Agni has been slowly climbing as a strong meta pick, really finding success through his early pressure at Level 5 and strong late game scaling. We want to introduce more counterplay when he hits Level 5 but still highlight his late game power. Rain Fire is seeing an early game Base damage nerf, but will still scale to the same Late Game power.
Fixed an issue where the active duration of Flame Wave was not correct while using the Abyssal Acolyte skin.
Rain Fire
Decreased damage from 160/195/230/265/300 to 140/180/220/260/300.
Ah Puch has been performing especially well since his changes in 5.13, even though he had a nerf that we failed to broadcast. Ah Puch has been the subject of a passionate balance discussion as player's often feel very differently about him depending on the game mode or skill level. Our statistics overwhelmingly show that Ah Puch is a high performing god, even in Conquest. He does perform even more highly in Arena, Joust, and Clash, which is really what is prompting us to take action. Ah Puch will remain as a niche anti-healer solo laner in Conquest even with these nerfs, but hopefully players of other game modes will find him more manageable. We do think that this god has a healthy balance point between all modes. Although he might not be as popular in Conquest, we can see the proof that players can make him work if they put the time and effort into learning his playstyle.
Fixed an issue where his ultimate projectiles were not going through player made walls.
Undead Surge
Increased Cooldown from 12s to 14s.
Corpse Explosion
Decreased initial damage from 90/110/130/150/170 to 60/70/80/90/100.
This change was in update 5.13 but was not included in update notes.
Apollo recently got the knock up back onto his ultimate, but this resulted in little change to his overall performance. His utility is an interesting aspect to his kit and can really separate those who really understand Apollo's kit. We are augmenting the overall power of Serenade's Mesmerize and The Moves' Speed buff, giving Apollo players access to stronger options.
Serenade
Increased Mesmerize duration from .7/1.1/1.5/1.9/2.3s to 1.1/1.4/1.7/2.0/2.3s.
The Moves
Increased Movement Speed from 5/10/15/20/25% to 15/17.5/20/22.5/25%.
Chaac's passive is useful, but a little underwhelming with less use cases as the game progresses into its later stages. Overflow will now also reduced the triggering abilities cooldown by 2 seconds in addition to reducing its mana cost. Chaac players will need to consider what to consume Overflow on and will be better rewarded for managing it well.
Overflow
In addition to allowing the next ability cast to cost 0 mana when fully stacks, whatever ability is fired to consume the stacks has its cooldown reduced by 2s.
Poseidon is getting a nice quality of life buff. Tidal Surge’s hitbox was much shorter in height that the visuals would portray, causing it to go under many gods knockups including his own from Release the Kraken. Tidal Surge has been adjusted to better reflect its height and Release the Kraken's knockup height has been normalized at all ranks, making it feel more consistent in all cases.
Tidal Surge
Fixed an issue with Tidal Surge's moving deployable which caused its collision height to be shorter than intended.
Release the Kraken
Normalized the knock-up height of this ability from 300/325/350/375/400 to 375 at all ranks.
Poseidon should now be able to hit an enemy knocked up by Release the Kraken with Tidal Surge.
Sun Wukong has traditionally cycled between oppressing the Meta or not being relevant to it. Looking back on previous changes we want to bring some strengths to his kit without overdoing it. The Magic Cudgel is getting a slight boost to its overall clear strength.
The Magic Cudgel
Increased Bonus Damage to Minions and Jungle Camps from 25% to 30%.
Master's Will
Decreased Cooldown from 12s to 10s.
72 Transformations
Increased Damage of Ox form 50/90/130/170/210 to 70/105/140/175/210.
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