After 10 successful basic attacks, Apollo gains Audacity, attacking with both hands and increasing his attack speed by 100% for the next 5 attacks (hit or miss) he makes.
So Beautiful
Apollo strums a single cord on his Lyre. Itdds so beautiful it hurts, and all enemies in a long range line take 80/135/190/245/300 (+80% of your physical power) physical damage. Cost - 60/65/70/75/80. Cooldown - 15/14/13/12/11s.
Serenade
Apollo uses his amazing voice to mesmerize all nearby enemies for .7/1.1/1.5/1.9/2.3s. Any damage done breaks the effect. Cost - 75. Cooldown - 17/16/15/14/13s.
The Moves
Apollo runs forward and slides on his knees, dealing 50/85/120/155/190 (+50% of your physical power) physical damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies by 5/10/15/20/25% for 2s. Cost - 70. Cooldown - 15s.
Across The Sky
Apollo rides his chariot across the sky, choosing when to land, dealing 60/75/90/105/120 (+30% of your physical power) physical damage every .2s for .8s and knocking back enemies when he lands. Cost - 10 + 50 per second. Cooldown - 110/105/100/95/90s.
Apollo finally saw his play during the SPL and it was So Beautiful. In celebration (and to help him not be a single pick) we are boosting So Beautiful’s base damage. This ability is a true straightforward damage ability and should shine as such.
So Beautiful
Increased Damage from 80/140/200/260/320 to 90/150/210/270/330
Get ready to put the moves on ‘em. Apollo is going to be styling with his dash being sped up in a similar way as Anhur’s leap. We are hoping these changes will breathe some life into some older hunters that certainly have potential to be in the meta.
The Moves
Decreased setup time from 0.2333s to 0.15s
Decreased dash time from 0.65s to 0.58s.
He travels the same distance in less time, and starts traveling quicker
While Apollo's Passive improvements gave him extra consideration, over time he has seen only a mild boost in his strength. We are improving his utility from Serenade and better rewarding players for landing Across the Sky onto a target.
Serenade
Increased Physical Protections from 10/15/20/25/30 to 15/20/25/30/35.
Adjusted Mesmerize duration from 1.1/1.4/1.7/2.0/2.3s 1.5/1.7/1.9/2.1/2.3s.
Apollo is getting ready to tour his way across the battleground. Apollo has struggled to bring consistent damage to fights. This inconsistency was large attributed to his passive, which had high variance based on how many stacks of Audacity he has at the start of a fight. Audacity will now gain stacks when each of his abilities damage enemy gods, giving him a more direct way to build this stacks more quickly and reliably. The Moves is also getting a boost, aiding teammates and harming enemies for an additional second.
Audacity
Each damaging ability now adds 2 stacks of Audacity for each enemy god hit.
The Moves still adds 1 stack of Audacity for hitting enemy minions.
The Moves
Increased duration of the buff and debuff from 2 to 3s.
Apollo recently got the knock up back onto his ultimate, but this resulted in little change to his overall performance. His utility is an interesting aspect to his kit and can really separate those who really understand Apollo's kit. We are augmenting the overall power of Serenade's Mesmerize and The Moves' Speed buff, giving Apollo players access to stronger options.
Serenade
Increased Mesmerize duration from .7/1.1/1.5/1.9/2.3s to 1.1/1.4/1.7/2.0/2.3s.
The Moves
Increased Movement Speed from 5/10/15/20/25% to 15/17.5/20/22.5/25%.
It's about time Apollo got back on stage playing that beautiful music. This hunter has fallen off heavily over the years. As SMITE's hunter meta has shifted we are rarely seeing Apollo, even with his powerful range of utility effects on his abilities. To further strengthen his utility he is regaining an effect that the he lost long ago. Apollo's Ultimate will once again apply a Knockup to enemies hit by the last damaging pulse of the ability. However, the Knockup's height and direction is being shifted to allow better counterplay and to allow Apollo and his teammates to better synergize with the effect.
Across the Sky
Enemies hit by the last tick of the ultimate landing be be knocked up.
Apollo is a hunter we have watched closely since Season 5's launch. Between item adjustments and the map getting larger, we expected his global presence to help him perform. However, quite the opposite occurred as he has been sitting at the bottom of all hunters. We are bringing up the damage on So Beautiful to help him get to the later stages of the game where we expect him to have his impact.
So Beautiful
Increased Base Damage from 70/125/180/235/290 to 80/140/200/260/320.
Apollo rose to the top of everyone's list at the start of Season 4. As the meta has stabilized, Apollo fell from being the most dominant pick but he is still over-performing. His early clear with So Beautiful and superior boxing ability from Serenade's protections are both seeing a slight downward adjustment to rein him back in.
So Beautiful
Decreased Base Damage from 80/135/190/245/300 -> 70/125/180/235/290.
Serenade
Reduced Physical Protections from 10/20/30/40/50 -> 10/15/20/25/30.
So Beautiful will now deal full Damage to the Minion Wave rather than being reduced per Minion hit. Apollo's ability to push and clear the wave is receiving a large increase in Power for this so we needed to compensate by hitting one of his strengths. Apollo is known for his global pressure, but in the late game 90 seconds was allowing Apollo to pressure the enemy team a bit too often. Now at 110s at all ranks, Across The Sky now matches similar global effects in Cooldown.
So Beautiful
Removed the effect that causes successive enemies take 15% reduced Damage.
Across the Sky
Increased Cooldown from 110/105/100/95/90 -> 110s at all ranks.
Apollo is a character who excels at boxing as well as being a constant presence for the enemy team. While effective he often found himself lacking the extra kick needed due to his high Mana costs, especially when ulting. Now when he chooses to use his Ultimate, he is more likely to land and be a threat versus landing and being near out of Mana. Additionally, So Beautiful is also seeing a reduction in Mana cost, as well as a lower Cooldown early to assist in his ability to clear early if he chooses to spend the Mana.
So Beautiful
Reduced Mana cost from 70/80/90/100/110 to 70/75/80/85/90 at all ranks.
Reduced Cooldown from 15/14/13/12/11s to 11s at all ranks.
Across The Sky
Decreased Mana cost from 10 + 60 Mana per second to 10 + 40 Mana per second.
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