Released Jan 09, 2013
  • Strength From Pain (Passive)

  • As Hercules takes damage, he gains 20 (+2 * your level) physical power based on a percentage of his missing health.
  • Driving Strike

  • Hercules delivers a mighty strike, driving all enemies back and stunning them for 0.8/0.9/1/1.1/1.2s if Hercules is at or below 50% health, increasing with Focus up to 1.7s. Anyone hit by the blow takes 80/130/180/230/280 (+60% of your physical power) physical damage. Cost - 60/65/70/75/80 mana. Cooldown - 14s.
  • Earthbreaker

  • Hercules smashes the ground, sending a shockwave forward that does 60/110/160/210/260 (+50% of your physical power) physical damage to all enemies. Enemies at the end of the shockwave are thrown into the air towards Hercules. Cost - 70/75/80/85/90 mana. Cooldown - 15s.
  • Mitigate Wounds

  • When Hercules activates this ability, 30/55/80/105/130% (+1% for every 2% health missing) of the damage taken in the next 4 seconds is returned to him as health over the next 10 seconds. Cost - 60/65/70/75/80 mana. Cooldown - 12s.
  • Excavate

  • Hercules rips a huge boulder from the ground. Throwing the boulder does 200/300/400/500/600 (+100% of your physical power) physical damage and knocks back all enemies where the boulder lands. The boulder continues rolling, doing 50% damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Cost - 100 mana. Cooldown - 90s.

General

  • There are few things more frightening than a Hercules running at you full speed ready to burst you down. Strength From Pain provides Hercules with a large amount of free stats that make him difficult to effectively fight, allowing a full tank Hercules to brawl with the best of them. Decreasing the power gained from this Passive will improve many scenarios where it feels like a Herculean effort to overcome Hercules.

Strength from Pain Strength from Pain

  • Decreased Base Physical Power from 5+1 per level to 2+1 per level per stack

General

  • Similarly to other Warriors, Hercules is getting an increase to his survivability. While his heal has potential to be incredibly potent, his survivability is heavily lacking when anti-heal is applies. He needs to really get into fights to push and pull his opponents so we are increasing the protections provided from Mitigate Wounds to help it mitigate incoming wounds.

Mitigate Wounds Mitigate Wounds

  • Increased Protections buff from 10/20/30/40/50 to 20/30/40/50/60.

General

  • Hercules is another Warrior that when he fell, he fell hard. The god is very strong at securing kills in the early to mid game with his powerful pull/push combo, but he often drops off late game. Herc’s Excavate Boulder can be a devastating ultimate when used well, and now he will be able to rock his enemies more often.

Excavate Excavate

  • Decreased cooldown from 90 to 90/85/80/75/70 seconds.

General

  • Hercules had a very similar issue as Tyr except the duration is much shorter. This will have a minimal impact compared to Tyr.”

Driving Strike Driving Strike

  • Targets hit by Driving Strike no longer lose their hitbox while being pushed by Hercules and can be damaged.

General

  • Hercules' change in Season 4 has resulted in him being a much better brawler than Season 3, allowing him to impact fights at all stages of the game. After seeing how he has played out with other balance changes made around him (looking at you Shield of Regrowth) we saw him surviving and healing too often.
  • Players will now have a bigger window to take Hercules down while Mitigate Wounds if on Cooldown.

Mitigate Wounds Mitigate Wounds

  • Increased Cooldown from 15s -> 17s.

General

  • Hercules has a great two Ability combo that should be preserved, but he has been struggling quite a lot over the years. To improve his playability, we are adjusting his Passive to give him bonus Power whenever he is fighting gods, not only when he is near death. Also, Mitigate Wounds is seeing changes to heal a more clear amount, while providing Protections that encourage him to use this Ability in combat instead of between fights.

Strength From Pain Strength From Pain

  • NEW: Every time Hercules takes Damage from Gods, he gains 5 Physical Power +1 multiplied by your level, stacking up to 3 times and lasting 5s.

Earthbreaker Earthbreaker

  • Decreased Mana Cost from 70/75/80/85/90 -> 60/65/70/75/80.

Mitigate Wounds Mitigate Wounds

  • NEW: When activated, Hercules heals himself instantly and then heals himself again for a % of damage taken after 4s. Also, Hercules gains Bonus Magical and Physical Protections for the duration.
  • Initial Heal 60/100/140/180/220.
  • Heals for 30/40/50/60/70% of damage taken after 4s.
  • Protections 10/20/30/40/50.
  • Decreased Cooldown from 17s -> 15s.
  • Decreased Mana Cost from 60/65/70/75/80 -> 60 at all ranks.

General

  • Hercules can potentially be a strong bully in the laning phase but his damage on his Earthbreaker & Driving Strike combo was not providing enough early pressure to be that strong bully.

Earthbreaker Earthbreaker

  • Increased Damage from 60/110/160/210/260 to 80/125/170/215/260.

General

  • We're expecting a lot of people to be surprised by this one. Hercules has been one of our lowest performing gods, across the board at all skill levels, this season. And we think everyone feels it, as his play-time has slowly decreased to a trickle. We're improving the benefit of his passive as he levels, and also starting his base Attack Damage and Movement Speed more in line with other Warriors.
  • Additionally we're reducing the cooldown of Earthbreaker to better line up with it's combo-paired ability; Driving Strike.
  • Increased base Movement Speed from 370 -> 375.
  • Increased base Attack Damage from 35 -> 39.

Strength From Pain Strength From Pain

  • Increased Physical Power buff from 30 + 1 per level -> 30 + 2 per level.

Earthbreaker Earthbreaker

  • Reduced cooldown from 15 -> 14.

General

  • Fixed Retrocules skin showing a line down his body at low settings.

Excavate Excavate

  • Fixed boulder not showing up at extreme distances.

Earthbreaker Earthbreaker

  • Fixed inaccuracies with ground targeter causing targets to not get knocked up.

Excavate Excavate

  • Fixed an issue where Hercules could not pull targets over Medusa statues.

Earthbreaker Earthbreaker

  • Fixed not hitting if targets were partially in a wall.

General

  • Fixed Petrified statues always showing with a shrunken head.
  • Updated his basic attack hit fx.

General

  • Reduced base in-hand power from 39 to 35.
  • Reduced in-hand power per level from 2.25 to 2.

Strength From Pain Strength From Pain

  • Reduced Physical Power gained from 30 (+3 * Level) to 30 (+1 * Level).

Earthbreaker Earthbreaker

  • Fixed a bug that created strange interactions with this ability and other knockbacks.

Mitigate Wounds Mitigate Wounds

  • Damage returned as healing reduced from 30/50/70/90/110% to 30/45/60/75/90%.

General

  • Fixed issue with Derpules head size

General

  • Fixed an issue with the Grand Slam voice pack occasional playing on Herc’s default skin.

Mitigate Wounds Mitigate Wounds

  • Damage returned as healing reduced from 40/60/80/100/120 to 30/50/70/90/110.

Excavate Excavate

  • This ability no longer causes Knockback on the initial hit.

Strength from Pain Strength from Pain

  • Updated ability icon.

General

  • Attack Speed per level reduced from 1.26 to 0.8.

Driving Strike Driving Strike

  • Casting time reduced from 0.233 to 0.1s.
  • Hercules is now immune to Knockback in Driving Strike. Note: This gives him precedence against other dashes not immune to knockback.

Excavate Excavate

  • Hercules is now crowd control Immune during the casting time of this ability.

Excavate Excavate

  • Fixed highlighting issues.

Driving Strike Driving Strike

  • Post-Hit Delay reduced from 0.35 to 0.1.
  • Updated targeter for Grand Slam skin.

Earthbreaker Earthbreaker

  • Width increased from 5ft to 7ft.
  • Increased area for flip-back by 2ft.

Mitigate Wounds Mitigate Wounds

  • Post-Hit Delay reduced from 0.2 to 0.1.

Excavate Excavate

  • Updated targeter for Grand Slam skin.

Driving Strike Driving Strike

  • Fixed an issue that could cause Hercules target to become permanently rooted.

Excavate Excavate

  • Fix ground target so it now matches actual ability range.

Earthbreaker Earthbreaker

  • Fixed an issue where targets could jump to avoid being tossed.

Excavate Excavate

  • Fixed a bug where he could momentarily go invisible when firing.

Driving Strike Driving Strike

  • The health requirement of 50% or below has been removed from this ability. The stun will now always be applied.

General

  • Hercules basic attacks have been changed to a melee progression, where his attacks scale at 1/1/1.5x.

Driving Strike Driving Strike

  • Fixed a couple bugs.

Earthbreaker Earthbreaker

  • Fixed an issue in which Earthbreaker would deal improper damage when playing local solo practice missions (did not affect regular matches).

Earthbreaker Earthbreaker

  • The range of this ability has been increased from 40 ft to 45 ft.

Mitigate Wounds Mitigate Wounds

  • This ability now heals for 15/25/35/45/55 every second for 4 seconds when initiated.
  • The percentage damage done within the 4 seconds that is returned as healing has been changed from 30/55/80/105/130% (+1% for every 2% health missing) to 40/60/80/100/120% (without additional scaling).

Strength From Pain (Passive) Strength From Pain (Passive)

  • The amount of additional physical power based on a percentage of his missing health has been increased from 20 (+2 * your level) to 30 (+3 * your level).

Driving Strike Driving Strike

  • The base damage of this ability has been increased from 80/130/180/230/280 to 85/155/225/295/365.
  • The physical power contribution of this ability has been increased from 60% to 90%.

Earthbreaker Earthbreaker

  • The cooldown on this ability has been changed from 20s to 15s.

Excavate Excavate

  • The base damage of this ability has been increased from 200/300/400/500/600 to 300/425/550/675/800.

Driving Strike Driving Strike

  • Stun for 1.1/1.2/1.3/1.4/1.5s.

Earthbreaker Earthbreaker

  • This ability now goes 40 ft instead of 55 ft.

Earthbreaker Earthbreaker

  • Cooldown has been increased from 15s to 20s.

Mitigate Wounds Mitigate Wounds

  • Cooldown has been increased from 12s to 17s.

General

  • Fixed an (awesome) bug in which players would spawn as Hercules’ rock.

Earthbreaker Earthbreaker

  • Fixed an issue where the damage was applying instantly instead of when the rocks hit enemies.

Excavate Excavate

  • The radius of the boulder has been increased by 50%.
  • The damage reduction from getting hit by the rolling boulder has been removed.