Pin provides Erlang Shen with a powerful tool in both wave clear and teamfight presence. At 12 seconds, Pin was coming up too often and leaving enemy players feeling disadvantaged through most of the fight. By increasing Pin's cooldown to 16 seconds, players should have an easier time finding gaps in Erlang Shen's utility to properly punish him.
Fafnir has certainly grown into his role as a Guardian since his release. As we have seen more and more of what he is capable of, a few things stand out as being a bit too potent. Endless Greed was often providing too much gold and protections making Fafnir more difficult to defeat than most other Guardians. Additionally, Coerce is too powerful of an ability for objective clear, teamfight damage, and self healing for its cooldown time.
By reducing the effectiveness of Endless Greed and Coerce, we expect Fafnir to be in a more reasonable spot.
Fixed an issue where Fafnir's passive glow would persist after death.
Hou Yu is seeing a power shift this patch to address his performance at the highest end of play while also maintaining his core strengths. Mark of the Golden Crow was often putting a timer on the game, that when reached, allowed Hou Yi to become very difficult to box. We have removed the 25% penetration and reduced the duration of the mark to reduce some of this power, while also opening up a window where Mark would be down allowing for counterplay.
To adjust for this change, Ricochet is seeing an increase to its base damage and scaling, allowing it to be more potent when not paired with his Mark. We have also adjusted the bonus damage per Ricochet so that it should closely match its current strength across a variety of Physical Power.
We will watch these changes closely to see how it affects both his pro level performance as well as his general usability.
Ricochet
Base damage increased from 70/110/150/190/230 -> 75/120/165/210/255.
Scaling increased from 60% -> 65%.
Bonus damage per ricochet decreased from 50% -> 40%.
Mark of the Golden Crow
Removed the bonus 25% penetration provided at Rank 5.
This ability now reveals all marked targets at all Ranks.
Sylvanus is a powerful pick when it comes to team utility, but without the ability to apply constant pressure, he has been overshadowed by other Guardian pics. We are looking to increase some of his utility and potency with these changes.
Verdant Growth
Increased damage from 80/100/120/140/160 -> 80/120/160/200/240.
Wisps
Increased protections given from 5/10/15/20/25 -> 10/15/20/25/30.
Nature's Grasp
Reduced cooldown from 22/21/20/19/18s -> 20/19/18/17/16s.
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