Each completed aura item that Ares owns grants him 40 additional magical power.
Chains extend from Ares' shield, doing 25/45/65/85/105 )+15% of your magical power) magical damage to all enemies in its patc. Hitting a god shackles them to Ares, dealing the same damage every second for 4s while slowing them and buffing Ares by 20%. While shackled, Ares can fire a chain for free within 2s, max of 3. Cost - 70/75/80/85/90 mana. Cooldown - 15s.
Ares strengthens the defenses of himself and all nearby allies, granting 15/20/25/30/35 physical and magical protection and reducing crowd control durations by 15/20/25/35% for 8 seconds. For each shackled enemy, the protection buffs are increased by 10. Cost - 60/65/70/75/80 mana. Cooldown - 13s.
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him for 15/20/25/30/35 (+7% of your magical power) plus 1/1/2/2/3% of the target's max health as magical damage every .5s for 4s. Ares is immune to knockback for the duration. Cost - 55/60/65/70/75 mana. Cooldown - 12s.
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking 200/275/350/425/500 (+40% of your magical power) magical damage and are stunned for 1s + .3s for each enemy god chained. Cost - 80/85/90/95/100 mana. Cooldown - 90s.
The master of Arena continues to struggle in Conquest. For this buff we looked specifically at Ares’ underwhelming ability, and what he seems to lack for success in Conquest. We are adding some HP sustain to Bolster Defenses to provide Ares with some much needed recovery as well as make Bolster Defenses a more attractive ability to put a point into.
Now provides 10/15/20/25/30 HP5 to himself and allies affected by the aura
Increased Hp5 from 10/15/20/25/30 to 25/30/35/40/45
Ares received a pretty intense buff a few months back but was quickly forgotten about in the Conquest meta. Ares is a uniquely aggressive guardian so he can struggle to play the support role. To give Ares a little more control in difficult team fights we are decreasing the self slow he applies to himself while ulting. This will allow him to better avoid incoming attacks and will also give him more control of where he pulls enemies to if they fail to avoid the pull.
Ares is a powerhouse in every mode except Conquest. In that mode, his weakness in clearing minions and jungle monsters outshines his offensive strengths. He has to snowball early and even then he can still struggle. Searing Flesh will now deal additional damage to minions, giving him more clearing agency that will help him in Conquest while not boosting him much in other modes.
This ability now deals Magical Damage equal to 5% Max Health per Tick to non-boss minions only at all ranks.
You can hide behind walls but there is No Escape! Ares will now be able to affect players that are behind line of sight, helping him connect with enemies in tight corridors or targets that just dip behind cover both otherwise look hitable. This should help his ultimate have consistent impact during teamfights.
No longer requires Line of Sight to grab onto enemies.
The changes to Conquest in 5.1 have created quite a few difficulties for Ares. His Abilities don't do much damage to lane minions, he has trouble killing jungle camps, and he has no mobility to help with rotations. All of these aspects have become even more important for Guardians. Ares is getting more minion damage on Shackles and lower mana costs on Bolster Defenses to help him better fill a traditional support role.
Increased Minion Damage from 50/70/90/110/130 to 70/90/110/130/150.
Decreased Mana from 60/65/70/75/80 to 40/45/50/55/60.
Ares wants to fight often and early. With one of the lowest base protections of other Guardians he struggles with the damage from minions that comes with this playstyle. A minor increase in his Base Physical Protections will help him be more effective and less prone to an early death.
Ares is an aggressive support, but in the recent meta he has struggled to exert that pressure in the early game. Shackles will now deal increased damage to minions, allowing skilled Ares players to help clear the wave while tagging enemy gods with Shackles.
Increased Minion Damage Dealt from 25/45/65/85/105 -> 50/70/90/110/130.