Released May 28, 2014
  • Passages - Passive

  • Any time Janus transitions through a portal or over a threshold he becomes aged and wizened, gaining +25% magical power scaling on his next ability cast.
  • Portal

  • Janus creates a portal in the world. If placed on a wall, the portal will create a passage through to the other side of the wall that Janus or any Ally may use. The portal may be entered from either side, but closes after 1 use. If placed on the ground, enemies and Janus will fall into the portal, being teleported into the air above it. Enemies take 80/130/180/230/280 +60% magical power as damage upon landing, and are considered banished for 1.5s during the fall. Cooldown 15s. Cost 70.
  • Unstable Vortex

  • Janus creates two unstable portals, far too small to fit into, and flings them forward dealing 90/150/210/270/330 +80% magical power as damage to enemies in their path. Enemies hit by both portals take 50% damage on the second hit. Cooldown 8s. Cost 70/75/80/85/90.
  • Threshold

  • Passive: Janus increases the movement speed of himself and allies 10/15/20/25/30% for 5s when they go through a portal or over a Threshold (max 2 stacks). Active: Janus opens a multi-dimensional rift that lasts for 3/4/5/6/7s. Enemies who pass over the rift are slowed 20/25/30/35/40% and marked with Phase for 3s. Targets in Phase take 20,30,40,50,60% additional magical scaling damage when hit by Janus' next damaging ability. Cooldown 15s. Cost 60/65/70/75/80.
  • Through Space and Time

  • Janus blasts a slow moving ball of multi-dimensional energy across the battlefield, burning a portal into every surface it encounters within range 500. These portals last 10s, may be used by allies, and do not vanish after the first use. Enemy gods hit by the energy take 200/300/400/500/600 +50% magical power as damage, increasing in magical scaling the further the ball travels. Cooldown 90s. Cost 100.

|20px]] Portal |20px]] Portal

  • Fixed an issue where players could land in unintended places when falling out of Janus portals if they had certain knockbacks or immunity effects applied to them.

General

  • Janus is a unique case of very difficult to master, both for the player using Janus but also for his team to follow up with. While we have accepted this will cause his win rate to be lower than most gods, he is looking especially low. Ideally those who have practiced sufficiently will still find a use for him. Since our last nerf he has seen very little high level play or success. We are partially reverting the last nerf, giving him access to slightly better mid pressure and farming opportunities.

Unstable Vortex Unstable Vortex

  • Decreased Cooldown from 10s to 9s.

General

  • Portal
  • Fixed an issue where Janus could be perma-silenced if Xing Tian uses his Ultimate before entering Portal.
  • Fixed issues where this ability could be used to get out of bounds on the Joust map.

General

  • Raised volume fx for Basic Attack and ability #2 for Warp Tech skin.

General

  • Janus is a strong choice for competitive players. He provides unmatched team mobility and has a low cooldown clearing ability that can secure camps without contest. Unstable Vortex is getting a cooldown increase and a small damage decrease on its double hit to make his secure less guaranteed. Additionally, we are decreasing the persist duration on Threshold, lowering how long Janus can zone off an area and limiting the amount of teammates that can take advantage of the speed boost.

Unstable Vortex Unstable Vortex

  • Increased Cooldown from 8s to 10s.
  • Decreased Bonus damage from 20% to 15%.

Threshold Threshold

  • Decreased Duration of the deployable from 3/4/5/6/7s to 3/3.5/4/4.5/5s.

General

  • This is an artistic fix only that has no effect on the timing or hitting of the ability. The portal on the ground should now more clearly signal when they have become active and players can fall into them.

Portal Portal

  • Changed the FX for the portal deploy to better match its actual deploy speed.

General

  • Janus is seeing some changes this patch that are focused on improving his overall performance while reducing some of his most frustrating moments. For the last few years he has always struggled at all levels of play and has gone in and out of SPL viability. His unreliability from Unstable Vortex and the one-shot potential of a cross map snipe is a large reason for this disparity. Unstable Vortex is seeing a damage increase on a single hit, with a reduction to the bonus damage for hitting both orbs. Players will still be rewarded for hitting with both but he should see more reliable success when this situation isn't confirmed. Through Space and Time is also getting a damage buff, but will now scale less as it travels across the map. Players will be more rewarded for using this in more aimed and close scenarios, while being less rewarded for using this to travel across the map and incidentally one-shotting an opponent.

Unstable Vortex Unstable Vortex

  • Increased Base Damage from 90/150/210/270/330 to 100/165/230/295/360.
  • Increased Magic power Scaling from 70% to 80%.
  • Decreased double hit bonus from 30% to 20%.
  • Old Damage Total: 117/195/273/351/429 (+91%).
  • New Damage Total: 120/198/276/354/432 (+96%).

Through Space and Time Through Space and Time

  • Increase Base damage and Scaling from 200/300/400/500/600 (+50% of your magical power) to 300/400/500/600/700 (+75% of your magical power).
  • Decreased Scaling Damage per distance traveled to cap out at 100% additional Magical Power Scaling at 800 Units, down from 200% at 800 Units.

General

  • Janus has remained largely unchanged for the last few years. He has been a popular pick to many players, but at all levels of non-competitive play he has struggled statistically, only becoming a strong pick (Strong, not constantly a first pick or first ban god) at the absolute highest level of play. We have long since been OK with this, understanding he is a challenging god with a high skill ceiling.
  • Recently his strength at the highest level through item and meta shifts has become a bit too strong compared to his previous standing, so we are changing Through Space and Time to match our previous statement about the cooldown of Global Mobility ultimates.
  • We expect this to bring him even lower at all other levels of play, and we will be looking at ways to bridge the large gap between these levels of play while keeping his high skill cap that people have come to love.

Through Space and Time Through Space and Time

  • Increased Cooldown from 90s -> 110s.

Passages Passages

  • Reduced Magical Scaling bonus from 25% to 15%.

Portal Portal

  • Fixed players T-posing when having gone through portals multiple times.

General

  • Janus has been a mobile powerhouse with his ability to use low cooldown portals to his advantage. We love this playstyle but felt there could be room for more counterplay options. By removing his ability to portal himself and other players who are Stunned, Crippled, or Rooted, this should allow gods with these skills more opportunity to deal damage. Threshold is also seeing an adjustment, mainly around the potent slow it provided late game.
  • Janus and his allies can no longer enter portals while Stunned, Crippled, or Rooted.

Threshold Threshold

  • Reduced Phase Slow from 20/25/30/35/40% -> 25% at all ranks.

Unstable Vortex Unstable Vortex

  • Improved highlighting accuracy

Through Space and Time Through Space and Time

  • Fixed Janus ultimate not placing portals if used close to a wall.

Threshold Threshold

  • Fixed debuff tooltip showing incorrect icon.

General

  • Fixed issue with Furious animation.

Through Space and Time Through Space and Time

  • Can now place portals on Phoenix pedestals.

General

  • Fixed Diamond skin showing partially invisible to other players.

Portal Portal

  • Fixed exploit getting gods on top of collisions.

Portal Portal

  • Corrected an issue where players falling through enemy portals could still use Aegis.

Threshold Threshold

  • There is now a visual FX on Janus and Allies when they are affected by Threshold's speed buff.

General

  • Base health increased from 380 to 400.

Portal Portal

  • Cooldown reduced from 15s to 12s.

Portal Portal

  • CC Immune targets will no longer take damage from this ability after avoiding the banish.

Unstable Vortex Unstable Vortex

  • Damage for hitting the second vortex reduced from +50% to +30%.
  • Magical Damage Scaling reduced from 80% to 70%.
  • Adjusted aiming on this ability to improve player accuracy.
  • Re-adjusted again the targeting of this ability, based on PTS feedback, so that the change is less drastic than what is currently in PTS.

Portal Portal

  • Fixed an issue where players who were knockup immune, and Loki while stealthed, would not be banished by falling into the portal.
  • Note: This means most gods who are dashing will also fall into the portal, and is a substantial buff to this ability.
  • Fixed an issue where players could use jump to avoid being banished and falling into the portal.

Unstable Vortex Unstable Vortex

  • Reduced slightly the maximum distance the projectiles will pull away from each other during travel.

Threshold Threshold

  • Fixed a tooltip error.

Through Space and Time Through Space and Time

  • Janus can now move and aim while channeling this ability.
  • Janus is now CC Immune while channeling this ability.
  • This ability now deals damage to everything but Titans.
  • This is a temporary fix as we explore improving Titan leashing logic in later patches.
  • This ability will no longer deal damage to players in fountains.

General

  • Janus is now correctly flagged as Roman.

Passages Passages

  • Should now correctly do half damage on second hit from Unstable Vortex.
  • Fixed issue with meter flipping multiple times going through multiple portals, without ability use.

Portal Portal

  • Fixed incorrect mana cost on ability description.
  • Fixed an issue where players would die in Jungle Practice falling through Portal.

Threshold Threshold

  • Additional scaling damage from Phase changed from 20,40,60,80,100% to 20,30,40,50,60% of his magical power.
  • Corrected several issues in the tooltip.

Through Space and Time Through Space and Time

  • Increased casting time from 1s to 1.5s.
  • Increased recovery time from 0.1s to 0.3s.
  • This ability now only damages gods.
  • Tooltip title corrected to no longer go through Tim. Tim is now OK.