General

  • Fixed the spiders on Arachne's web not showing their Mastery color.
  • General

  • Pin provides Erlang Shen with a powerful tool in both wave clear and teamfight presence. At 12 seconds, Pin was coming up too often and leaving enemy players feeling disadvantaged through most of the fight. By increasing Pin's cooldown to 16 seconds, players should have an easier time finding gaps in Erlang Shen's utility to properly punish him.
  • Pin Pin

  • Cooldown increased from 12s -> 16s.
  • General

  • Fafnir has certainly grown into his role as a Guardian since his release. As we have seen more and more of what he is capable of, a few things stand out as being a bit too potent. Endless Greed was often providing too much gold and protections making Fafnir more difficult to defeat than most other Guardians. Additionally, Coerce is too powerful of an ability for objective clear, teamfight damage, and self healing for its cooldown time.
  • By reducing the effectiveness of Endless Greed and Coerce, we expect Fafnir to be in a more reasonable spot.
  • Fixed an issue where Fafnir's passive glow would persist after death.
  • Endless Greed Endless Greed

  • Bonus gold per instance reduced from 4 -> 2s.
  • Coerce Coerce

  • Increased cooldown from 13s -> 15s.
  • General

  • Hou Yu is seeing a power shift this patch to address his performance at the highest end of play while also maintaining his core strengths. Mark of the Golden Crow was often putting a timer on the game, that when reached, allowed Hou Yi to become very difficult to box. We have removed the 25% penetration and reduced the duration of the mark to reduce some of this power, while also opening up a window where Mark would be down allowing for counterplay.
  • To adjust for this change, Ricochet is seeing an increase to its base damage and scaling, allowing it to be more potent when not paired with his Mark. We have also adjusted the bonus damage per Ricochet so that it should closely match its current strength across a variety of Physical Power.
  • We will watch these changes closely to see how it affects both his pro level performance as well as his general usability.
  • Ricochet Ricochet

  • Base damage increased from 70/110/150/190/230 -> 75/120/165/210/255.
  • Scaling increased from 60% -> 65%.
  • Bonus damage per ricochet decreased from 50% -> 40%.
  • Mark of the Golden Crow Mark of the Golden Crow

  • Removed the bonus 25% penetration provided at Rank 5.
  • This ability now reveals all marked targets at all Ranks.
  • Duration reduced from 15s -> 10s.
  • General

  • Released.
  • General

  • Fixed an issue where Trophy Hunter's basic attack swing FX were displaying incorrectly.
  • General

  • Fixed an issue where Legendary Odin was showing the wrong spears on his Ultimate.
  • General

  • Sylvanus is a powerful pick when it comes to team utility, but without the ability to apply constant pressure, he has been overshadowed by other Guardian pics. We are looking to increase some of his utility and potency with these changes.
  • Verdant Growth Verdant Growth

  • Increased damage from 80/100/120/140/160 -> 80/120/160/200/240.
  • Wisps Wisps

  • Increased protections given from 5/10/15/20/25 -> 10/15/20/25/30.
  • Nature's Grasp Nature's Grasp

  • Reduced cooldown from 22/21/20/19/18s -> 20/19/18/17/16s.
  • General

  • Fixed the "I Like to Juggle" achievement to now require juggling three gods instead of 3 enemies.