Released May 31, 2012
  • Passive - Dark stance

  • Hel's abilities cause damage and she gains 20/30/40/50/60 magical power
  • Passive - Light stance

  • Hel's abilities heal and support her allies, and she gains 25/30/35/40/45 mana regeneration
  • Decay (Restoration)

  • Decay (Dark Stance) - Hel fires a projectile that explodes on contact, doing 80/140/200/260/320 (+80% of your magical power) magical damage to all enemies in a 15ft radius. Restoration (Light Stance) Hel fires a projectile that does 80/140/200/260/320 (+60% of your magical power) magical damage to a single target and heals hel for 50% of the damage done. Cost 60/65/70/75/80 Mana. Cooldown - 6s
  • Hinder (Cleanse)

  • Hinder (Dark Stance) - Hel debuffs all enemies at her ground target, reducing their magical protection by 10/15/20/25/30 and slowing them by 10/15/20/25/30% for 3s. Cleanse (Light Stance) - Hel buffs all allies at her ground target, removing all Crowd Control Abilities instantly and protecting them from future ones for 1/1.5/2/2.5/3s. Cost - 60/65/70/75/80 Mana. Cooldown - 14/13/12/11/10s.
  • Repulse (Inspire)

  • Repulse (Dark Stance) - A burst of dark matter erupts from Hel's disk, knocking all enemies back in the area surrounding her, dealing 40/75/110/145/180 (+50% of your magical power) magical damage and slowing enemies by 15/20/25/30/35% for 2s. Inspire (white stance) - A burst of white matter soothes all nearby allies pain, healing them for 70/110/150/190/230 (+50% of your magical power) and increasing their movement speed by 15/20/25/30/35% for 6s. Cost 60/65/70/75/80 mana. Cooldown - 15s.
  • Rework - 9 September 2013
  • PASSIVE - Stance Attunement

  • When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to +20% damage in the Dark Stance and +20% healing in the Light Stance.
  • Decay

  • Cast time before the projectile spawns was increased from 0.25s to 0.3s Damage reduced from 80/140/200/260/320 to 70/120/170/220/270 Magical power scaling reduced from 60% to 50%
  • Restoration

  • Damage reduced from 80/140/200/260/320 to 70/120/170/220/270 Magical power scaling reduced from 60% to 50% Healing changed from 50% of damage done to 50/95/140/185/230
  • Repulse

  • Cast time before the damage occurs increased from 0.4s to 0.55s Damage reduced from 100/160/220/280/340 to 80/130/180/230/280 Magical power scaling reduced from 80% to 70% The mana cost changed from 70/75/80/85/90 to 60/65/70/75/80
  • Inspire

  • Healing reduced from 70/110/150/190/230 to 60/90/120/150/180 Magical power scaling reduced from 60% to 50% The speed bonus now scales with rank from 20% at all ranks to 10/12.5/15/17.5/20% The mana cost changed from 70/75/80/85/90 to 60/65/70/75/80
  • Switch Stances

  • Half of the benefits gained from this ability are now shared to all allies within a 30 unit radius of her.

Stance Attunement Stance Attunement

  • Fixed passive where she suffers a -20% healing penalty in dark stance.

General

  • In our large healing pass last Update a few issues were created for Hel. These are largely bug fixes but they do have balance implications. Hel’s passive was not working as intended in more ways than one, and these will be fixed in this update.
  • Fixed an issue with the passive from her light stance not properly affecting healing.

Stance Attunement Stance Attunement

  • Fixed an issue where her passive was only increasing healing from abilities and FG buff – now should increase heals from all sources
  • Fixed an issue where her healing bonus wasn’t properly ramping up over time with her passive meter
  • Fixed an issue where an unintended temp icon was being displayed on her buff bar

General

  • As we have progressed through Season 7 we have seen Hel slowly rise to be a top meta Mid Laner. Hel's flexibility brings high damage output, along with high healing. Although she can be lacking in long range poke damage, her lane phase generally more than makes sup for it. To address this lane phase we are toning down her base damage slightly across her primary lane ability – Decay. To address her late game flexibility we are also decreasing her late game healing on Restoration. Two small nerfs to two specific aspects of her kit, perfect for a goddess with the duality of Hel.

Icons Hel A01 S2 Icons Hel A01 S2

  • Decreased damage from 70/120/170/220/270 to 60/110/160/210/260.
  • This counts for both light and dark damage.
  • Decreased light healing scaling from 30% to 25%.

General

  • Fixed Pop Punk Light stance using Dark stance emote.

General

  • Hel was particularly vulnerable in the early game and had some of the more demanding mana costs for a mage. While her squishy early game should be a point players can try to exploit, it was too punishing. We are increasing her base Health and lowering the cost on her main poking tool with the hopes of improving her overall experience at the start of the game.
  • Increase Base Health from 380 to 410.

Decay (Restoration) Decay (Restoration)

  • Decreased Mana Cost from 70/75/80/85/90 to 55/60/65/70/75.

General

  • Hel's Switch Stance is a powerful ability, providing a large amount of passive stats that she shares with her team.
  • Especially at level 5, we want to ensure placing a point into this ability is a powerful option, on par with furthering one of her core abilities.
  • Additionally this will help Hel in both her offensive and support oriented playstyles, without adding additional burst damage or healing that may be frustrating.

Switch Stances Switch Stances

  • Increased Dark Stance Power self buff from 20/30/40/50/60 to 30/40/50/60/70.
  • Increased Dark Stance Power aura from 10/15/20/25/30 to 15/20/25/30/35.
  • Increased Light Stance Protection self buff from 5/10/15/20/25 to 13/16/19/22/25.
  • Increased Light Stance Protection aura from 2.5/5/7.5/10/12.5 to 6.5/8/9.5/11/12.5.
  • Updated tooltips to correctly state what aura buffs are being applied.

General

  • Switch Stances
  • Reduced the percentage chance of Hel saying a Voice Line while stance changing from 100% to 60%.

General

  • Fixed issues where certain Hel skins would not play certain audio emotes on certain skins.

General

  • Hel is receiving her updated passive meter this patch, allowing Hel players to see their cooldowns of their opposite stance. No more switching to heal only to find it is still on cooldown! Additionally, her Light Stance Basic Attack & 1 will now fire directly from her center, rather than being slightly offset. They should feel more accurate with this patch.
  • All ability icon art has been updated.
  • Removed Light Basic Attack's projectile offset, this basic attack now fires directly down center and matches the targeter.

Stance Attunement Stance Attunement

  • Updated passive meter to show cooldowns of her opposite stance.

Decay (Restoration) Decay (Restoration)

  • Removed this projectile offset, this ability now fires directly down center and matches the targeter.

General

  • Increased Movement Speed from 350 to 355.

General

  • Ever since her rework in 4.1 Hel has been a high performing goddess at all levels of play. In recent patches players have been discovering this strength and utilizing her effectively, pushing her into first pick/first ban in many situations. We are making targeted adjustments to some of her utility but want to keep what has made her successful (such as her safer wave clear). Decay will now better fit the visual explosion FX (and limit Hel's ability to splash damage into an enemy team) while Inspire will give a reduced amount of Movement Speed to allies.

Decay Decay

  • Decreased explode radius from 15 to 12 units.
  • Updated targeting to better display this radius.

Inspire Inspire

  • Decreased movement speed for allies from 25% to 10%.
  • Hel still receives the full 25% movement speed.

General

  • Hel has had quite a history in Smite. At times she was unbeatable, and at other times she was hardly noticed. Balancing her has always been a challenge, mostly due to her massive AoE healing. The series of changes to her in 4.1 are aimed at a few things. Her AoE healing is being reduced, and more emphasis is being place on her skills shots. Additionally, her base stats and clear abilities have been adjusted to make her a bit safer in the laning phase, giving her much needed consistency.
  • Increased Base Health from 345 -> 380.

Decay (Restoration) Decay (Restoration)

  • (Dark Stance) This ability now passes through hit targets, dealing damage. And explodes at max range or upon hitting a wall.
  • (Light Stance) This ability now also hits friendly Gods, healing them on hit and then healing Hel if the hit was successful.
  • Light Ally Heal: 60/90/120/150/180 +30%.
  • Light Self Heal: 60/90/120/150/180 +30%.

Hinder (Cleanse) Hinder (Cleanse)

  • (Light Stance) CC Immunity increased from 1.25s -> 1.5s.
  • Increased Cooldown from 14/13/12/11/10s -> 16/15/14/13/12s.
  • Reduced Mana Cost from 70/75/80/85/90 -> 60/65/70/75/80.

Inspire Inspire

  • This ability now heals smaller amounts every 1s for the 6s duration.
  • Light Heal: 10/15/20/25/30 + 5% scaling each 1s for 6s for her allies. Hel instantly self heals for the full amount (60/90/120/150/180 + 30% of your Magical Power).

Switch Stances Switch Stances

  • MP5 now applies to both stances.
  • Light Stance now provides additional Magical and Physical Protections of 5/10/15/20/25.

General

  • Hel is seeing a variety of buffs to help her compete with other Mages. Her utility and healing are her primary strengths, so those are being augmented even further to make her an attractive pick over a standard burst Mage.

Stance Attunement Stance Attunement

  • Decreased time takes to fully charge a stance from 5 to 3 seconds.

Hinder Hinder

  • Increased Slow from 10/15/20/25/30% to 20/25/30/35/40%.

Inspire Inspire

  • Scaling increased from 30% to 40%.
  • Movement Speed buff increased from 15/17.5/20/22.5/25 to 25% at all ranks.

General

  • When looking at Hel, we wanted to focus on her utility instead of adjusting her raw damage or healing potential. Specifically, Cleanse was difficult to use properly at low ranks and left players guessing as to when their immunity would take effect. By making this a flat value Hel players will have more consistent tools to defend themselves as well as save allies earlier.

Hinder Hinder

  • Slow increased from 5/10/15/20/25% to 10/15/20/25/30% at all ranks.

Cleanse Cleanse

  • Light CC Immunity increased from .5/.7/.9/1.1/1.3s to 1.25s at all ranks.

General

  • Hel's become very popular in the current meta, and this popularity has highlighted the potency of Inspire. No longer a sleeper, Hel's getting an adjustment to the scaling of her Heal, and the Cooldown of her primary burst.

Repulse (Inspire) Repulse (Inspire)

  • Reduced Magical Scaling on Inspire (Heal) from 50% -> 30%.
  • Increased Cooldown on Repulse and Inspire from 10s -> 12s.

General

  • Fixed untextured assets at end of match lobby.

Repulse Repulse

  • Fixed a tooltip error.

General

  • New VGS lines have been reverted

Switch Stances Switch Stances

  • Recovery time reduced from 1s to 0.2s.
  • Changing stances will not reset Hel's basic attack progression.

Switch Stances Switch Stances

  • Corrected an issue in Dark Stance where the aura bonus to allies at rank 2 was giving 100% of the bonus rather than 50%.

Decay Decay

  • Recovery time reduced from 0.3 to 0.1.

Restoration Restoration

  • Recovery time reduced from 0.2 to 0.1.

Hinder / Cleanse Hinder / Cleanse

  • Recovery time reduced from 0.3 to 0.1.

Repulse Repulse

  • Recovery time reduced from 0.35 to 0.1.

Inspire Inspire

  • Recovery time reduced from 0.2 to 0.1.

Inspire Inspire

  • Increased move speed granted from 10/12.5/15/17.5/20% to 15/17.5/20/22.5/25%.

Hinder Hinder

  • This ability can now be placed inside of walls and other blocking geometry

Cleanse Cleanse

  • This ability can now be placed inside of walls and other blocking geometry.

Inspire Inspire

  • This ability now gives her and her allies 20% movement speed for 6s at all ranks.

Cleanse Cleanse

  • This ability now removes the effects of Fenrir's Bite on allies.

Hinder Hinder

  • Fixed issue with debuff icon showing twice.

Decay/Restoration Decay/Restoration

  • The base damage of these abilities have been increased from 60/125/190/255/320 to 80/140/200/260/320.
  • Cooldown has been decreased from 12s to 8s.

Hinder/Cleanse Hinder/Cleanse

  • The cooldowns for these abilities have been reduced from 16/15/14/13/12s to 14/13/12/11/10s.

Repulse/Inspire Repulse/Inspire

  • The cooldowns for these abilities have been reduced from 16/15/14/13/12s to 10s at all ranks.

General

  • When Hel uses an ability in one stance, the ability in the other stance incurs half of the cooldown cost.

Hinder Hinder

  • Debuff protections by 5/10/15/20/25.
  • Slow by 5/10/15/20/25% for 3s.

Switch Stances Switch Stances

  • The cooldown has been reduced from 4s to 2s.

Decay/Restoration Decay/Restoration

  • The magical power contribution of these abilities has been increased from 40% to 60%.

Repulse Repulse

  • The magical power contribution of this ability has been increased from 60% to 80%.

Inspire Inspire

  • The magical power contribution of these abilities has been increased from 50% to 60%.

Switch Stance Switch Stance

  • Increased the cooldown from 2s to 4s.

Cleanse Cleanse

  • Decrease the crowd control immunity from 1/1.5/2/2.5/3s to .5/.7/.9/1.1/1.3s.

Decay/Restoration Decay/Restoration

  • Cooldown has been increased from 10s to 12s.

Hinder/Cleanse Hinder/Cleanse

  • Cooldowns have been increased from 14/13/12/11/10s to 16/15/14/13/12s.

Decay/Restoration, Decay/Restoration,

  • Mana costs for these abilities have increased from 60/65/70/75/80 to 70/75/80/85/90.

Hinder/Cleanse Hinder/Cleanse

  • Mana costs for these abilities have increased from 60/65/70/75/80 to 70/75/80/85/90

Repulse/Inspire Repulse/Inspire

  • Mana costs for these abilities have increased from 60/65/70/75/80 to 70/75/80/85/90.

Inspire Inspire

  • Focus conversion has been changed to magical power conversion.

Repulse (Inspire) Repulse (Inspire)

  • Updated the description to properly say +2.5 per Focus for the healing contribution.

Decay/Restoration Decay/Restoration

  • Cooldown has been increased from 8s to 10s.
  • Magical power scaling has been reduced from 60% to 40%.

Switch Stance Switch Stance

  • There is now a 2s cooldown on switching stances.

General

  • Switch Stance is now available at level 1.

Decay Decay

  • Decay (Dark Stance)
  • Base damage has been reduced from 80/140/200/260/320 to 60/125/190/255/320.
  • Restoration (Light Stance)
  • Base damage has been reduced from 80/140/200/260/320 to 60/125/190/255/320.

Inspire Inspire

  • Inspire (Light Stance)
  • Focus conversion has been reduced from 3.6 per Focus to 2.5 per Focus.

Cleanse Cleanse

  • This now properly protects from knockback as intended.

Inspire Inspire

  • Movement speed buff has been removed.

General

  • Hel’s disk should no longer be visible after she has died.

General

  • Switching stances no longer procs Polynomicon and Circlet of Focus.

General

  • Hel’s auto attack now properly activates on-hit items, like Polynomicon.

Switch Stance - Light stance Switch Stance - Light stance

  • Mana regen reduced from 25/30/35/40/45 MP5 to 15/20/25/30/35 MP5.
  • Issue fixed where the MP5 buff was not working correctly on the initial switch from Dark to Light stance.

Inspire Inspire

  • Magical power contribution reduced from 80% to 60%.
  • Movement speed buff has been changed from 15/20/25/30/35% for 6s to 20% for 6s at all ranks.

Decay Decay

  • Cooldown increased from 6s to 8s.
  • Magical power contribution reduced from 80% to 60%.

Hinder Hinder

  • Magical protection debuff reduced from 10/15/20/25/30 to 5/10/15/20/25.
  • Movement speed debuff reduced from 10/15/20/25/30% to 5/10/15/20/25%.

Repulse Repulse

  • Magical power contribution reduced from 100% to 60%.

General

  • Hel has had significant changes to make her more viable in both stances and less reliant on filling a true “support” role.

Decay Decay

  • This new ability fires a projectile that detonates on hit, doing damage to all nearby enemies.

Hinder Hinder

  • This new ability is a ground target aoe that slows enemies while also reducing their magical protection.

Restoration Restoration

  • This new ability fires a projectile that does damage to a single enemy and heals Hel for 50% of the damage done.

Cleanse Cleanse

  • This new ability is a ground target that removes all crowd control on allies instantly and protects them from future ones for a limited time.

Repulse Repulse

  • This ability has had its damage increased significantly but no longer slows or knocks enemies back.