General

  • Ares received a pretty intense buff a few months back but was quickly forgotten about in the Conquest meta. Ares is a uniquely aggressive guardian so he can struggle to play the support role. To give Ares a little more control in difficult team fights we are decreasing the self slow he applies to himself while ulting. This will allow him to better avoid incoming attacks and will also give him more control of where he pulls enemies to if they fail to avoid the pull.
  • No Escape No Escape

  • Decreased self slow from 50% to 30%
  • General

  • Horus has fallen off pretty hard in most levels of play. This god has the potential to be a top support, yet is still struggling in the metrics. We are decreasing the cooldown of his primary engage and lockdown ability, which should make a big impact. Additionally, we are speeding up his movement speed while flying in his ultimate. This number here looks insane but diminishing returns apply harshly during the effect. The speed increase should be noticeable but not overly shocking.
  • Fracture

  • Decreased Cooldown from 16s to 16/15.5/15/14.5/14s
  • To the Skies To the Skies

  • Increased from 35% to 135% Horus now moves faster in the air while selecting a target
  • General

  • he King Kappa has a gun now, but with his treasured Hide of the Nemean Lion being nerfed the big guy has struggled. We are looking to make him a more reliable support, by making his defense passive stack for much longer and for giving him more control over where he takes enemies hit by Sumo Slam. In addition to those defensive changes, we are removing the cap on NeNe kappas spawned. Kuzenbo’s kappa army will finally be realized!
  • Water Bowl Water Bowl

  • Increased Duration from 10s to 30s
  • Nene Kappa Nene Kappa

  • Kuzenbo can now spawn multiple NeNes
  • Sumo Slam Sumo Slam

  • Adjusted turn radius to allow for more control over turns
  • General

  • New gods are always an interesting balance project. Of course, there is always a lot of feedback about them being OP, even when stats clearly suggest otherwise. Mulan has been relatively balanced, and near the middle of the pack. Feedback about her being OP has been a bit more quiet than usual, and her stats are low but not alarmingly low. We have heard clear feedback that her Ultimate feels underwhelming, so we are adding a new component to it to reward Mulan’s who have built defenses already.
  • Spear Thrust Spear Thrust

  • Increased speed of the rollout hit area of this ability
  • Divine Mastery Divine Mastery

  • While firing this ability, Mulan’s protections are increased by 30%
  • General

  • The Egyptian Sun God hasn’t seen the light of buffs in quite a while! This god still hold a special place in many player’s hearts, but he has struggled in the metrics lately. We are bringing back an element of Ra that his kit actually had in closed beta SMITE, where his Solar Blessing will give his allies a Power buff while they are inside it. This encourages Ra to use this ability in combat, and gives him some interesting strategies around structures or jungle bosses
  • Solar Blessing Solar Blessing

  • This ability now provides 10/15/20/25/30 physical power and 20/25/30/35/40 Magical Power to allied gods who while standing in the area
  • General

  • Our final balance change is more of a QoL or bug fix, but it will certainly have a balance impact. First we fixed a small bug around Scylla’s max rank protection debuff on Crush, but that’s not the big news. Scylla will now be able to refire crush even while CC’d or dead, this is a long-time request and since we have applied it to some other gods we feel that it’s only fair Scylla gets it too. We will also continue to look at this concept for any other gods who might need it.
  • Crush Crush

  • Fixed an issue where Crush would not apply protection reduction to slow immune targets
  • Only impacts last rank
  • Scylla can now refire this ability even while under the effects of crowd control, or while dead.
  • General

  • Released.
  • PTS Balance Changes
  • Bug Fixes
  • Fixed an issue where Baba’s Brew would not fire when used quickly.
  • Fixed a variety of issues and states where the ultimate could get stuck at various points.
  • Fixed Baba’s Brew not displaying any trailing effects, making it difficult to see.
  • Wild Witchcraft Wild Witchcraft

  • Increased Base Damage from 85/135/185/235/185 to 100/150/200/250/300.
  • Increased damage scaling from 65% to 70%.
  • Note : Baba’s description on PTS was displaying incorrect numbers. These numbers show what it was actually doing.
  • Fixed an issue where some ranks didn’t deal the correct amount of subsequent damage.
  • General

  • The Goddess of Discord has caused quite a debate in the SMITE community, which is exactly where she wants us. Many players are convinced that Discordia is not as strong as she needs to be to compete in the current meta. Generally people perceive her Ultimate to be the weakest part of her kit, as the warmup and travel time are both quite slow and easily avoidable. We are making the apple travel much faster to help it hit its target.
  • Golden Apple of Discord Golden Apple of Discord

  • Increased Projectile Speed from 80 to 120
  • Decreased Speed from 120 to 100. (Was 80 before patch).
  • Increased range from 150 to 190. (This keeps the lifetime of the ultimate similar.)