Released May 31, 2012
  • Speed of Light - Passive

  • Each time Ra uses an ability, his groundspeed is increased by 10%. Stacks 3 times.
  • Celestial Beam

  • Ra Summons a moving beam of intense light from the sky, doing 70/110/150/190/230 (+70% of your magical power) magical damage to anyone caught under the beam. Cost -70/80/90/100/110. Cooldown - 10s.
  • Divine Light

  • Light starts to emanate from Ra, stacking slow on enemies near him the longer they stay. After 3s, the light detonates, doing 60/100/140/180/220 (+40% of your magical power) magical damage and increasing the slow by an additional 3s. Any enemies facing Ra at the time of the explosion are also blinded. Cost - 60/70/80/90/100 Cooldown - 12s.
  • Solar Blessing

  • Ra summons a pillar of blessed light that lasts for 6s. Allies inside the blessing are healed for 10/20/30/40/50 (+10% of your magical power) per second and gain a 10/15/20/25/30 magical and physical power bonus. Enemies are damaged for 20/35/50/65/80 (+20% of your magical power) magical damage and incur a 10/15/20/25/30 magical and physical power debuff. Cost - 65/75/85/95/105 mana. Cooldown - 18s.
  • Searing Pain

  • Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing 400/475/550/652/700 (+100% of your magical power) magical damage to all enemies unlucky enough to find themselves in the path. Cost - 90 mana. Cooldown - 70/65/60/55/50s.

General

  • The sun is shining on Ra lately! A few buffs across the season have finally resulted in him being one of the top gods in the competitive conquest meta. Ra’s healing deployable now provides a lot of additional stats to his teammates, and these numbers are clearly too high. As Ra has just recently entered the competitive scene, we are being careful to not send him back to where he was before. With these changes he should still be a clear contender, but also clearly weaker than he is right now.

Solar Blessing Solar Blessing

  • Decreased Physical Power from 10/15/20/25/30 to 8/11/14/17/20
  • Decreased Magical Power from 20/25/30/35/40 to 14/18/22/26/30
  • Decreased Protections from 10/15/20/25/30 to 8/11/14/17/20

General

  • The original god of the Sun struggles to shine at the top end of play. Ra requires strong setup and skill to connect his shots and lacks tools to help him get that done. Celestial Beam is being buffed to be more rewarding when it lands while Divine Light will now cleanse slows when used. Ra will have better success joining and surviving a hectic fight.

Celestial Beam Celestial Beam

  • Increased Magical Power Scaling from 90% to 100%

Divine Light Divine Light

  • Additionally, Ra now cleanses himself of slows and becomes immune to Slows for 0.6s when activated

General

  • Fixed an issue where his passive buff bar icon had no visible duration.

General

  • The Egyptian Sun God hasn’t seen the light of buffs in quite a while! This god still hold a special place in many player’s hearts, but he has struggled in the metrics lately. We are bringing back an element of Ra that his kit actually had in closed beta SMITE, where his Solar Blessing will give his allies a Power buff while they are inside it. This encourages Ra to use this ability in combat, and gives him some interesting strategies around structures or jungle bosses

Solar Blessing Solar Blessing

  • This ability now provides 10/15/20/25/30 physical power and 20/25/30/35/40 Magical Power to allied gods who while standing in the area

General

  • Ra excels at knowing when to poke from range and when to move forward, disrupting fights with his Divine Light and Solar Blessing. We want to reward Ra more when he puts himself at risk, especially against Warriors and Assassins, and especially in the late game. We have increased his Base Physical Protection per level, giving him a boost to his survivability.
  • Increased Physical Protection per level from 2.5 to 3.

General

  • Ra is at the highest point he has ever been. His popularity and performance have both skyrocketed recently in Normal games as well as SPL. The healer meta and his strong objective secure have made him a high priority god. Specifically in the SPL we saw that his Ultimate, which has the shortest cooldown in the game, was allowing him to pressure teams to an unhealthy level. No objective could be taken, no team fight could be started, without first checking the enemy Ra. We are taking Searing Pain and increasing the cooldown slightly to allow more counterplay to Ra's strengths.

Searing Pain Searing Pain

  • Increased cooldown from 70/65/60/55/50s to 80/75/70/65/60s.

General

  • Season 5 brought many item and balance adjustments that have impacted many balanced” gods. Some go up, and some go down. Ra has gone down. We are increasing his Movement Speed to better match most mages and giving Celestial Beam more scaling, rewarding him for landing this ability. These changes should help him bounce back in the new Season.
  • Increased movement speed from 355 to 360.

Celestial Beam Celestial Beam

  • Increased Magical Power Scaling from 80% to 90%.

General

  • Increased Movement Speed from 350 to 355.

Divine Light Divine Light

  • Increased Base Damage from 60/100/140/180/220 to 70/120/170/220/270.
  • Increased Magical Power from 40% to 55%.
  • Reduced Mana Cost from 60/70/80/90/100 to 60/65/70/75/80.

Solar Blessing Solar Blessing

  • Fixed the description not stating this provided Protections.

General

  • Ra is a perfect example of how we want to shift healers in Season 4. Out of combat healing was a large source of frustration, so Ra’s Base Healing has been reduced. To compensate, he now provides increased Armor in Solar Blessing, encouraging this Ability to be used strategically to mitigate Damage during combat instead of behind a wall away from the fight.

Solar Blessing Solar Blessing

  • Decreased Base Healing from 20/30/40/50/60 -> 10/20/30/40/50 per tick.
  • Decreased Magical Power scaling on healing from 15% -> 10% per tick.
  • Now Provides 10/15/20/25/30 Magical and Physical Protections to allies inside the Ability.

Divine Light Divine Light

  • Fixed an issue where multiple Ras on the same team could leave a permanent slow on their target.

General

  • Time to up your dosage of Vitamin D! Celestial Beam can now be used more effectively and more often with it's mana reduction and scaling increase. Divine Light will also now be more rewarding to use for damage, allowing Ra to combo more effectively off this ability. RAKAKAKAKAKAKA.

Celestial Beam Celestial Beam

  • Reduced Mana Cost from 70/80/90/100/110 to 60/65/70/75/80.
  • Increased Magical Power Scaling from 70% to 80%.

Divine Light Divine Light

  • Increased Magical Power Scaling from 30% to 40%.

Speed of Light Speed of Light

  • Increased lifetime from 10s -> 15s.

Divine Light Divine Light

  • Updated tooltip to state that enemies looking at Ra will gain 2 slowing stacks per tick instead of 1.

General

  • Reverted back to his previous portrait icon.

Celestial Beam Celestial Beam

  • The ground targeter now extends behind Ra to be more visually accurate with the existing damaging area.

Speed of Light Speed of Light

  • Movement speed bonus reduced from 8% per cast to 6% per cast.

Divine Light Divine Light

  • Slow now ticks every 0.5s instead of every 0.3s.
  • Magical Damage Scaling reduced from 40% to 30%.

Speed of Light Speed of Light

  • A new passive meter has been added.

Solar Blessing Solar Blessing

  • Improved the visual FX to be more distinct from friendly to enemy.
  • Alienware skin has Alienware logo on the ground, and the enemy Alienware will appear like the default skin color to help differentiate from friendly.

General

  • New art and icons for abilities.

Solar Blessing Solar Blessing

  • Fixed a bug which made Solar Blessing display the wrong icon in the death screen.

Solar Blessing Solar Blessing

  • This ability can now be placed inside of walls and other blocking geometry

General

  • New ground targeters.

Divine Light Divine Light

  • An issue has been fixed in which the tooltip for this ability was incorrectly displaying a scaling value of 50% instead of the correct 40%.

Solar Blessing Solar Blessing

  • The physical and magical power buff and debuff has been removed from this ability.
  • The base healing has been increased from 15/25/35/45/55 per tick to 20/30/40/50/60.
  • The magical contribution of the healing has been increased from 10% to 15%.

General

  • Special FX have been updated.

Searing Pain Searing Pain

  • This aiming on this ability is no longer affected by Bacchus’ Intoxicate. You will continue to fire in the direction you were aiming when you fired.

General

  • The animation for Divine Light is no longer interrupted if using the ability causes Ra's mana to go below the cost of Divine Light.

Speed of Light (Passive) Speed of Light (Passive)

  • The movement speed increase from each ability use has been increased from 5% to 8%.

Celestial Beam Celestial Beam

  • The time between casting and the beam appearing and dealing damage has been reduced.

Divine Light Divine Light

  • The time for the slow ramping up and detonation has been reduced from 3s to 2s. This allows for faster building up of the slow stacks and a quicker damage application than before.

Solar Blessing Solar Blessing

  • Modest adjustment to FX.

General

  • Ra's model (and that of his skins) have undergone significant visual modifications.

Solar Blessing Solar Blessing

  • The healing has been increased from 10/18/26/34/42 to 15/25/35/45/55.

Celestial Beam Celestial Beam

  • The base damage of this ability has been increased from 95/145/195/245/295 to 95/155/215/275/335.

Solar Blessing Solar Blessing

  • The base healing has been increased from 10/15/20/25/30 to 10/18/26/34/42.
  • The base damage has been increased from 20/30/40/50/60 to 20/32/44/56/68.

Celestial Beam Celestial Beam

  • This ability will now always hit its target once, and never multiple times. We will evaluate the effect of this change on Ra closely.

Solar Blessing Solar Blessing

  • Base healing has been reduced from 10/20/30/40/50 to 10/15/20/25/30 per tick.
  • Base damage has been reduced from 20/35/50/65/80 to 20/30/40/50/60 per tick.

Speed of Light (Passive) Speed of Light (Passive)

  • Movement speed is increased by 5% on ability use.

Solar Blessing Solar Blessing

  • Focus conversion for healing has been changed to magical power conversion.

Celestial Beam Celestial Beam

  • Base damage has been increased from 70/110/150/190/230 to 95/145/195/245/295.

Searing Pain Searing Pain

  • Buildup is no longer interruptable by crowd control effects.