Athena is known for her great map presence but we felt this ability was coming up too often in the early game, especially with cooldown reduction. Teams should now have more opportunity to play around Athena while this skill is on an increased cooldown.
Defender of Olympus
Increased Cooldown from 90s -> 110/105/100/95/90s.
Janus has been a mobile powerhouse with his ability to use low cooldown portals to his advantage. We love this playstyle but felt there could be room for more counterplay options. By removing his ability to portal himself and other players who are Stunned, Crippled, or Rooted, this should allow gods with these skills more opportunity to deal damage. Threshold is also seeing an adjustment, mainly around the potent slow it provided late game.
Janus and his allies can no longer enter portals while Stunned, Crippled, or Rooted.
Threshold
Reduced Phase Slow from 20/25/30/35/40% -> 25% at all ranks.
Sun Wukong is often seen as a bully in lane, having strong poke power and wave clear. These changes should reduce his ability to take return fire, while increasing the cost of pushing during the laning phase.
Reduced starting Health from 480 -> 450.
The Magic Cudgel
Increased Mana cost from 50/55/60/65/70 -> 50/60/70/80/90.
Aegis Assault often moved too fast for players to be able to dodge, especially from follow up Chain Lightning bounces. With a reduced projectile speed, players should be able to play around the shield more effectively.
Fixed recall fx not playing on the ground.
Aegis Assault
Reduced projectile speed from 90 -> 70.
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