Released Jun 07, 2016
  • Passive: Endless Greed

  • Fafnir gains 4 bonus gold from all minions, structures, kills and assists. Fafnir also gains bonus Protections based on the amount of gold he is currently holding.
  • Curse Strength

  • Fafnir hurls his hammer forward, dealing damage (100/140/180/220/260 +50% of your Magical Power) to enemies in its path. If Fafnir hits a god the hammer stops short and Stuns them for 1s. The Stunned god also radiates out a cursed pulse, Slowing (20/25/30/35/40%) them and nearby enemies for 3s. Cost: 60/65/70/75/80. Cooldown: 15s. In dragon form, this ability deals increased damage (50/70/90/110/130 +25% of your Magical Power) that ticks every second for 3s. Also, the cursed pulse shreds Protections (20/25/30/35/40%) in addition to Slowing.
  • Coerce

  • Fafnir coerces his allies into fighting harder, boosting Attack Speed (10/20/30/40/50%) for 5s and healing himself (50/80/110/140/170 +40% of your Magical Power). While Coerce is active Fafnir does additional bonus Magic Damage (5/10/15/20/25% of the target's power.) whenever the affected ally damages an enemy. Cost: 50s. Cooldown: 13s. In dragon form, This ability has a larger area of effect and can buff multiple allies.
  • Underhanded Tactics

  • Fafnir leaps to a target location and executes a despicable strike, dealing damage (80/120/160/200/240 + 60% of your Magical Power) and disarming enemies in front of him for 2s. Cost: 70s. Cooldown: 18s. In dragon form, Fafnir can leap much further. Also, this ability deals increased damage (40/60/80/100/120 + 30% of your Magical Power) that ticks every second for 3s and Fafnir Stuns the enemy closest to him for 2s in addition to Disarming.
  • Dragonic Corruption

  • Fafnir transforms into a terrifying dragon and is untargetable during the process. When he emerges in dragon form, nearby enemies are poisoned, taking damage (80/100/120/140/160 + 40% of your Magical Power) every second for 3s. He remains in this form for a duration or until the ability is activated again. As a dragon, his abilities have additional effects and his basic attack changes to a Dragon Breath that deals damage (10/15/20/25/30 + 10% of your Magical Power) 3 times per second. Dragon Breath can not proc item hit effects. Cost: 100. Cooldown: 90s.

General

  • Cursed Strength is Fafnir's golden ticket Ability, giving him strong Crowd Control, a powerful Slow and Protection Shred in Dragon-form.
  • We are reducing the Slow from a maximum of 40% to 20% at all ranks. This should lessen his ability to control the enemy team during the later stages of the game, instead relying on his other late game team-oriented tools like Coerce to get the job done.

Cursed Strength Cursed Strength

  • Changed Slow from 20/25/30/35/40% -> 20% at all ranks.

Cursed Strength Cursed Strength

  • Decreased Damage from 100/140/180/220/260 -> 80/125/170/215/260.

Coerce Coerce

  • Decreased Self Heal from 50/80/110/140/170 -> 50/75/100/125/150.
  • Increased Mana Cost from 50 -> 50/55/60/65/70.

General

  • Fixed an issue where Fafnir could recall during the transformation back to Dwarf form.

General

  • Fixed Griffindwarf Fafnir in Griffin form not having his laugh audio.

General

  • Fafnir has certainly grown into his role as a Guardian since his release. As we have seen more and more of what he is capable of, a few things stand out as being a bit too potent. Endless Greed was often providing too much gold and protections making Fafnir more difficult to defeat than most other Guardians. Additionally, Coerce is too powerful of an ability for objective clear, teamfight damage, and self healing for its cooldown time.
  • By reducing the effectiveness of Endless Greed and Coerce, we expect Fafnir to be in a more reasonable spot.
  • Fixed an issue where Fafnir's passive glow would persist after death.

Endless Greed Endless Greed

  • Bonus gold per instance reduced from 4 -> 2s.

Coerce Coerce

  • Increased cooldown from 13s -> 15s.

General

  • Fafnir has excelled as a Guardian who can provide a lot of utility to his team through abilities like Cursed Strength and Coerce. We like this about him but felt that Cursed Strength was over performing at its job of shredding through tankier enemies.

Cursed Strength

  • Decreased Dragon Protection Debuff from 20/25/30/35/40% -> 20% at all ranks.

Cursed Strength Cursed Strength

  • Fixed an issue where the rank 5 for this ability would not apply a slow.

General

  • Fixed his Legendary and Diamond skins showing the incorrect card art.

Underhanded Tactics

  • Fixed an issue where this ability would stun improperly.
  • This ability should now properly only hit the closest god.

General

  • Fafnir was slightly underpowered launch, and will be getting some buffs to improve his abilities. Cursed Strength is designed to be a high risk high reward skill shot, so the Stun duration is being increased to make this worth the effort. Additionally, Dragon Breath is receiving a damage increase to make it more intimidating and help Fafnir confirm kills. Also, all of Fafnir's DoTs in Dragon Form have had their timing changed to apply damage on the initial hit for better readability.

Cursed Strength Cursed Strength

  • Stun increased from 1s to 1.5s at all ranks.
  • Damage over Time in Dragon Form now deals damage at 0s, 1.5s, and 3s, instead of 1s, 2s, 3s.

Underhanded Tactics

  • Damage over Time in Dragon Form now deals damage at 0s, 1.5s, and 3s, instead of 1s, 2s, 3s.

Dragonic Corruption Dragonic Corruption

  • Damage over Time from dragon transformation now deals damage at 0s, 1.5s, and 3s, instead of 1s, 2s, 3s.
  • Dragon Breath: Increased Damage from 10/15/20/25/30 to 20/25/30/35/40.

General

  • Released.