Released Jun 16, 2020
  • Passive - Prey on Fear

  • Cthulhu breaks down the mental fortitude of enemy gods, applying stacks of Torment with abilities and the final hit of his basic attack chain. On reaching 4 stacks of Torment, enemies are afflicted by Insanity. Additionally, Cthulhu gains Magical Power per nearby enemy god with Insanity. *Insanity Duration: 20s *Magical Power: 25 per stack
  • Sanity Break

  • *Damage: 90/135/180/225/270 (+40% of your magical power) *Attack Speed Slow: 10/15/20/25/30% *Fear Duration: 1.5s *Damage Mitigation: 20% *Cooldown: 10 *Cost: 60
  • The Mire

  • Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. While Cthulhu channels, The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field. The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment. Cancelling the ability early stops The Mire from growing or the portal from firing additional shots. *Damage per shot: 50/95/140/185/230 (+30% of your magical power) *Slow: 10% *Corruption Slow: 35% *Corruption Slow/Root Duration: 1s *Mire Duration: 3s after ability cancel/end *Cooldown: 18/17/16/15/14 *Cost: 50/55/60/65/70
  • Rushing Terror

  • Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment. *Damage: 80/120/160/200/240 (+30% of your magical power) *Stun Duration: 0.4s *Projectile Damage: 50/80/110/140/170 (+20% of your magical power) *Cooldown: 16 *Cost: 60/65/70/75/80
  • Descend into Madness

  • Cthulhu reveals his true form as he plunges the battlefield into R'lyeh while any enemies caught nearby are damaged. In this form Cthulhu gains access to new abilities. Enemies near Cthulhu gain stacks of Torment, increasing in pace if they are facing him. Enemies also suffer the debuff effects of Sanity Break, causing them to deal less damage to Cthulhu. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. *Damage: 150/195/240/285/330 (+40% of your magical power) *Max Health: 30% *Duration: 12/13/14/15/16s *Debuff Radius: 50 *Damage Mitigation during Intro: 80% *Cooldown: 100 *Cost: 100
  • Sever (1B)

  • Cthulhu swipes down at the ground beneath him, creating 3 large projectiles. These projectiles damage enemies and apply a stacking Protection Reduction debuff. This ability does not proc item effects. *Damage: 120/175/230/285/340 (+30% of your magical power) *Protection Reduction: 3% stacking up to 5 times *Debuff Duration: 5s *Cooldown: 1s *Cost: 0
  • Devastate (2B)

  • Cthulhu fires a devastating blast of psychic energy that damages and knocks up enemies. *Damage: 140/175/210/245/280 (+20% of your magical power) *Cooldown: 5s *Cost: 60/65/70/75/80
  • Transfuse (3B)

  • Cthulhu transfuses his own life force into the area around him giving Allies Health, Movement Speed and Power. Enemies are also hit, taking more damage the closer they are to Cthulhu. This ability damages Cthulhu for 6% of his Maximum Health. If Cthulhu is below 20% Health, this ability does not damage Cthulhu but all Ally effects are reduced by 50%. *Damage: 120/140/160/180/200 (+20% of your magical power) *Ally Healing: 10/11/12/13/14% Max Health *Power: 20/25/30/35/40 *Movement Speed: 20% *Duration: 3s *Cooldown: 6s *Cost: 70

General

  • In this update we are adding a nice amount of clarity to the madness that Cthulhu can create. While in his ultimate form there will be a special offset to make sure his opponents can see what buffs and debuffs he currently has applied.
  • Added a visual offset to buff and debuff effects applied to Cthulhu while in his ult state. This slightly moves these effects toward your player camera so Cthulhu’s persistent effects (like thorns) can be more clearly seen.

General

  • Fixed an issue where Cthulhu couldn’t be Rented

General

  • Cthulhu left a large footprint on the battleground of the gods. Players are still banning him at the highest rate among all the gods, even with the recent nerfs. We have seen significant moves in Cthulhu’s win-rate based on the past nerfs, and the god has decreased considerably. We are decreasing his damage output from his Ultimate, especially in the late game, where the great dreamer can run down and kill nearly any opponent.

Sever (Ultimate Ability 1) Sever (Ultimate Ability 1)

  • Decreased Base Damage from 100/160/220/280/340 to 100/155/210/265/320
  • Decreased Magical Power Scaling from 30% to 25%

General

  • The battleground of the gods is crumbling. The great old ones have extended into the mortal realm causing madness and despair to run rampant. Cities burn, temples fall, and big scary squid monsters dive towers with reckless abandon. Cthulhu's Ultimate has been often discussed as his most powerful feature, and one that is hard to counter. We are decreasing the duration of this effect at all ranks, which should limit his chase and dive potential considerably.

Descend into Madness Descend into Madness

  • Duration reduced from 12/13/14/15/16s to 10/11/12/13/14s.

General

  • Cthulhu has strong moments of power, especially in the early game. Rushing Terror's Base Damage combined with his Sever makes him able to pick up kills quite easily. You should be afraid when he ults, but the amount of damage he was doing was too high.

Rushing Terror Rushing Terror

  • Decreased Base Damage of the Dash from 80/120/160/200/240 to 70/110/150/190/230.
  • Decreased Base Damage of the Projectile from 50/80/110/140/170 to 40/70/100/130/160.

Sever Sever

  • Decreased Base Damage from 120/175/230/285/340 to 100/160/220/280/340.

General

  • The Great Dreamer is getting a few nerfs in the Bonus Balance but this one requires some additional tech that only a full update can deliver. Cthulhu can use Relics in his ultimate. This is both strong and causes clarity issues. To take him down a notch and make his visuals more readable, he will no longer be able to do this.
  • Fixed incorrect pantheon icon showing in match lobby.
  • Cleaned up some jitter issues with The Mire.
  • Fixed Rushing Terror not consistently hitting God with end grapple damage.
  • Addressed an issue where Cthulhu would turn invisible until respawn.
  • NOTE: Please let us know if issue persists.
  • Fixed friendly Nox from not being able to leave Cthulhu while in Ultimate form.

Descend into Madness Descend into Madness

  • Cthulhu can no longer use relics while in his ultimate.

General

  • He has awoken. This new god is making a HUGE impact on the battleground. Cthulhu brings a strong frontline presence that can initiate through almost anything when he assumes his Ultimate form. We are increasing the cooldown of his Ultimate to make sure the pacing matches the power that it brings. We are also removing the very short window of damage mitigation he gained while transforming, as it was causing more confusion than anything else. Along with this Cthulhu will see a reduction in the amount he can heal his team. Many players are still learning how to play and play against this insane god, and he will continue to be a top priority for the balance team in future updates.

Descend into Madness Descend into Madness

  • Increased Cooldown from 100 to 120s.
  • Removed Damage Mitigation during Intro.

Transfuse Transfuse

  • Reduced ally healing from 10/11/12/13/14% Max. Health to 8/9/10/11/12% Max. Health.