Any time Janus transitions through a portal or over a threshold he becomes aged and wizened, gaining +25% magical power scaling on his next ability cast.
Portal
Janus creates a portal in the world. If placed on a wall, the portal will create a passage through to the other side of the wall that Janus or any Ally may use. The portal may be entered from either side, but closes after 1 use. If placed on the ground, enemies and Janus will fall into the portal, being teleported into the air above it. Enemies take 80/130/180/230/280 +60% magical power as damage upon landing, and are considered banished for 1.5s during the fall. Cooldown 15s. Cost 70.
Unstable Vortex
Janus creates two unstable portals, far too small to fit into, and flings them forward dealing 90/150/210/270/330 +80% magical power as damage to enemies in their path. Enemies hit by both portals take 50% damage on the second hit. Cooldown 8s. Cost 70/75/80/85/90.
Threshold
Passive: Janus increases the movement speed of himself and allies 10/15/20/25/30% for 5s when they go through a portal or over a Threshold (max 2 stacks). Active: Janus opens a multi-dimensional rift that lasts for 3/4/5/6/7s. Enemies who pass over the rift are slowed 20/25/30/35/40% and marked with Phase for 3s. Targets in Phase take 20,30,40,50,60% additional magical scaling damage when hit by Janus' next damaging ability. Cooldown 15s. Cost 60/65/70/75/80.
Through Space and Time
Janus blasts a slow moving ball of multi-dimensional energy across the battlefield, burning a portal into every surface it encounters within range 500. These portals last 10s, may be used by allies, and do not vanish after the first use. Enemy gods hit by the energy take 200/300/400/500/600 +50% magical power as damage, increasing in magical scaling the further the ball travels. Cooldown 90s. Cost 100.
Fixed an issue where players could land in unintended places when falling out of Janus portals if they had certain knockbacks or immunity effects applied to them.
Janus is a unique case of very difficult to master, both for the player using Janus but also for his team to follow up with. While we have accepted this will cause his win rate to be lower than most gods, he is looking especially low. Ideally those who have practiced sufficiently will still find a use for him. Since our last nerf he has seen very little high level play or success. We are partially reverting the last nerf, giving him access to slightly better mid pressure and farming opportunities.
Janus is a strong choice for competitive players. He provides unmatched team mobility and has a low cooldown clearing ability that can secure camps without contest. Unstable Vortex is getting a cooldown increase and a small damage decrease on its double hit to make his secure less guaranteed. Additionally, we are decreasing the persist duration on Threshold, lowering how long Janus can zone off an area and limiting the amount of teammates that can take advantage of the speed boost.
Unstable Vortex
Increased Cooldown from 8s to 10s.
Decreased Bonus damage from 20% to 15%.
Threshold
Decreased Duration of the deployable from 3/4/5/6/7s to 3/3.5/4/4.5/5s.
This is an artistic fix only that has no effect on the timing or hitting of the ability. The portal on the ground should now more clearly signal when they have become active and players can fall into them.
Portal
Changed the FX for the portal deploy to better match its actual deploy speed.
Janus is seeing some changes this patch that are focused on improving his overall performance while reducing some of his most frustrating moments. For the last few years he has always struggled at all levels of play and has gone in and out of SPL viability. His unreliability from Unstable Vortex and the one-shot potential of a cross map snipe is a large reason for this disparity. Unstable Vortex is seeing a damage increase on a single hit, with a reduction to the bonus damage for hitting both orbs. Players will still be rewarded for hitting with both but he should see more reliable success when this situation isn't confirmed. Through Space and Time is also getting a damage buff, but will now scale less as it travels across the map. Players will be more rewarded for using this in more aimed and close scenarios, while being less rewarded for using this to travel across the map and incidentally one-shotting an opponent.
Unstable Vortex
Increased Base Damage from 90/150/210/270/330 to 100/165/230/295/360.
Increased Magic power Scaling from 70% to 80%.
Decreased double hit bonus from 30% to 20%.
Old Damage Total: 117/195/273/351/429 (+91%).
New Damage Total: 120/198/276/354/432 (+96%).
Through Space and Time
Increase Base damage and Scaling from 200/300/400/500/600 (+50% of your magical power) to 300/400/500/600/700 (+75% of your magical power).
Decreased Scaling Damage per distance traveled to cap out at 100% additional Magical Power Scaling at 800 Units, down from 200% at 800 Units.
Janus has remained largely unchanged for the last few years. He has been a popular pick to many players, but at all levels of non-competitive play he has struggled statistically, only becoming a strong pick (Strong, not constantly a first pick or first ban god) at the absolute highest level of play. We have long since been OK with this, understanding he is a challenging god with a high skill ceiling.
Recently his strength at the highest level through item and meta shifts has become a bit too strong compared to his previous standing, so we are changing Through Space and Time to match our previous statement about the cooldown of Global Mobility ultimates.
We expect this to bring him even lower at all other levels of play, and we will be looking at ways to bridge the large gap between these levels of play while keeping his high skill cap that people have come to love.
Janus has been a mobile powerhouse with his ability to use low cooldown portals to his advantage. We love this playstyle but felt there could be room for more counterplay options. By removing his ability to portal himself and other players who are Stunned, Crippled, or Rooted, this should allow gods with these skills more opportunity to deal damage. Threshold is also seeing an adjustment, mainly around the potent slow it provided late game.
Janus and his allies can no longer enter portals while Stunned, Crippled, or Rooted.
Threshold
Reduced Phase Slow from 20/25/30/35/40% -> 25% at all ranks.
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