General

  • Bakasura has been eating well after his changes and the buffs to his supporting items. He was struggling before the Golden Blade buff, but with its cheaper cost and addition of items like Serrated Blade and Atalanta's Bow he ended up not needing this adjustment. We are reverting it. This revert plus the nerfs to his core items should slow down Baka sufficiently.
  • Eat Minion Eat Minion

  • Decreased Heal Physical Power Scaling from 85% to 70%.
  • Decreased Protections gained from 10/18/26/34/42 to 10/15/20/25/30.
  • General

  • With the changes to Warrior's Blessing, Potion Stacking, and Gladiator's Shield being, sustain has additional value in the Solo lane. Camazotz has the ability to be overbearing with his early sustain. We are reducing his protections and the sustain from Devour to make brawling with him a stronger option.
  • Decreased Base Physical Protection from 13 to 11.
  • Devour Devour

  • Decreased Heal per Hit from 10/20/30/40/50 to 8/16/24/32/40.
  • General

  • Cthulhu has strong moments of power, especially in the early game. Rushing Terror's Base Damage combined with his Sever makes him able to pick up kills quite easily. You should be afraid when he ults, but the amount of damage he was doing was too high.
  • Rushing Terror Rushing Terror

  • Decreased Base Damage of the Dash from 80/120/160/200/240 to 70/110/150/190/230.
  • Decreased Base Damage of the Projectile from 50/80/110/140/170 to 40/70/100/130/160.
  • Sever Sever

  • Decreased Base Damage from 120/175/230/285/340 to 100/160/220/280/340.
  • General

  • Raijin's poke, especially at higher levels of play, can be very difficult to fight against. Now that he can clear lane effectively in the early game, we are reducing the scaling slightly to make his damage output more manageable in the late game.
  • Percussive Storm Percussive Storm

  • Decreased Magical Scaling per hit from 30% to 25%.
  • General

  • Ratatoskr's rework is out and people are going nuts! The general consensus seems to be that he is strong but we are still seeing a lot of experimentation with different builds. We are targeting the most frequently purchased acorn (Bristlebush) and the winningest acorn (Evergreen), toning down his power while still leaving room for players to experience each acorn.
  • Acorn of Yggdrasil Acorn of Yggdrasil

  • Evergreen Acorn
  • Decreased Physical Power from 35 to 25.
  • Bristlebush Acorn
  • Decreased Dart bonus damage from 40% to 35%.
  • This affects both the base damage and scaling of Dart.