remains the same.
  • Magma Bomb Magma Bomb

  • Fixed missing impact sound fx and hit particles.
  • Branching Bola Branching Bola

  • Being CC'd while Branching Bola is active will now deactivate it, and force it to be recast.
  • Detonate Charge Detonate Charge

  • Slow increased from 30% to 40%.