Released Jun 20, 2013
  • Infused Strikes (Passive)

  • Using an ability gives Hun Batzdds next basic attack within the next 5 seconds additional physical damage. The effect can only apply once every 2 seconds. Damage: 25 (+20% of your physical power).
  • Somersault

  • Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and slowing them. Damage: 50/90/130/170/210 (+70% of your physical power). Slow: 50%. Slow Duration: 2s. Cost: 60. Cooldown: 15/14/13/12/11s.
  • Overhand Smash

  • Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies. Damage: 85/150/215/280/345 (+100% of your physical power). Cost: 60/65/70/75/80. Cooldown: 12/11/10/9/8s.
  • Sacred Monkey

  • Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce, hitting each god only once. If the last target is an enemy god, Hun Batz teleports to that target. Damage per hit: 80/125/170/215/260 (+70% of your physical power). Max Targets: 4. Cost: 75/80/85/90/95. Cooldown: 13s.
  • Fear No Evil

  • Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s. Damage per Tick: 40/45/50/55/60 (+15% of your physical power). Lifetime: 1/1.25/1.5/1.75/2s. Cost: 100. Cooldown: 90s.

General

  • We are still monkeying around with the numbers on this one. Hun Batz was recently nerfed, then fell too far so we reverted it. Now, even though his stats had fallen to dismal levels, he was still being considered as a top jungler pick in pro play, with many pros feeling like the recent revert makes him too strong. We are adjusting this one more time (hopefully) to a solid middle ground. Further changes to Hun Batz (if needed) will look at other aspects of his kit.

Fear No Evil Fear No Evil

  • Increased Cooldown from 110/105/100/95/90s to 120/115/110/105/100s

General

  • It’s like Hun Batz says, It is not wise to put a basket on your head as you will be eaten by a dog!” No, we don’t know what that means either. We do know that our previous nerfs to Fear No Evil which were meant to temper his teamfight power removed him from nearly all levels of play. A revert will help him out while giving us a chance to see how he performs in the more established Mid Season meta.

Fear No Evil Fear No Evil

  • Decreased Cooldown from 120s at all ranks to 110/105/100/95/90s

General

  • An old god is now the new top meta! In a patch filled with nerfing newer gods, it's great to see some old favorites still dominating the ranked scene. Hun Batz has become a top pick in S7 and he maintains a stronger win rate than most of the other gods we are nerfing here today. We are toning down his damage from his passive as well as increasing his ultimate cooldown. Hun Batz's ultimate is the premier assassin team fight ultimate and it should have a cooldown to match its effectiveness.

Infused Strikes Infused Strikes

  • Decreased Empowered Basic attack from 20% to 15%.

Fear No Evil Fear No Evil

  • Increased Cooldown from 100s to 120s.

General

  • Updated multiple audio effects on the Howler Demon skin for better gameplay clarity.

General

  • Hun Batz occasionally cycles in and out of the meta, but from late Season 5 to now he has been more out than in. While his mid and late game can be powerful due to his ultimate, he falls behind on clear speed and camp control. We are allowing Sacred Monkey to re-bounce to minions or Jungle monsters when it can no longer find a new target within range. This bonus damage on each camp will add up and bridge the gap between Hun Batz early clear and other competitive Junglers.

Sacred Monkey Sacred Monkey

  • This ability can now rehit minions but still only hits Gods once.

General

  • Hun Batz is trading in his Critical Strike passive for bonus basic attack damage after using an ability. Hun Batz players will have a familiar play style but with reliable damage. Additionally, Crit Hun Batz players can still benefit from building Critical Strike and the bonus damage is taken into account when he crits.
  • Outside of the passive change we are also giving him some quality of life buffs. Overhand Smash now has omni-movement (no movement penalty in any direction while he is firing) and Fear No Evil can be cast in walls, removing situations where he tries to cast the ult but is blocked due to his center area clipping some collision.

Infused Strikes Infused Strikes

  • This buff no longer provides 30% crit chance.
  • This effect now causes Hun Batz' next successful basic attack to deal 20% more damage.

Overhand Smash Overhand Smash

  • Hun Batz is no longer affected by directional movement penalties while this ability is firing.

Fear no Evil Fear no Evil

  • Can now be deployed in walls, reducing the change of it failing to fire because it is clipping a wall.

Sacred Monkey Sacred Monkey

  • Increased Damage from 80/125/170/215/260 to 80/135/190/245/300.

General

  • Sacred Monkey, which is neither a clear tool nor a major source of damage, was especially costly at early ranks. Hun Batz can now use this ability more often without running himself too low on Mana.

Sacred Monkey Sacred Monkey

  • Decrease mana cost from 75/80/85/90/95 to 60/65/70/75/80.

General

  • Hun Batz received many indirect buffs in Season 4. From small meta shifts and item builds, along with his strong teamfight, he has quickly risen to the top of the Jungle. More specifically his early clear and boxing power has increased allowing him to bully and gank his enemies very effectively.
  • We are reducing the slow on Somersault at lower ranks and increasing the Cooldown on Fear No Evil to give players more opportunities when fighting the Howler Monkey early on.

Somersault Somersault

  • Decreased Slow from 40% at all ranks -> 20/25/30/35/40%.

Fear No Evil Fear No Evil

  • Increased Cooldown from 90s -> 100s.

General

  • Hun Batz's Overhead Smash is seeing a scaling increase to make it more worthwhile to cast late game, especially considering the long wind up. Additionally, Somersault's Slow has been slightly decreased to make it avoid self diminishing returns.

Somersault Somersault

  • Decreased Slow from 50% -> 40%.

Overhand Smash Overhand Smash

  • Increased Physical Power Scaling from 85% -> 95%.

General

  • Added additional voice lines for VGS.

Furious Monkey Furious Monkey

  • Teleport has received some quality of life enhancements.
  • Added sound fx for teleport.
  • Added a directional ground targeter/timer underneath Hun Batz and target that appears after hitting the last living target.

General

  • Fixed issue in which Hun Batz was t-posed in lobby

General

  • Updated targeters for Shaolin Monkey.
  • Fixed a bug where his body would persist until he respawned.

Infused Strikes Infused Strikes

  • Critical chance reduced from 50% to 30%.

Sacred Monkey Sacred Monkey

  • This ability may now be activated again to teleport to the next god hit, or to the last god hit within 2s, if the monkey has already completed it’s travel.

Overhand Smash Overhand Smash

  • Fixed incorrect tooltip scaling value.

General

  • Hun Batz has a new, faster, attack progression. 1/.75/1.25 damage.

General

  • Fixed an issue where Hun Batz's animations would lock up when moving forward and right at the same time while out of combat.

Fear No Evil Fear No Evil

  • This ability no longer requires line of sight to fire as long as the center is in a valid location.

Sacred Monkey Sacred Monkey

  • This ability has been changed so that, after firing the ability, pressing the ability button again will now teleport to the next target hit.

Infused Strikes Infused Strikes

  • This ability has been changed to give a 50% critical strike chance buff on the next basic attack within 3s after an ability is used.

Sacred Monkey Sacred Monkey

  • No longer allows Hun Batz to teleport out of Fenrir’s mouth during Ragnarok.

Infused Strikes Infused Strikes

  • Increased from +20% physical power scaling to +25% physical power scaling.

Fear No Evil Fear No Evil

  • Hun Batz now gives a voice cue when he uses this ability.

Fear No Evil Fear No Evil

  • The base damage per tick has been reduced from 40/45/50/55/60 to 30/35/40/45/50.

General

  • Basic Attack
  • The 4th hit of his melee progression no longer hits nearby targets.

Overhand Smash Overhand Smash

  • The physical power contribution of this ability has been reduced from 100% to 85%.
  • The base damage of this ability has been reduced from 85/150/215/280/345 to 75/130/185/240/295.