A Broken Weave appears at the last location that each enemy god dies. The Broken Weaves give Neith minimap visibility and her abilities have secondary effects when used on the Broken Weaves. These weaves last for 2 minutes.
Neith fires a shot through the world weave that passes through everything, dealing 80/140/200/260/320 (+80% of your physical power) physical damage and rooting the first target for 1.2/1.4/1.6/1.8/2 seconds. Successive enemies hit take 75% of the damage and root duration. If it hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the root to all enemies in the area. Cost - 60/65/70/75/80 mana. Cooldown - 15s.
Neith neatly unravels the world weaves, damaging all enemies in the target area for 70/100/130/160/190 (+80% of your physical power), reducing their attack speed by 30% for 2s, and healing Neith 20/40/60/80/100 for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional 60/80/100/120/140. Cost - 70 mana. Cooldown - 15s.
Neith back flips through the air, creating a Broken Weave as she leaps while damaging enemies in a narrow cone in front of her for 60/100/140/180/220 (+80% of your physical power), slowing them by 25% for 2.5/3/3.5/4/4.5s. Cost - 70/75/80/85/90 mana. Cooldown - 10s.
Neith charges up and fires an arrow across the entire world, seeking its target and passing through all obstacles. Enemy gods are hit for 230/295/360/425/490 (+120% of your physical power) and are stunned for 1.1/1.2/1.3/1.4/1.5s where Broken Weaves that are hit will apply the same effects to everyone in the area. The arrow can be fired quicker for diminished results. Cost - 80/90/100/110/120 mana. Cooldown - 90s.
The most popular Hunter in SMITE has always had a high play count, but hasn't been relevant in the meta for quite a while. We are addressing a core community complaint in Backflip's speed, which should make her a more formidable opponent. Along with that, we are changing Unravel to be an actual Attack Speed Steal, giving Neith a strong self stim if she can hit an enemy god with it. This change will give Neith the attack speed potential to feel like a real hunter.
All enemies now see Neith's Base skin Weave Models, even if neith has a skin equipped.
This ability now steals attack speed from Enemy gods only, Decreasing their Attack Speed and Buffing Neith's by the same amount.
Adjust Buff/Debuff Duration from 2/3/4/5/6s to 4s at all Ranks.
Hitting multiple gods will debuff them all, but only apply 1 stack of the buff to Neith.
The animation and travel time for this ability have been sped up by 25%.
Neith has struggled to make an impact, largely due to her inability to scale late into the game. While she is ability focused, she is still a hunter that relies on Basic Attacks for a good portion of her damage. We are increasing her Base Attack speed to help her better synergize with Attack Speed items and from the Attack Speed she gains per level.
Through previous Seasons, Neith has survived through her strong abilities with less of a focus on her basic attacks. As SMITE has progressed it has become clear that even ability focused hunters need strong basic attacks. Neith's base power stats were nearly the lowest in the entire class, so we are bringing those up to let her basic attacks compete and add even more punch to her strong damaging abilities.