Released May 01, 2013
  • Unbound Runes (Passive)

  • Fenrir gains efficiency as he attacks. Every hit from a basic attack activates 1 rune, up to a max of 5. Each of Fenrirdds abilities gain an additional benefit when used at maximum runes and the runes are consumed. Enemy gods that die near Fenrir will fully activate all his runes.
  • Unchained

  • Fenrir leaps forward, dealing damage to all enemies when he lands. At full runes, the leap stuns the enemies hit. If the leap hits a god, the cooldown is halved. Damage: 95/155/215/275/335 (+80% of your physical power). Stun: 1s. Cost: 65/70/75/80/85. Cooldown: 15s.
  • Seething Howl

  • Fenrir rears back and howls, inspiring himself with a physical power and lifesteal buff. At full runes, the buff is increased by 50%. Physical Power: 10/20/30/40/50. Physical Lifesteal: 5/10/15/20/25%. Buff Duration: 6s. Cost: 60/65/70/75/80. Cooldown: 13s.
  • Brutalize

  • Fenrir pounces to his ground target location. If there was an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike while being immune to knockups. At full runes, each strike deals 75% damage to nearby enemies. Damage: 10/20/30/40/50 (+30% of your physical power). Cost: 70/75/80/85/90. Cooldown: 14s.
  • Ragnarok (Ultimate)

  • When Ragnarok arrives, Fenrir grows massive in size, becoming immune to crowd control while moving faster. Fenrir bites enemy gods, dealing physical damage and carrying them away. Biting a cc immune target deals the damage but ends his ultimate. At full runes, his protections double. Damage: 150/225/300/375/450 (+120% of your physical power). Movement Speed: 50%. Carry Duration: 2s. Cost: 100. Cooldown: 90s.

General

  • Time to throw this dog a bone. Fenrir received some recent buffs that only made a small impact. The god has a very specific role in singling out and killing an enemy god with his Ultimate, which we are aiming to improve. Movement Speed gets heavily hit by diminishing returns when at such high numbers, so this change shouldnt be as huge as it may appear, but it will help Fenrir chase down his target more effectively. We are also partially reverting the rather heavy damage nerf to Unchained that resulted from the Fenrir Support meta.

Unchained Unchained

  • Increased Base Damage 75/135/195/255/315 to 85/145/205/265/325

Ragnarok Ragnarok

  • Increased Movement Speed Buff from 50% to 75%

General

  • Through a few different metas, maps, and item changes we have not seen Fenrir really grab hold. It feels like this god really never will be released. Last time we really did see him was when he was played in the Support role! It was awesome, but not really his intent and not something he excels at anymore. To boost his presence as a jungler, we are decreasing the cooldown on Fenrir's primary jungle clear ability. Ragnarok might be approaching yet again...

Brutalize Brutalize

  • Decreased Cooldown from 14s to 12s.

General

  • Basic Attacks
  • Fixed Basic Attack while walking animations appearing broken on most skins.

General

  • Unchained
  • Fixed minor issue with Chompy Chibi where his tongue would stretch during ability.

General

  • Fenrir has always been in a strange spot. As an assassin, his jungle was often on the fringes of being useful and he instead found himself as an aggressive support.
  • He is seeing a shift today, reducing his early game control and base damage while receiving an increase to his jungle clear and giving him more reasons to build Power. Unchained was a high base damage, low cooldown ability, that enabled the support Fenrir play.
  • These aspects are both being reduced. On the opposite side, Brutalize will now always cleave (but at a slightly reduced strength). Runes will now cause Brutalize to scale more with Physical Power.
  • Players will now have a more clear use case between empowering Unchained for Control and Brutalize for more damage, while having access to reliable and strong jungle clear without needing to use Runes.

Unchained Unchained

  • Decreased Base Damage from 95/155/215/275/335 to 75/135/195/255/315.
  • Decreased amount of cooldown decrease on successful hit from 50% to 30% (halved to one third).

Brutalize Brutalize

  • This ability will now always cleave.
  • Reduced Cleave Damage from 75% of total to 50% of Total.
  • At Max Runes, this ability will deal an additional 15% of your Physical Power per hit.

General

  • Fixed an issue where Fenrir could use his Ultimate's bite while using Aegis Amulet.
  • Fixed an issue where Fenrir's Unchained would play the leap animation, even it was interrupted before it could fire.

General

  • Fenrir has huge damage and control potential, but often felt limited. We are reducing many of his mana costs to make sure Fenrir can use his kit to its full potential.
  • His powerful sustain and stacking mechanics suggest he should excels in fights over longer periods of time, and reduced mana costs should help compliment that further.

Unchained Unchained

  • Decreased Mana cost from 65/70/75/80/85 to 60/65/70/75/80.

Seething Howl Seething Howl

  • Decreased Mana cost from 60/65/70/75/80 to 60 at all ranks.

Brutalize Brutalize

  • Decreased Mana cost from 70/75/80/85/90 to 60/65/70/75/80.

General

  • Fenrir heavily relied on gaining kills to reset his runes, allowing him to chain kills or bring extra control to escape from his opponents. Like other passives that relied on getting kills for a powerful effect, it felt lackluster when a teammate ended up getting the kill and leaving Fenrir players with no bonus runes. Fenrir will now gain 3 runes for getting an Assist, helping to mitigate that feeling.

Unbound Runes Unbound Runes

  • Fenrir now gains 3 runes for getting an Assist.

Unbound Runes Unbound Runes

  • This passive no longer affects Seething Howl.

Seething Howl Seething Howl

  • Seething howl no longer consumes runes from Unbound Runes.
  • Increased Physical Power buff from 10/25/40/55/70 to 20/35/50/65/80.
  • Increased Lifesteal buff from 30% to 35%.

Brutalize Brutalize

  • Fenrir now gains bonus Physical and Magical Protections of 5 + 1 per level while channeling this ability.

Ragnarok Ragnarok

  • Adjusted Damage to be consistent increase per rank.
  • Increased range of the attack from 12 to 15.
  • Added cone targeter to this attack to more clearly show this range.

General

  • Fixed a description issue that stated Seething Howl affected allies, rather than just himself.

General

  • Throughout the season, we have been looking at percentage base abilities. These abilities already scale over the course of the game due to them working off your other stats, so this "extra" scaling isn't always needed. Fenrir's Seething Howl is a great example of an ability that was being hindered by this double scaling and seeing a wild difference in power based on its rank and Fenrir's build.
  • Removing the per-rank scaling will make his jungle sustain more consistent and allow for more flexibility in his builds.

Seething Howl Seething Howl

  • Lifesteal changed from 15/20/25/30/35 -> 30% at all ranks.

General

  • Fenrir now has more mana to leap, claw, and bite his enemies with; giving him some extra uses of his abilities in the early game.
  • Base Mana increased from 200 to 230.
  • Base MP5 increased from 3.7 to 4.2.

Brutalize Brutalize

  • Fixed ability not working on targets being pulled by Khepri.

Brutalize Brutalize

  • Fixed the ability still following Hou Yi during Dive Bomb.

General

  • Fixed wrong persistent mouth fx in the lobby for Frostfang skin.
  • Fixed missing hit fx for basic attacks for Frostfang skin.

General

  • Fixed casting animations not playing for other players.

Unbound Runes Unbound Runes

  • Now gains a rune when he lands a basic attack hit instead of when he deals damage with his basic attack. This change will mean he will build runes even when attacking a target who has used Aegis, or someone under the effects of Undying Love.

Ragnarok Ragnarok

  • Fixed an issue where he could use Blink during ability.

General

  • Fixed issue with incorrect buff icons being used.

General

  • New ability icons confirmed!

General

  • Updated targeters for Wreck The Halls.

Seething Howl Seething Howl

  • Physical Power Bonus increased from 10/20/30/40/50 to 10/25/40/55/70 per rank.
  • Fixed issue with Fenrir not getting the correct power bonus when using this ability with full Runes.

Ragnarok Ragnarok

  • Damage increased from 150/225/300/375/450 to 200/275/350/420/500 per rank.

Brutalize Brutalize

  • Fixed an issue that would cause the Fenrir client to get stuck flying into the sky.

Ragnarok Ragnarok

  • Fixed an issue in which jumping would cancel this ability. However, he can no longer jump during this ability.

Brutalize Brutalize

  • Fixed an issue where rank 5 was costing 95 mana instead of 90.

Ragnarok Ragnarok

  • Once again addressed the “lock-jaw” issue, where Fenrir would be unable to grab a victim.
  • Right-click will now cancel the ability.

Seething Howl Seething Howl

  • Post-Hit delay reduced from 0.2 to 0.1

Brutalize Brutalize

  • Fixed a bug where basic attacks used immediately as the final hit finished wouldn’t animate properly
  • Post-Hit delay reduced from 0.2 to 0.1.

Seething Howl Seething Howl

  • Post-Hit Delay reduced from 0.3 to 0.2.

Brutalize Brutalize

  • Post-Hit Delay reduced from 0.3 to 0.2

Brutalize Brutalize

  • Fixed an issue where this ability would deduct mana cost and cooldown but not properly attack Vulcan’s turrets.

Ragnarok Ragnarok

  • Targets that are stealthed when grabbed are now revealed while held.

Brutalize Brutalize

  • Addressed issues with him leaping and getting stuck in map walls sending him up into the sky.

Ragnarok Ragnarok

  • Addressed an issue where sometimes he would shrink and end up stuck in a map wall.

Brutalize Brutalize

  • Once again, addressed an issue with him using ability on a recalling target and returning to base.

General

  • Ground targeters modified.

Ragnarok Ragnarok

  • The bite will no longer deal damage to the Fire Giant, Gold Fury or Minotaur.

General

  • Fenrir now properly remains captured in Artemis' trap when he uses Brutalize and lands on it.
  • His base attacks per second has been increased from .94 to 1 and the additional % per level has been increased from 1.6 to 1.7%.

Seething Howl Seething Howl

  • The physical lifesteal percentage has been increased from 5/10/15/20/25% to 15/20/25/30/35%.

Brutalize Brutalize

  • The base damage of this ability has been increased from 40/70/100/130/160 per hit to 45/75/105/135/165 per hit.

Seething Howl Seething Howl

  • The amount of physical power gained has been increased back from 10/15/20/25/30 to 10/20/30/40/50.

Brutalize Brutalize

  • This ability has been changed to deal base physical damage with physical power scaling. This no longer does basic melee attacks or allows for on-hit effects to be applied.
  • This ability now deals 40/70/100/130/160 (+50% of your physical power) physical damage on each hit and hits four times.

Seething Howl Seething Howl

  • The amount of physical power gained has been reduced from 10/20/30/40/50 to 10/15/20/25/30.

Ragnarok Ragnarok

  • Fixed an issue in which Fenrir could get in a strange state if bitten by another Fenrir at the same time he is shrinking from his Ult.