Released May 31, 2012
  • Sorrow - Passive

  • All of Anubis' abilities reduce the enemies magical protection by 12 for 3 seconds
  • Plague of Locusts

  • A plague of locusts bellows forth from Anubis' mouth, smothering all enemies in the area and doing 30/50/65/80/95 (+40% of your magical power) magical damage every .5 for 3s. Cost - 60/70/80/90/100 mana. Cooldown - 18/17/16/15/14s.
  • Mummify

  • Anubis fires a bandage projectile, mummifying his target for 2 seconds. Cost - 60 mana. Cooldown - 20/19/18/17/16
  • Grasping Hands

  • Anubis calls for help from the underworld as hands penetrate the ground and claw at his enemies, doing 25/40/55/70/85 (+35% of your magical power) magical damage every .5s and slowing the enemy by 30% for 2s. Cost - 70/80/90/100/110 mana. Cooldown - 15/14/13/12/11s.
  • Death Gaze

  • Anubis focuses all of his energy into a piercing gaze, doing 70/85/100/115/130 (+45% of your magical power) magical damage to all enemies in the path up to 70 feet away, every .3 seconds for 3 seconds. Cost - 90 mana. Cooldown - 90/85/80/75/70s.

General

  • Fixed an issue where the basic attack animations were not playing as intended while moving on the Demonic Pact Skin.

General

  • Anubis is a unique mage, focusing on high risk and high reward positioning. We are increasing his Base Health Pool while lowering the cooldown on Grasping Hands. Having more options besides directly engaging with Plague of Locust with more survivability to go forwards should help balance the risk reward playstyle he is accustomed to.
  • Increase Base HP from 350 to 380.
  • Increase Base HP Per Level from 66 to 70.

Grasping Hands

  • Decrease Mana Cost from 70/75/80/85/90 to 60/65/70/75/80.
  • Decreased Cooldown 15/14/13/12/11s to 14/13/12/11/10s.

General

  • Anubis tends to excel at lower levels of play, but drop off at high end Conquest. The god is risky and fragile, but with a huge amount of damage potential.
  • We are increasing the early rank duration of his CC ability, Mummify. This should let him level his damaging skills more quickly, and help his early game aggression and self peel,
  • which can be especially important in high rank Conquest.

Mummify

  • Increased Stun duration from 1.2/1.4/1.6/1.8/2s to 1.6/1.7/1.8/1.9/2s.

General

  • Lowered the volume on Plague of Locusts on Cosmic Power Anubis.
  • Raised the volume for one of the jokes for Cosmic Power Anubis.

General

  • Anubis' mana costs really restrict his ability to stay out and fight during the mid and late game. Combined with his strong lifesteal this should really make his limiting factor his ability to survive and less about his mana costs.
  • Fixed an issue where Jackal Tech skin first ability FX could get stuck in place in the world.
  • Fixed an issue where Jackal Tech VGS would stop working.

Plague of Locusts

  • Mana cost decreased from 60/70/80/90/100 to 60/65/70/75/80.

Grasping Hands

  • Mana cost decreased from 70/80/90/100/110 to 70/75/80/85/90.

Sorrow Sorrow

  • Passive description update.
  • Change Sorrow bonus lifesteal from item stats to bonus healing from lifesteal.
  • This has been changed to be more consistent with Typhon's.
  • The cap is still 65% lifesteal but anubis can get additional healing beyond that through his passive.

General

  • Anubis has a focused kit that relies on high damage output and pinpointed Crowd Control. With the changes to Mummify and Death Gaze these strengths are highlighted, allowing Anubis to have more control over the fights he commits to.
  • Increased Base Movement Speed from 350 to 360.

Mummify

  • Reduced Cooldown from 18/17/16/15/14 to 16/15/14/13/12.

Death Gaze

  • Increased radius from 1.25 to 1.75.

Plague of Locusts

  • Fixes the sound persisting after ending.

Sorrow Sorrow

  • Removed reference to Resolve, an old mechanic.
  • Now applies 30% Crowd Control Reduction and abides by the 40% cap.

General

  • Fixed red fx appearing in lobby with Golden and Legendary skins.

General

  • Voice has been updated.

Sorrow Sorrow

  • Fixed a UI bug that would cause the scoreboard to not update with bonus lifesteal from stacks of Sorrow.
  • Active Items no longer grant stacks of sorrow.

Death Gaze Death Gaze

  • Fixed a bug that would make the audio continue if it was canceled before the end.

General

  • Fixed missing lore.

Grasping Hands Grasping Hands

  • Fixed an issue with some Stargazer skin FX persisting for too long.

Death Gaze Death Gaze

  • Increased tick rate from every 0.3s to 0.1s, so that it hits 30 times in 3s instead of 10.
  • Adjusted damage based on tick rate increase above to 23/28/33/38/43 +15% of you magical power, to give roughly the same damage over 3s.
  • Increase hit radius of the beam from 1 to 1.25.

Grasping Hands Grasping Hands

  • Fixed an issue in which the FX timing did not properly match the ability timing (the FX lasted longer than the ability was ticking damage).

Mummify Mummify

  • Recovery time reduced from 0.2 to 0.1.

Death Gaze Death Gaze

  • Anubis no longer plays a hit reaction animation when firing this ability. The reaction animations were causing the visual beam art to wildly change directions.

Grasping Hands Grasping Hands

  • This ability can now be placed anywhere and no longer requires line of sight to the center to place it.

General

  • Model has undergone visual improvements.

General

  • Basic Attack
  • His magical power lifesteal scaling on his basic attacks has been set to 0%, to match the other magical damage dealing basic attack gods.

Sorrow (Passive) Sorrow (Passive)

  • The Magical Lifesteal portion of his passive has been changed to now scale base Magical Lifesteal from item contributions rather than grant it passively. Anubis will now have to purchase an item with Magical Lifesteal to gain this benefit. Each stack of Sorrow increases item-based Magical Lifesteal by 33% (doubling the item-based value at the max of 3 stacks while still respecting the 65% Magical Lifesteal cap).

General

  • Special FX have been improved.
  • Anubis’ basic attacks now deals 35 plus 25% of his magical power as magical damage

Sorrow (Passive) Sorrow (Passive)

  • Now also grants Anubis 5% magical lifesteal per stack

Plague of Locusts Plague of Locusts

  • Anubis is immune to knockback effects while channeling
  • Plague of Locusts now hits through walls and barriers

General

  • FX have been updated for visuals and performance

Sorrow (Passive) Sorrow (Passive)

  • Protections stolen are now 7 per stack, stacking 3 times.

Mummify Mummify

  • Stun for 1.2/1.4/1.6/1.8/2s.

Grasping Hands Grasping Hands

  • Slow by 25% for all ranks.

Sorrow (Passive) Sorrow (Passive)

  • His abilities now steal physical protection along with magical.
  • Duration that protections are stolen has been increased from 3s to 5s.
  • His passive now grants him 30% reduction to crowd control durations (does not stack with other Resolve items).

Sorrow (Passive) Sorrow (Passive)

  • All of Anubis' abilities steal 6 magical protection from the target, increasing with Focus up to 12, for 3 seconds. This can stack up to 3 times.

Mummify Mummify

  • Duration of the stun has been increased to 1.5s, and increases up to 2.5s with Focus.

Death Gaze Death Gaze

  • Changed this ability to have a ground target before firing.

Plague of Locusts Plague of Locusts

  • Reduced the cooldown from 18/17/16/15/14s to 15/14/13/12/11s.

Mummify Mummify

  • Reduced the cooldown from 20/19/18/17/16s to 18/17/16/15/14s.

Grasping Hands Grasping Hands

  • Increased the slow from 30% to 35%.