Each time Set damages an enemy, Set gains a stack of Relentless. If Horus is the enemy damages, Set gains 2 stacks. Each stack increases Set's Attack Speed. Relentless stacks to a max count of 10 for 3s. While Kingslayer is active, Relentless has no maximum stack count.
*Attack Speed per Stack: 2.5%
Skewer
Set amasses his hatred, throwing it forward and damaging enemies caught in its path. Set's spawns are commanded when Set fires this attack, dashing towards a location Set determines. Enemies hit by either Skewer or a Spawns dash take damage and are slowed for 3s. Any dash after the first will deal 40% damage.
*Damage: 70/110/150/190/230 (+80% of your Physical Power)
*Spawn Damage: 60/90/120/150/180 (+80% of your Physical Power)
*Slow: 25%
*Dash Range: 60ft
*Cost: 40/45/50/55/60
*Cooldown: 7s
Spawn of Set
Set conjures a spawn of himself made of sand. These spawns will stand where summoned and attack nearby enemies. Set can have up to 2 charges of this ability, allowing him to conjure spawns in quick succession. Set can interact with these spawns with his other abilities, commanding them to attack or teleporting to them. Set can only have 8 spawns at any given time.
*Damage: 20 (+25% of your Physical Power)
*Attack Range: 12ft
*Duration: 8/9/10/11/12s
*Cost: 30
*Cooldown: 13/13/12/12/11s
Sandstorm
Set conjures a Sandstorm around him, protecting him from Physical Damage and causing him to be immune to Slows. Enemies near Set are damaged every .4s for 6s and have their vision obscured by the sands. If Set is targeting a spawn when this ability is cast, he will immediately teleport to the spawn. Otherwise, he can reactivate this ability to teleport. Set can only teleport once per Sandstorm.
*Damage: 8/12/16/20/24 (+7% of your Physical power)
*Physical Damage Reduction: 15%
*Teleport Range: 65ft
*Cost: 50/55/60/65/70
*Cooldown: 16s
Kingslayer
Set enrages, channeling his rage towards his enemies. Each time Set damages a god they gain a Mark of Set. At 4 Marks the target erupts. Enemies take a burst of damage while Set becomes empowered, restoring Health and immediately gaining a charge of Spawn of Set. Excess charges are immediately consumed, causing a Spawn to appear near Set.
*Damage: 25/40/55/70/85 (+25% of your Physical Power)
*Heal: 30/45/60/75/90 (+20% of your Physical Power)
*Duration: 12s
*Cost: 80/85/90/95/100
*Cooldown: 90s
The Usurper has been bringing the hurt in multiple roles. His flexible style of play is exciting but is too potent. Skewer is getting an increased cooldown, creating a larger window to fight Set and slowing down his poke and clear.
The Usurper has fallen since his initial release. While very skilled Set players could utilize him effectively, the nature of his hyper snowball left him in a strange spot. Skewer's ranks boosted not only its own damage but boosted Spawn of Set as well, causing him to reach Maximum damage by level 9. This balance problem left Skewer feeling underwhelming when used on its own and wildly strong when used well with Spawn of Set.
Relentless
Increased duration from 5s to 6s.
Skewer
Increased damage from 70/115/160/205/250 to 85/135/185/235/285.
Increased scaling from 80% to 90%.
Spawn of Set
Spawns now deal 60/65/70/75/80% of Skewer's damage.
Set performed well at the top end of play but struggled at every other level of play. Our last few adjustments focused on bringing his top end play into line and given his current pick and ban rate we feel we have accomplished this goal. We now want to focus on bringing his base performance up, allowing more players to succeed with Set without pushing him too far at the top end. An increase in Basic Attack Power and the initial Skewer damage should get the job done.
Increased Basic Attack Power from 37 to 39.
Skewer
Increased Damage from 70/110/150/190/230 to 70/115/160/205/250.
This hyper carry can output an insane amount of late game damage. This god was a popular pick in the placement stages of worlds and often was the game changer for his team. Set is a high skill god that does not excel in all places, so we are applying a rather small nerf to him just to mitigate his max damage potential. Olympians pathnotes.png
Fixed an issue where the Rise of the Spawn achievement could not be earned.
Kings are being slain left and right by Set, especially in the pro league. Set is a high risk high reward Assassin, but the dominant strategy has become full-tank Set. We are decreasing the base values while increasing the power scaling for both the damage and healing of his Ultimate ability. This will require players to build more like a true Assassin to reap the same rewards of this ability.
Kingslayer
Decreased Base Damage from 25/40/55/70/85 to 25/35/45/55/65.
Increased Damage Scaling from 25% to 30%.
Decreased Base Healing from 45/60/75/90/105 to 45/55/65/75/85.
Increased Healing Scaling from 20% to 25%.
Updated description to make it more clear that only Set's attacks mark enemies.
Set is similar to Horus, underperforming in key aspects with a community concern on them being over buffed. For Set, we feel his damage and mobility are appropriate when players have invested the time to learning his mechanics. We are increase focused on his Passive and Ultimate, and ensuring players have a smooth experience with both. Relentless is difficult to maintain, even during an active fight, while his Ultimate locked him out of abilities for a significant amount of time, more than his animation conveyed. These combinations can feel restrictive and limiting when Set is all about unleashing his rage. These changes should better represent this feeling and make his gameplay smoother.
Fixed Set's Spawn T-posing under his pedestal when previewing the Wave Emote.
Fixed Set Sandstorm going on cooldown if interrupted before dashing.
Relentless
Increased duration from 4s to 5s.
Fixed a description error with this listed it lasted for 3 seconds. It was actually lasting for 4s.
Not to be outdone by Horus, Set is also getting a significant number of fixes and quality of life improvements. While these should help Set players play around their Spawn and interact with effects in their intended matter, his overall performance has been quite low. He is difficult, so we expect him to struggle as players get used to his kit but we feel he will need and upward adjustment to ensure he is healthy. Kingslayer's healing, mostly early, felt lackluster and not rewarding enough. We are bumping this up the encourage early aggressive plays with a higher reward.
Skewer
Fixed an issue where the slow from this ability wasn't consistently being counted as a slow.
The slow from skewer should now properly count for Runeforged Hammer bonuses on future attacks.
Should no longer be able slow targets who are CC immune.
Spawn of Set
Spawns are now visible to Set through walls.
The timer is more visible and is a different color from the Spawn itself.
Sandstorm
The targeter for selecting a Spawn is now more accurate.
Fixed an issue where this ability was not properly cleansing slow effects.
Kingslayer
Increased healing from 30/45/60/75/90 to 45/60/75/90/105.
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