Baba Yaga's Cabin accumulates up to 100 essence over time, when it moves, and if enemy gods get too close. Baba Yaga can approach the Cabin and use this essence to gain evolving item stacks. Items with a low stack count take more energy. If Baba Yaga has no stacking item this essence heals Baba Yaga for 0.8% max health per tick.
*Item Stack Cost: 400 / Item Max Stacks
*Heal Cost: 4
Wild Witchcraft
Baba Yaga throws forward magic imbued with chaotic qualities. The magic will travel in the path of a random shape (Left Corner, Right Corner, Split, or Oval) and leave behind a random magical field on the ground it flew over for 4s. The fields can boost friendly Protections, boost friendly Movement Speed, lower enemy Movement Speed, or Silence enemies.
*Damage : 75/125/175/225/275 (+75% of your Magical Power)
*Protections: 15/20/25/30/35 for 1s
*Movement Speed: 20/22.5/25/27.5/30% for 1s
*Slow: 20/22.5/25/27.5/30% for 1s
*Cost: 70/75/80/85/90
*Cooldown: 12s
Baba's Brew
Baba Yaga throws together random ingredients to brew a Potion. Each Eye of Newt increases the Potion's Damage by 7.5%. Each Dragon Scale adds a 12.5% slow to enemies hit for 2.5s. Each Wolf Tooth adds a 7.5% Attack Speed slow and Power reduction to enemies hit for 5s. Baba Yaga can store a single Potion in her consumable slot refiring/canceling this ability. She can pull it out at any time to throw it.
*Damage: 55/95/135/175/215 (+60% of your Magical Power)
*Ingredient Count: 3/3/4/4/5
*Cost: 60/65/70/75/80
*Cooldown: 16/16/15/15/14s
Blast Off!
Baba Yaga crawls inside her Mortar for protection. While inside the mortar she gains Damage Reduction, Knockup Protection, and begins to build up explosive magic. After 1s the magic explodes, launching Baba Yaga and her Mortar in the direction she is facing. Enemies near the Mortar when it explodes take damage.
*Damage: 80/125/170/215/260 (+85% of your Magical Power)
*Damage Reduction: 25/27.5/30/32.5/35%
*Cost: 60/65/70/75/80
*Cooldown: 16s
Home Sweet Home
Baba Yaga calls down her Cabin, causing it to crash onto her and launch nearby enemies away. Baba Yaga commands the cabin for up to 8s, using it as a protective shield to create and throw 4 Witchfire Bolts from the inside. When the thrown Witchfire lands, it explodes dealing damage to enemies in the area while leaving behind a creeping patch of fire that chases nearby enemies. Enemies caught in the creeping fire take burn damage every 0.4s.
*Landing Damage: 100/145/190/235/280 (+50% of your Magical Power)
*Burst Damage: 60/85/110/135/160 (+30% of your Magical Power)
*Burn Damage: 12/17/22/27/32 (+7.5% of your Magical Power)
*Shield Health: 100/180/260/340/420
*Cost: 60/70/80/90/100
*Cooldown: 90s
Baba Yaga keeps brewing up some new balance adjustments. This time her concoction will reduce the cooldown on her Brew. Often Baba Yaga feels like she runs out of options too quickly, especially in the early game. Being able to brew more often will smooth out that experience.
Baba’s Brew
Decreased Cooldown from 16/16/15/15/14s to 14s at all Ranks
Baba Yaga is brewing up some additional changes. Some players have really excelled with her randomness and her playstyle, but we still see some key points of difficulty. A boost in Baba's Brew base damage will alleviate early game woes players felt. Home Sweet Home gains a bump to early game survivability. Home Sweet Home should serve to give her enough time and self survivability to get her damage out but struggled to deliver on that promise out the gate.
Baba's Brew
Increased damage from 65/105/145/185/225 to 85/120/155/190/225.
Home Sweet Home
Increased Shield Health from 100/180/260/340/420 to 160/230/300/370/440.
This chaotic witch has been stirring up some trouble since her last round of buffs. While still underperforming she is much closer and we expect as players are able explore her kit without as many bugs we will see her rise some more. We do however want to further improve her usability to aid in this process.
Home Sweet Home has a minimum range to prevent throwing a witchfire bolt directly underneath her. We are decreasing this so players who are directly on Baba Yaga can still be threatened. She can also now move at full speed in all directions which can make her an equal threat while retreating as she is chasing. Finally, Blast Off could be interrupted and go on cooldown before providing any effect. It is being updated to provide benefits immediately, providing more reaction for Baba Yaga and preventing it from going on cooldown before it has done something. Olympians pathnotes.png
Fixed Elder Djinn Baba Yaga using base FX on basic attacks.
Fixed an issue where she would T-pose while titans were dying.
Creeping Cabin
Fixed an issue where players were not colliding with the Cabin.
This is intent. Player movement should be blocked to prevent hiding” in the Cabin at all times, but projectiles should pass right through.
Blast Off!
Now has knockback immunity and damage reduction during pre fire animation.
Home Sweet Home
Decreased minimum firing range from 10 to 4.
Baba Yaga is now immune to backpedal and strafe penalties while inside her cabin.
Baba Yaga will forever hold a special place in SMITE history for both being a crazy unique character, and also for being the first god shipped while working from home under quarantines. Baba launched in a clearly underpowered state which was exacerbated by some bugs. Baba is seeing damage increases to her ability 2 and 4, as well as increased projectile speed on her 4. This goddess has potential to be powerful, and we expect to see that soon after these buffs and more bug fixes.Olympians pathnotes.png
Baba's Brew
Increased base damage from 55/95/135/175/215 to 65/105/145/185/225.
Increased Magical Power scaling from 60% to 70%.
Home Sweet Home
Increased Burst Damage Base from 60/85/110/135/160 to 75/105/135/165/195.
Increased Burst Damage scaling from 30% to 35%.
Increased Burn Damage scaling from 7.5% to 10%.
Decreased travel time of the Witchfire Bolt from 0.8s to 0.53s.
Added 10% Magical Power Scaling to the amount of Shield HP gained at all ranks.
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