Every 12s Chiron collects herbs for a poultice, which increases all healing Chiron receives (+10%) for each poultice he carries. Each time he uses an ability, the lowest Health ally within 30 units is healed for (30 + 5 per god level over 5s). Max Stacks: 3.
Training Excercise
Chiron warns his teammates to evade the area, removing Crowd Control effects so they can escape before it explodes, damaging and Crippling all enemies in the area. (70/125/180/235/290 + 80% of your Physical Power.) Cost: 55/60/65/70/75. Cooldown: 15s.
Masterful Shot
Chiron passively marks his enemies as targets when he damages them with Basic Attacks or his Ultimate 'Centaurus', reducing their Physical Protections by 3%. He may activate this ability to fire seeking arrows at all marked targets within range, damaging (55/90/125/160/195 + 70% of your Physical Power) and slowing them (23/27.5/30/32.5/35%) for 2 seconds. Cost: 65. Cooldown: 14/13/12/11/10s.
Giddyup!
Chiron gallops forward, damaging enemies (70/95/120/145/170 +50% of your Physical Power), knocking up minions, and kicking enemy gods behind him. Chiron may fire Basic Attacks while charging. Cost: 70/75/80/85/90. Cooldown: 16s.
Centaurus (Ultimate)
Chiron is transformed into a constellation, and can fire three long-distance shots (100/145/190/235/280 +60% of your Physical Power), even through walls. If Chiron would be killed during this ability, he does not die until he runs out of time or shots. Killing an enemy in this state returns Chiron to life with Health equal to the damage dealt instead. Cost: 80/90/100/110/120. Cooldown: 90s.
As an ability hunter Chiron's early game felt underwhelming and his actual scaling left a similar impression on his late game. This master trainer has been working on it and comes to Mid Season with improvements in those categories! Combined with his existing utility these damage adjustments will help Chiron be a more consistent presence throughout the game.
Training Exercise
Increased damage from 80/135/190/245/300 to 100/150/200/250/300.
Chiron brings strong abilities to the table, but as a Hunter he lacks enough late scaling oomph and utility. While he shouldn't compete directly with a Vengeful Assault Artemis, a boost to even the difference will go a long way in helping him feel more impactful. Masterful Shot will further highlight his ability utility and help him land those crucial Basic Attacks.
Increased Base Attack Speed Per Level from 1.1 to 1.4.
Our great Centaur is also in need of a slight buff. Chiron launched in a very strong state that caused him to be nerfed in many ways. Now that his kit as a whole is in a better place, we want to bring back up his primary lane clear ability. Training Exercise has a lot of utility in that it can cleanse his allies of CC, and now will also deal a large amount of damage.
Training Exercise
Increased Base Damage from 70/120/170/220/270 to 80/135/190/245/300.
Chiron's training exercise has a very interesting component that very few players actually use. We want to draw more attention toward the unique feature of this ability by changing the timing and duration of the cleanse. These changes will make it much more visibly clear that Chiron is cleansing himself or allies, and it even allows him to cleanse himself if used with impeccable timing. Masterful shot is also seeing a buff to make sure its debuff component makes an impact on tanky characters.
Training Exercise
Increased duration of CC immunity from an instant cleanse to .3s of immunity.
Adjusted the time at which the cleanse triggers from before the setup or pre fire to after the setup or pre fire.
Masterful Shot
Increased Physical Protection Reduction from 3% to 5%.
Chiron is receiving a nice bump to his utility, clear, and overall Ability flow. Training Exercise now applies the Mark for Masterful Shot to targets hit, allowing for a better clear path for the teacher while also increasing his mid and late game poke potential.
Training Exercise
Now applies a mark for Masterful Shot to all targets hit.
Chiron has been struggling to compete with other ability based hunters. Chiron can fire basic attacks while using Giddyup! which will now hit a lot harder, rewarding Chiron for using this ability aggressively. Centaurus will also deal more damage to help him secure kills. These two changes combined should give Chiron that extra kick to allow him to better compete with other hunters.
Giddyup!
Chiron now receives a Physical Power Buff of 10/20/30/40/50 for the duration of his Charge.
Centaurus
Increased Damage from 100/145/190/235/280 -> 130/175/220/265/310.
Chiron has struggled a bit lately, but even the Great Teacher can learn some new tricks. Training Exercise is a versatile ability in that it can cleanse allies or damage enemies. Its Cooldown is being reduced to encourage using it in both ways. Also, the magic arrows of Centaurus have been sped up slightly to make the ability more useful against high speed gods or on larger maps.
Statistically Chiron has been one of the top gods in the game, and certainly top hunter, since his launch. He's good in a lot of situations, and this patch we are removing his ability to cripple, while also reducing his self healing, without affecting how much he heals others.
Herbal Medicine
No longer provides a 10% healing bonus to Chiron for each stack.
Chiron was galloping past some of the other Hunters when it came to his overall performance, so we wanted to curb away some of that horsepower to rein him in (puns intended). With these adjustments he will be making his grand entrance into League play.
Chiron no longer counts as a Healer for Assault.
Training Exercise
Reduced damage from 70/125/180/235/290 -> 70/120/170/220/270.
Masterful Shot
Increased Cooldown from 14/13/12/11/10s -> 14s at all ranks.
Reduced Slow from 25/27.5/30/32.5/35% -> 25% at all ranks.
Giddyup!
Fixed cancelling ability and still having no movement penalty.
Fixed rank 5 dealing True Damage instead of Physical.
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