Hachiman grows stronger as he lands his blows. Hitting enemies with Basic Attacks energizes Hachiman, granting him a stack of MP5. Stacks up to 5 times, stacks last 8s.
MP5: 2 + .3 per level
Max Stacks: 5
When Hachiman toggles on this ability, instead of Basic Attacking he fires a series of arrows that do additional damage that falls off at long range. Each hit may trigger item effects for basic attacks, and can critical hit.
Damage Within 55: 10/15/20/20/25
Damage Beyond 55: 0/5/10/10/15
Hachiman calls down sacred banners from heaven, damaging all enemies in range, granting himself Attack Speed, and leaving a banner which buffs his and allied Attack Speed while within range.
Damage: 85/140/195/250/305 (+45% of your physical power)
Attack Speed: 5/7.5/10/12.5/15%
Hachiman dashes forward, damaging and passing through enemies. Upon reaching his destination, Hachiman swings his blade in a full circle, hitting all enemies in range. If hit by both attacks, enemy Gods are stunned.
Damage per Hit: 40/70/100/130/160 (+40% of your physical power)
Stun Duration: 1s
Hachiman leaps on his horse and charges forward. While mounted, he is immune to Crowd Control and can aim separately from the direction of his horse. He may fire to launch an arrow at every Enemy God within a cone.
Damage: 225/285/335/390/445 (+95% of your physical power)
Slow Duration: 1.5s
Calling all snipers: Eagle Eye buff incoming. This is a unique ability which allows Hachiman to hit enemy gods with basic attacks from an unmatched range. The god used to see a lot of pro play and we wanted to be careful with his launch, so this ability was intentionally underpowered for a while. We are bringing it up to feel more impactful, hopefully keeping Hachiman in the hunter meta.
Increased Bonus Damage for Under 55 Range 10/15/15/20/25 and Over 55 Range 0/5/5/10/15 have both been increased to 10/15/20/25/30 damage. This ability now deals the same amount of damage at all ranges.
Hachiman brings a lot to the table as a hunter, and this has allowed him to thrive at the competitive level. We are bringing down the overall pressure that Heavenly Banner brings to the lane, while toning down the slow from Mounted Archery. These adjustments intend to bring his power more in line with other top hunters, and ensure he isn't stifling hunter pick diversity.
Decreased Damage from 85/140/195/250/305 to 75/130/185/240/295.
Decreased Slow from 25/30/35/40/45% to 20/25/30/35/40%.