Released Sep 13, 2017
  • Passive - Master of Arms

  • Hachiman grows stronger as he lands his blows. Hitting enemies with Basic Attacks energizes Hachiman, granting him a stack of MP5. Stacks up to 5 times, stacks last 8s. MP5: 2 + .3 per level Max Stacks: 5 Duration: 8s
  • Eagle Eye

  • When Hachiman toggles on this ability, instead of Basic Attacking he fires a series of arrows that do additional damage that falls off at long range. Each hit may trigger item effects for basic attacks, and can critical hit. Damage Within 55: 10/15/20/20/25 Damage Beyond 55: 0/5/10/10/15 Ammo: 3/3/3/4/4 Cost: 50/60/70/80/90 Cooldown: 14s
  • Heavenly Banner

  • Hachiman calls down sacred banners from heaven, damaging all enemies in range, granting himself Attack Speed, and leaving a banner which buffs his and allied Attack Speed while within range. Damage: 85/140/195/250/305 (+45% of your physical power) Attack Speed: 5/7.5/10/12.5/15% Cost: 60/65/70/75/80 Cooldown: 13s
  • Iaijutsu

  • Hachiman dashes forward, damaging and passing through enemies. Upon reaching his destination, Hachiman swings his blade in a full circle, hitting all enemies in range. If hit by both attacks, enemy Gods are stunned. Damage per Hit: 40/70/100/130/160 (+40% of your physical power) Stun Duration: 1s Cost: 70/75/80/85/90 Cooldown: 18/18/17/17/16s
  • Mounted Archery

  • Hachiman leaps on his horse and charges forward. While mounted, he is immune to Crowd Control and can aim separately from the direction of his horse. He may fire to launch an arrow at every Enemy God within a cone. Damage: 225/285/335/390/445 (+95% of your physical power) Slow: 25/30/35/40/45% Slow Duration: 1.5s Cost: 80/90/100/110/120 Cooldown: 90s

General

  • Fixed an issue where the circle component of Hachiman’s dash would still deal damage and stun enemies even if he was interrupted by CC before this attack occurred. It will now be canceled properly

General

  • Calling all snipers: Eagle Eye buff incoming. This is a unique ability which allows Hachiman to hit enemy gods with basic attacks from an unmatched range. The god used to see a lot of pro play and we wanted to be careful with his launch, so this ability was intentionally underpowered for a while. We are bringing it up to feel more impactful, hopefully keeping Hachiman in the hunter meta.

Eagle Eye Eagle Eye

  • Increased Bonus Damage for Under 55 Range 10/15/15/20/25 and Over 55 Range 0/5/5/10/15 have both been increased to 10/15/20/25/30 damage. This ability now deals the same amount of damage at all ranges.

General

  • In Season 5 we nerfed Hachiman's early lane pressure and slow from Mounted Archery. Since then he has fallen out over favor over time and sits low compared to other hunters.
  • We are reverting the nerf to Heavenly Banner, giving him extra lane clear and boxing power during early skirmishes.

Heavenly Banner Heavenly Banner

  • Increased damage from 75/130/185/240/295 to 85/140/195/250/305.

General

  • Fixed an issue where his death animation would not play correctly if he died while on his horse.

General

  • Hachiman brings a lot to the table as a hunter, and this has allowed him to thrive at the competitive level. We are bringing down the overall pressure that Heavenly Banner brings to the lane, while toning down the slow from Mounted Archery. These adjustments intend to bring his power more in line with other top hunters, and ensure he isn't stifling hunter pick diversity.

Heavenly Banner Heavenly Banner

  • Decreased Damage from 85/140/195/250/305 to 75/130/185/240/295.

Mounted Archery Mounted Archery

  • Decreased Slow from 25/30/35/40/45% to 20/25/30/35/40%.

General

  • Increased Base Movement Speed from 360 to 365.

Eagle Eye Eagle Eye

  • Ammo increased from 3/3/3/4/4 to 3/3/4/4/4.
  • Damage reduced from 10/15/20/20/25 and 0/5/10/10/15 to 10/15/15/20/25 and 0/5/5/10/15.

Iaijutsu Iaijutsu

  • Cooldown reduced from 18/18/17/17/16s to 16s.

Mounted Archery Mounted Archery

  • Damage Adjusted from 225/285/335/390/445 to 225/280/335/390/445.
  • (Rank 2 now deals 280 damage, down from 285. This makes the per rank damage scaling a consistent 55 damage between all ranks.)

General

  • Fixed an issue where Shogun Hachiman did not have orbs to signify the remaining shots of Eagle Eye.
  • Adjusted Hachiman's Basic Attacks and Ultimate shot to better look like they are being fired from his bow.

Master of Arms Master of Arms

  • Corrected Hachiman's passive meter numbers, and fixed an issue where Hachiman's passive didn't give per-level bonus MP5.

Eagle Eye Eagle Eye

  • Fixed Hachiman's basic attacks using wrong FX after being stunned while toggling Eagle Eye.
  • Fixed UI - doesn't blink while toggled on.

Iaijutsu Iaijutsu

  • Fixed Iaijutsu highlighting enemies way outside the targeter from certain angles.

General

  • Released.