In hand lightning bolt attacks against enemies will apply a charge (max of 3).
Chain Lightning
Zeus fires a bolt of lightning that arcs between enemies, arcing 1/2/3/4/5 times, doing 70/100/130/160/190 (+50% of your magical power) magical damage and applying a charge. Cost - 50/55/60/65/70 mana. Cooldown - 12s.
Aegis Shield
Zeus harnesses his lightning defensively, granting himself 25/40/55/70/85 magical and physical protection, increasing his speed by 20% and making him immune to all slows. Basic attacks from enemy players against Zeus while the shield is active reflect 10% of the damage done as magical damage and apply a charge. Cost - 75 mana. Cooldown - 15s.
Detonate Charge
Zeus detonates any charges that have accumulated on enemies, doing 60/80/100/120/140 (+25% of your magical power) magical damage, multiplied by 1/2.5/4 depending on the number of charges. Does nothing if there are no charges on enemies. Cost - 90 mana. Cooldown - 10s.
Lightning Storm
Zeus Conjures a lightning storm in the area, with lightning striking enemies in the area for 100/120/140/160/180 (+70% of your magical power) every 1s for 5 seconds. Applies a charge. Cost - 100 mana. Cooldown - 90s.
We did it, Reddit! The king of the gods has heard the will of his subjects, who pointed out a possibly Quality of Life buff for Zeus. Most ranged deployables in SMITE are allowed to be fired over walls, and we agreed that Zeus’s shield throw should also be allowed. We don’t plan to apply this rule to every ability in the game, as some might have thematic or mechanic elements that don’t merit going over walls, but we are changing this for Zeus and for a few other gods.
Aegis Assault
Can now place this ability in locations over walls
Zeus is here to bring the lightning! Zeus’ passive provides players an opportunity to eek out extra damage with his Basic Attacks, however his base Attack Speed made this exceedingly difficult to accomplish. Expect to see more lightning bolts go flying and just maybe we will see some extra variation in his build choices.
Zeus has broken free from the underworld and is back in action! However, he continues to struggle in conquest specifically, while performing very well in all other modes. Zeus is getting a small buff to help his early lane clear without boosting his teamfight damage, which should help him get back in the conquest meta.
Aegis Assault
Increased Static Damage from 50/60/70/80/90 to 55/65/75/85/95.
Zeus has an interesting balance history. This god was often considered completely unviable in competitive and Conquest play, but recently we have found that to be false. Zeus has been prioritized in SPL and putting up decent ranked numbers, and his non-Conquest performance is even more intense. We are taking this opportunity to nerf him in a unique way that also helps gameplay clarity. Enemies will now see a warning visual FX before detonate strikes them, giving slightly longer window to react to the damage.
Overcharge
Added text to show duration of charges.
Detonate Charge
After this ability is used there is now a delay time of 0.3s before the enemy is hit with damage.
Zeus is a powerhouse in most modes, bringing a heavy amount of early and mid game burst with teammates that can keep him safe. We want to increase opportunities for players of these modes to deal with his pressure. Aegis Assault helps confirm his damage more easily, and a low cooldown makes it hard to find an opening against Zeus. Additionally, his high base damage allows him to bring the pain early, even without many damage items. We did increase his scaling as a whole, which should help him in Conquest, allowing players who can bring Zeus to late game strong AoE damage to see success, but this change is overall targeted at his overperformance in our other game modes.
Aegis Assault
Cooldown increased from 10 to 12.
Detonate Charge
Increased Damage from 55/75/95/115/135 to 60/90/120/150/180.
Increased Magical Power Scaling from 18% to 25%.
Reduced Multiplication for each charge from 1/2/3 to 1/1.7/2.4.
Lightning Storm
Adjusted Damage from 120/140/160/180/200 to 100/130/160/190/220.
Zeus is bringing the Thunder in 5.9! Zeus relies on Detonate for his primary burst and poke potential. We are reducing the Mana cost at all ranks to help him stay active in a fight, especially early game. Lightning Storm will also deal more damage at all ranks, allowing Zeus to contribute to a fight even when enemies quickly flee from his storm.
Detonate Charge
Decreased Mana Cost from 90 at all ranks to 60 at all ranks.
Lightning Storm
Increased Base Damage from 100/120/140/160/180 to 120/140/160/180/200.
Zeus is ready to bring the lightning! Zeus has had a tough time in Season 4, seeing only limited success early on in the Season. Since then he has been struggling and trailing behind most other mages. His early Conquest clear leaves him in an awkward spot, as there are many strategies to counter an already complex clear tool.
Aegis Assault will now trigger a static AoE when hit by Chain Lightning, giving Zeus an extra way to quickly proc more damage before minions can move away from the shield. He can also use this technique to stack more charges on Enemy gods, speeding up his burst damage. Chain Lightning is also receiving a slight scaling increase to help Zeus remain threatening late game. His scaling is lower than most mages, but he was really struggling in hyper late game to make the impact players want from their mages.
Chain Lightning
Increased Magical Power Scaling from 40% to 50%.
Aegis Assault
Aegis Assault's static AoE will now be triggered when the Aegis is hit by Zeus' Chain Lightning.
Zeus has struggled to compete with other Mages that fill a similar role. We are increasing his base movement speed to help him position himself in teamfights, and rotate to skirmishes that develop.
Zeus has seen quite the resurgence on the Battleground of the gods. His ability to clear early with Aegis Assault and use it to threaten further damage helps him to bully his opponents in lane for an early lead. Aegis Assault will now deal less damage when it is deployed to tone down this early game pressure.
Aegis Assault
Decreased initial Hit Damage from 80/125/170/215/260 -> 60/105/150/195/240.
Aegis Assault often moved too fast for players to be able to dodge, especially from follow up Chain Lightning bounces. With a reduced projectile speed, players should be able to play around the shield more effectively.
Zeus has received a lot of tweaks to improve his abilities as well as a whole new ability to supplement his base kit. Before we talk about the new ability, let's look at the tweaks to his older skills. Chain Lightning, while getting a few number adjustments, will now bounce much quicker allowing for Zeus to react faster to how the chain bounced. It will also now also slow allowing for better synergy with his new ability and his Ultimate. Lightning Storm is also now castable while moving. This change will let this skill be used more fluidly when needed. His new ability Aegis Assault is a deployable shield that acts as an extension of his attacks. Basic Attacks and Chain lightning will trigger bonus damage for wave clear and those unfortunate to be near the shield, while also acting as a bouncing point for Chain Lightning, allowing Zeus to punish isolated targets. Overall we expect these changes will allow Zeus to thrive as a high aggression and high burst Mage who needs to use careful positioning to maximize his potential.
Chain Lightning
Decreased bounce delay from 0.4 -> 0.2s.
Reduced damage from 45/85/125/165/205 -> 40/70/100/130/160.
Increased cooldown 8s -> 10s.
Now applies a 30% slow to targets for 2s.
NEW - Aegis Assault
Zeus throws his shield forward, dealing 80/125/170/215/260 +50% Magical Power as damage to nearby enemies. The shield remains for 5s, and Zeus may hit it with Basic Attacks or Chain Lightning to deal an additional 10/15/20/25/30 + Basic Attack damage and apply a charge. Cost: 60/65/70/75/80. Cooldown: 10s.
Detonate Charge
No longer slows if you have 3 stacks on a target.
Lightning Storm
Zeus is no longer rooted while casting this ability.
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