Hel's abilities cause damage and she gains 20/30/40/50/60 magical power
Passive - Light stance
Hel's abilities heal and support her allies, and she gains 25/30/35/40/45 mana regeneration
Decay (Restoration)
Decay (Dark Stance) - Hel fires a projectile that explodes on contact, doing 80/140/200/260/320 (+80% of your magical power) magical damage to all enemies in a 15ft radius. Restoration (Light Stance) Hel fires a projectile that does 80/140/200/260/320 (+60% of your magical power) magical damage to a single target and heals hel for 50% of the damage done. Cost 60/65/70/75/80 Mana. Cooldown - 6s
Hinder (Cleanse)
Hinder (Dark Stance) - Hel debuffs all enemies at her ground target, reducing their magical protection by 10/15/20/25/30 and slowing them by 10/15/20/25/30% for 3s. Cleanse (Light Stance) - Hel buffs all allies at her ground target, removing all Crowd Control Abilities instantly and protecting them from future ones for 1/1.5/2/2.5/3s. Cost - 60/65/70/75/80 Mana. Cooldown - 14/13/12/11/10s.
Repulse (Inspire)
Repulse (Dark Stance) - A burst of dark matter erupts from Hel's disk, knocking all enemies back in the area surrounding her, dealing 40/75/110/145/180 (+50% of your magical power) magical damage and slowing enemies by 15/20/25/30/35% for 2s. Inspire (white stance) - A burst of white matter soothes all nearby allies pain, healing them for 70/110/150/190/230 (+50% of your magical power) and increasing their movement speed by 15/20/25/30/35% for 6s. Cost 60/65/70/75/80 mana. Cooldown - 15s.
Rework - 9 September 2013
PASSIVE - Stance Attunement
When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to +20% damage in the Dark Stance and +20% healing in the Light Stance.
Decay
Cast time before the projectile spawns was increased from 0.25s to 0.3s
Damage reduced from 80/140/200/260/320 to 70/120/170/220/270
Magical power scaling reduced from 60% to 50%
Restoration
Damage reduced from 80/140/200/260/320 to 70/120/170/220/270
Magical power scaling reduced from 60% to 50%
Healing changed from 50% of damage done to 50/95/140/185/230
Repulse
Cast time before the damage occurs increased from 0.4s to 0.55s
Damage reduced from 100/160/220/280/340 to 80/130/180/230/280
Magical power scaling reduced from 80% to 70%
The mana cost changed from 70/75/80/85/90 to 60/65/70/75/80
Inspire
Healing reduced from 70/110/150/190/230 to 60/90/120/150/180
Magical power scaling reduced from 60% to 50%
The speed bonus now scales with rank from 20% at all ranks to 10/12.5/15/17.5/20%
The mana cost changed from 70/75/80/85/90 to 60/65/70/75/80
Switch Stances
Half of the benefits gained from this ability are now shared to all allies within a 30 unit radius of her.
In our large healing pass last Update a few issues were created for Hel. These are largely bug fixes but they do have balance implications. Hel’s passive was not working as intended in more ways than one, and these will be fixed in this update.
Fixed an issue with the passive from her light stance not properly affecting healing.
Stance Attunement
Fixed an issue where her passive was only increasing healing from abilities and FG buff – now should increase heals from all sources
Fixed an issue where her healing bonus wasn’t properly ramping up over time with her passive meter
Fixed an issue where an unintended temp icon was being displayed on her buff bar
As we have progressed through Season 7 we have seen Hel slowly rise to be a top meta Mid Laner. Hel's flexibility brings high damage output, along with high healing. Although she can be lacking in long range poke damage, her lane phase generally more than makes sup for it. To address this lane phase we are toning down her base damage slightly across her primary lane ability – Decay. To address her late game flexibility we are also decreasing her late game healing on Restoration. Two small nerfs to two specific aspects of her kit, perfect for a goddess with the duality of Hel.
Icons Hel A01 S2
Decreased damage from 70/120/170/220/270 to 60/110/160/210/260.
Hel was particularly vulnerable in the early game and had some of the more demanding mana costs for a mage. While her squishy early game should be a point players can try to exploit, it was too punishing. We are increasing her base Health and lowering the cost on her main poking tool with the hopes of improving her overall experience at the start of the game.
Increase Base Health from 380 to 410.
Decay (Restoration)
Decreased Mana Cost from 70/75/80/85/90 to 55/60/65/70/75.
Hel's Switch Stance is a powerful ability, providing a large amount of passive stats that she shares with her team.
Especially at level 5, we want to ensure placing a point into this ability is a powerful option, on par with furthering one of her core abilities.
Additionally this will help Hel in both her offensive and support oriented playstyles, without adding additional burst damage or healing that may be frustrating.
Switch Stances
Increased Dark Stance Power self buff from 20/30/40/50/60 to 30/40/50/60/70.
Increased Dark Stance Power aura from 10/15/20/25/30 to 15/20/25/30/35.
Increased Light Stance Protection self buff from 5/10/15/20/25 to 13/16/19/22/25.
Increased Light Stance Protection aura from 2.5/5/7.5/10/12.5 to 6.5/8/9.5/11/12.5.
Updated tooltips to correctly state what aura buffs are being applied.
Hel is receiving her updated passive meter this patch, allowing Hel players to see their cooldowns of their opposite stance. No more switching to heal only to find it is still on cooldown! Additionally, her Light Stance Basic Attack & 1 will now fire directly from her center, rather than being slightly offset. They should feel more accurate with this patch.
All ability icon art has been updated.
Removed Light Basic Attack's projectile offset, this basic attack now fires directly down center and matches the targeter.
Stance Attunement
Updated passive meter to show cooldowns of her opposite stance.
Decay (Restoration)
Removed this projectile offset, this ability now fires directly down center and matches the targeter.
Ever since her rework in 4.1 Hel has been a high performing goddess at all levels of play. In recent patches players have been discovering this strength and utilizing her effectively, pushing her into first pick/first ban in many situations. We are making targeted adjustments to some of her utility but want to keep what has made her successful (such as her safer wave clear). Decay will now better fit the visual explosion FX (and limit Hel's ability to splash damage into an enemy team) while Inspire will give a reduced amount of Movement Speed to allies.
Decay
Decreased explode radius from 15 to 12 units.
Updated targeting to better display this radius.
Inspire
Decreased movement speed for allies from 25% to 10%.
Hel has had quite a history in Smite. At times she was unbeatable, and at other times she was hardly noticed. Balancing her has always been a challenge, mostly due to her massive AoE healing. The series of changes to her in 4.1 are aimed at a few things. Her AoE healing is being reduced, and more emphasis is being place on her skills shots. Additionally, her base stats and clear abilities have been adjusted to make her a bit safer in the laning phase, giving her much needed consistency.
Increased Base Health from 345 -> 380.
Decay (Restoration)
(Dark Stance) This ability now passes through hit targets, dealing damage. And explodes at max range or upon hitting a wall.
(Light Stance) This ability now also hits friendly Gods, healing them on hit and then healing Hel if the hit was successful.
Light Ally Heal: 60/90/120/150/180 +30%.
Light Self Heal: 60/90/120/150/180 +30%.
Hinder (Cleanse)
(Light Stance) CC Immunity increased from 1.25s -> 1.5s.
Increased Cooldown from 14/13/12/11/10s -> 16/15/14/13/12s.
Reduced Mana Cost from 70/75/80/85/90 -> 60/65/70/75/80.
Inspire
This ability now heals smaller amounts every 1s for the 6s duration.
Light Heal: 10/15/20/25/30 + 5% scaling each 1s for 6s for her allies. Hel instantly self heals for the full amount (60/90/120/150/180 + 30% of your Magical Power).
Switch Stances
MP5 now applies to both stances.
Light Stance now provides additional Magical and Physical Protections of 5/10/15/20/25.
Hel is seeing a variety of buffs to help her compete with other Mages. Her utility and healing are her primary strengths, so those are being augmented even further to make her an attractive pick over a standard burst Mage.
Stance Attunement
Decreased time takes to fully charge a stance from 5 to 3 seconds.
Hinder
Increased Slow from 10/15/20/25/30% to 20/25/30/35/40%.
Inspire
Scaling increased from 30% to 40%.
Movement Speed buff increased from 15/17.5/20/22.5/25 to 25% at all ranks.
When looking at Hel, we wanted to focus on her utility instead of adjusting her raw damage or healing potential. Specifically, Cleanse was difficult to use properly at low ranks and left players guessing as to when their immunity would take effect. By making this a flat value Hel players will have more consistent tools to defend themselves as well as save allies earlier.
Hinder
Slow increased from 5/10/15/20/25% to 10/15/20/25/30% at all ranks.
Cleanse
Light CC Immunity increased from .5/.7/.9/1.1/1.3s to 1.25s at all ranks.
Hel's become very popular in the current meta, and this popularity has highlighted the potency of Inspire. No longer a sleeper, Hel's getting an adjustment to the scaling of her Heal, and the Cooldown of her primary burst.
Repulse (Inspire)
Reduced Magical Scaling on Inspire (Heal) from 50% -> 30%.
Increased Cooldown on Repulse and Inspire from 10s -> 12s.
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