Any time an Enemy God within 40 of Cerberus is healed, that healing is reduced by 20% and Cerberus receives 40% of the heal.
Cerberus's snake tail spits venom that passes through and damages Enemies. If Cerberus's dog heads are Alert, they then also spit venom when the ability is fired. Each head is alerted upon hitting an Enemy with a Basic Attack, and all are alerted after Ghastly Breath. Each projectile that hits the same target deals 20% less damage, but hitting an Enemy with all 4 Stuns them.
Each of Cerberus's 3 heads releases a cone of noxious breath in front of them, damaging all enemies in range 7 times over 2.4s and reducing their Magical Protections up to three times. Enemies in the center of his breath are also Slowed up to three times. This attack immediately puts all three of Cerberus's heads on Alert for Paralyzing Spit.
Cerberus leaps a short distance forward, dealing damage on impact and severing the souls of Enemies. These souls will not block Cerberus's attacks, and killing the souls heals Cerberus.
Cerberus's haunting wail summons below him the souls of the damned, which then lift all Enemy Gods into the air while stretching the link between their bodies and souls, Damaging them. A short time later, Cerberus uses this link to pull the Enemies to him.
This good boy has been waiting for a buff for some time, falling towards the bottom of his fellow Guardians. Decreasing the cooldown on his control and engagement abilities will be a nice treat for Cerberus mains.
Cerberus is a good boy, but has struggled to be a good god. To help carve his niche into SMITE we are focusing on his bruiser support capabilities, rather than giving him additional raw burst or control. His passive is unique, converting enemy healing into his own live so we are further highlighting this passive with a buff. Additionally, Ghastly Breath released with a potent shred that we pulled back. He is now in a state where we can find a middle ground from his current and old numbers.
Spirit of Death
Increased healing from stolen heal from 40% to 50%.
Increased Protection Shred from 6/8/10/12/14 to 6/9/12/15/18 from stack.
Cerberus can be a powerhouse in most modes, but in Conquest he has struggled to be a successful frontline bruiser and guardian. We are increasing the reward Cerberus receives for aggressively devouring god's souls as well as making it easier to wolf em down. In addition, we are giving him access to his ultimate more often during the early stages of the game, while making it match the frequency of other AoE teamfight ultimates in the late game.
Decreased Health of Soul from 95/130/165/200/235 to 60/100/140/180/220.
Increased Heal per God from 30/50/70/90/110 to 40/65/90/115/140.
Decreased Cooldown from 115/110/105/100/95s to 100s.
Cerberus has had numerous adjustments to help him feel fluid while playing. Paralyzing Spit has had multiple targeter improvements to make it more accurate, with a few additional tweaks the make it more reliable. However, it will now respect diminishing returns like other stuns in SMITE. Soul Expulsion is getting increased range, allowing Cerberus to move through a fight effectively, and Stygian Torment is getting similar treatment to Ares; allowing anyone in the visual FX of the circle to be affected.
This ability now goes through walls.
This ability has had numerous adjustments to better reflect the targeter. Players should notice this ability feels more accurate to the FX and targeter.
The range has been increased from 45 to 50.
The radius of each projectile has been increased from 3 to 3.5.
The stun from this ability is now subject to diminishing returns.
Decreased stun duration from 1/1.3/1.6/1.9/2.2s to 1/1.2/1.4/1.6/1.8.
Reduced scaling from 25% to 20%.
Reduced Penetration from 8/11/14/17/20 (24 to 60) to 6/8/10/12/14. (18 to 42).
Increased range from 50 to 55.
Adjusted soul health from 33% to 95/130/165/200/235.
No longer requires Line of Sight to afflict enemies.
Cerberus has struggled since his release to really make an impact for his team. We are increasing his ability to deal damage, engage, and giving him the ability to attack his enemies that are caught in Stygian Torment immediately. Additionally, Stygian Torment will activate all of his heads, allowing him to combo more directly with Paralyzing Spit.
Increase Damage per Tick from 15/25/35/45/55 to 20/30/40/50/60.
Increases range from 40 to 50.
Decrease Post-Fire from 1.4 to 0.1.
Cerberus is now Crippled for 1.2s after firing this ability. He also is Knockback and Knockup Immune for 1.2s.