As Hercules takes damage, he gains 20 (+2 * your level) physical power based on a percentage of his missing health.
Driving Strike
Hercules delivers a mighty strike, driving all enemies back and stunning them for 0.8/0.9/1/1.1/1.2s if Hercules is at or below 50% health, increasing with Focus up to 1.7s. Anyone hit by the blow takes 80/130/180/230/280 (+60% of your physical power) physical damage. Cost - 60/65/70/75/80 mana. Cooldown - 14s.
Earthbreaker
Hercules smashes the ground, sending a shockwave forward that does 60/110/160/210/260 (+50% of your physical power) physical damage to all enemies. Enemies at the end of the shockwave are thrown into the air towards Hercules. Cost - 70/75/80/85/90 mana. Cooldown - 15s.
Mitigate Wounds
When Hercules activates this ability, 30/55/80/105/130% (+1% for every 2% health missing) of the damage taken in the next 4 seconds is returned to him as health over the next 10 seconds. Cost - 60/65/70/75/80 mana. Cooldown - 12s.
Excavate
Hercules rips a huge boulder from the ground. Throwing the boulder does 200/300/400/500/600 (+100% of your physical power) physical damage and knocks back all enemies where the boulder lands. The boulder continues rolling, doing 50% damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Cost - 100 mana. Cooldown - 90s.
There are few things more frightening than a Hercules running at you full speed ready to burst you down. Strength From Pain provides Hercules with a large amount of free stats that make him difficult to effectively fight, allowing a full tank Hercules to brawl with the best of them. Decreasing the power gained from this Passive will improve many scenarios where it feels like a Herculean effort to overcome Hercules.
Strength from Pain
Decreased Base Physical Power from 5+1 per level to 2+1 per level per stack
Similarly to other Warriors, Hercules is getting an increase to his survivability. While his heal has potential to be incredibly potent, his survivability is heavily lacking when anti-heal is applies. He needs to really get into fights to push and pull his opponents so we are increasing the protections provided from Mitigate Wounds to help it mitigate incoming wounds.
Mitigate Wounds
Increased Protections buff from 10/20/30/40/50 to 20/30/40/50/60.
Hercules is another Warrior that when he fell, he fell hard. The god is very strong at securing kills in the early to mid game with his powerful pull/push combo, but he often drops off late game. Herc’s Excavate Boulder can be a devastating ultimate when used well, and now he will be able to rock his enemies more often.
Excavate
Decreased cooldown from 90 to 90/85/80/75/70 seconds.
Hercules' change in Season 4 has resulted in him being a much better brawler than Season 3, allowing him to impact fights at all stages of the game. After seeing how he has played out with other balance changes made around him (looking at you Shield of Regrowth) we saw him surviving and healing too often.
Players will now have a bigger window to take Hercules down while Mitigate Wounds if on Cooldown.
Hercules has a great two Ability combo that should be preserved, but he has been struggling quite a lot over the years. To improve his playability, we are adjusting his Passive to give him bonus Power whenever he is fighting gods, not only when he is near death. Also, Mitigate Wounds is seeing changes to heal a more clear amount, while providing Protections that encourage him to use this Ability in combat instead of between fights.
Strength From Pain
NEW: Every time Hercules takes Damage from Gods, he gains 5 Physical Power +1 multiplied by your level, stacking up to 3 times and lasting 5s.
Earthbreaker
Decreased Mana Cost from 70/75/80/85/90 -> 60/65/70/75/80.
Mitigate Wounds
NEW: When activated, Hercules heals himself instantly and then heals himself again for a % of damage taken after 4s. Also, Hercules gains Bonus Magical and Physical Protections for the duration.
Initial Heal 60/100/140/180/220.
Heals for 30/40/50/60/70% of damage taken after 4s.
Protections 10/20/30/40/50.
Decreased Cooldown from 17s -> 15s.
Decreased Mana Cost from 60/65/70/75/80 -> 60 at all ranks.
Hercules can potentially be a strong bully in the laning phase but his damage on his Earthbreaker & Driving Strike combo was not providing enough early pressure to be that strong bully.
Earthbreaker
Increased Damage from 60/110/160/210/260 to 80/125/170/215/260.
We're expecting a lot of people to be surprised by this one. Hercules has been one of our lowest performing gods, across the board at all skill levels, this season. And we think everyone feels it, as his play-time has slowly decreased to a trickle. We're improving the benefit of his passive as he levels, and also starting his base Attack Damage and Movement Speed more in line with other Warriors.
Additionally we're reducing the cooldown of Earthbreaker to better line up with it's combo-paired ability; Driving Strike.
Increased base Movement Speed from 370 -> 375.
Increased base Attack Damage from 35 -> 39.
Strength From Pain
Increased Physical Power buff from 30 + 1 per level -> 30 + 2 per level.
The range of this ability has been increased from 40 ft to 45 ft.
Mitigate Wounds
This ability now heals for 15/25/35/45/55 every second for 4 seconds when initiated.
The percentage damage done within the 4 seconds that is returned as healing has been changed from 30/55/80/105/130% (+1% for every 2% health missing) to 40/60/80/100/120% (without additional scaling).
The amount of additional physical power based on a percentage of his missing health has been increased from 20 (+2 * your level) to 30 (+3 * your level).
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