General

  • Fixed Aphrodite's Passive meter heart sometimes getting stuck at the center.
  • General

  • Artemis is focused on getting to the late game and pummeling her enemies with arrows. We want to ensure that when she gets to this stage of the game she is a powerful threat. With an increase to her base Attack Power and Attack Speed per level she will feel more powerful at the late stages of the game.
  • Basic Attack Power per level increased from 2.05 to 2.5.
  • Attack Speed per level increased from 1.4 to 1.7.
  • Intoxicate Intoxicate

  • Reduced Intoxicates debuff duration from 8s to 6s.
  • General

  • Erlang Shen has found himself in a pretty good spot, and this adjustment is more focused around making sure he feels good to play as and against. 9 Turns Blessing had some audio and visual FX updates to make it more readable, as well as a slight power adjustment to make sure Erlang Shen can still be punished if he heals in a risky position.
  • Fixed an issue where Celestial Dog was not proccing Stone Cutting Sword.
  • 9 Turns Blessing 9 Turns Blessing

  • Improved audio and visual FX for clarity.
  • Healing reduced from 150/240/330/420/510 to 150/225/300/375/450.
  • Scaling reduced from 20% to 15%.
  • Cursed Strength Cursed Strength

  • Fixed an issue where the rank 5 for this ability would not apply a slow.
  • General

  • Hercules can potentially be a strong bully in the laning phase but his damage on his Earthbreaker & Driving Strike combo was not providing enough early pressure to be that strong bully.
  • Earthbreaker Earthbreaker

  • Increased Damage from 60/110/160/210/260 to 80/125/170/215/260.
  • General

  • Jing Wei is seeing some changes to make her abilities feel more fluid to use. Explosive Bolts will be less punishing on her Mana pool allowing for them to be used more often. Agility and Air Strike are seeing a reduction to their startup time, allowing them to be used reactively to escape or chase enemies.
  • Explosive Bolts Explosive Bolts

  • Mana cost reduced from 70 to 50 for all ranks.
  • Agility Agility

  • Casting time reduced from .2s to 0s.
  • Air Strike Air Strike

  • Reduce channel time from 1s to .7s.
  • General

  • Mercury is seeing an additional adjustment to better round out his offensive capability.
  • Made You Look Made You Look

  • Increased Damage from 90/115/140/165/190 to 90/120/150/180/210.
  • Increased Physical Power Scaling from 50% to 60%.
  • General

  • Updated his passive meter to include a combat timer.
  • General

  • Time to up your dosage of Vitamin D! Celestial Beam can now be used more effectively and more often with it's mana reduction and scaling increase. Divine Light will also now be more rewarding to use for damage, allowing Ra to combo more effectively off this ability. RAKAKAKAKAKAKA.
  • Celestial Beam Celestial Beam

  • Reduced Mana Cost from 70/80/90/100/110 to 60/65/70/75/80.
  • Increased Magical Power Scaling from 70% to 80%.
  • Divine Light Divine Light

  • Increased Magical Power Scaling from 30% to 40%.
  • General

  • Ratatoskr has been up to continued antics on the Battleground. Acorn Of Yggdrasil was providing Ratatoskr more healing that we wanted, while Dart was contributing a bit too much damage to his main damage combo.
  • Acorn of Yggdrasil Acorn of Yggdrasil

  • Decreased Physical Power Scaling of heal from 30% to 15%.
  • Dart Dart

  • Decreased Damage from 80/120/160/200/240 to 70/105/140/175/210.
  • Decreased Physical Power Scaling from 80% to 70%.
  • General

  • Fixed an issue where Skadi could reactivate her ultimate while it was already active, causing her to not be able to basic attack.
  • General

  • Released.