Released Oct 04, 2012
  • BLESSED PRESENCE (PASSIVE)

  • Each completed aura item that Ares owns grants him 40 additional magical power.
  • SHACKLES

  • Chains extend from Ares' shield, doing 25/45/65/85/105 )+15% of your magical power) magical damage to all enemies in its patc. Hitting a god shackles them to Ares, dealing the same damage every second for 4s while slowing them and buffing Ares by 20%. While shackled, Ares can fire a chain for free within 2s, max of 3. Cost - 70/75/80/85/90 mana. Cooldown - 15s.
  • BOLSTER DEFENSES

  • Ares strengthens the defenses of himself and all nearby allies, granting 15/20/25/30/35 physical and magical protection and reducing crowd control durations by 15/20/25/35% for 8 seconds. For each shackled enemy, the protection buffs are increased by 10. Cost - 60/65/70/75/80 mana. Cooldown - 13s.
  • SEARING FLESH

  • Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him for 15/20/25/30/35 (+7% of your magical power) plus 1/1/2/2/3% of the target's max health as magical damage every .5s for 4s. Ares is immune to knockback for the duration. Cost - 55/60/65/70/75 mana. Cooldown - 12s.
  • NO ESCAPE

  • Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking 200/275/350/425/500 (+40% of your magical power) magical damage and are stunned for 1s + .3s for each enemy god chained. Cost - 80/85/90/95/100 mana. Cooldown - 90s.

General

  • Fixed an issue where the god card for his Tier 5 skin would not show properly on certain screens

General

  • The master of Arena continues to struggle in Conquest. For this buff we looked specifically at Ares’ underwhelming ability, and what he seems to lack for success in Conquest. We are adding some HP sustain to Bolster Defenses to provide Ares with some much needed recovery as well as make Bolster Defenses a more attractive ability to put a point into.

Bolster Defenses Bolster Defenses

  • Now provides 10/15/20/25/30 HP5 to himself and allies affected by the aura
  • Increased Hp5 from 10/15/20/25/30 to 25/30/35/40/45

General

  • Ares received a pretty intense buff a few months back but was quickly forgotten about in the Conquest meta. Ares is a uniquely aggressive guardian so he can struggle to play the support role. To give Ares a little more control in difficult team fights we are decreasing the self slow he applies to himself while ulting. This will allow him to better avoid incoming attacks and will also give him more control of where he pulls enemies to if they fail to avoid the pull.

No Escape No Escape

  • Decreased self slow from 50% to 30%

General

  • Ares is a powerhouse in every mode except Conquest. In that mode, his weakness in clearing minions and jungle monsters outshines his offensive strengths. He has to snowball early and even then he can still struggle. Searing Flesh will now deal additional damage to minions, giving him more clearing agency that will help him in Conquest while not boosting him much in other modes.

Searing Flesh Searing Flesh

  • This ability now deals Magical Damage equal to 5% Max Health per Tick to non-boss minions only at all ranks.
  • It still deals 1/1/2/2/3% to gods.

General

  • You can hide behind walls but there is No Escape! Ares will now be able to affect players that are behind line of sight, helping him connect with enemies in tight corridors or targets that just dip behind cover both otherwise look hitable. This should help his ultimate have consistent impact during teamfights.

No Escape No Escape

  • No longer requires Line of Sight to grab onto enemies.

General

  • The changes to Conquest in 5.1 have created quite a few difficulties for Ares. His Abilities don't do much damage to lane minions, he has trouble killing jungle camps, and he has no mobility to help with rotations. All of these aspects have become even more important for Guardians. Ares is getting more minion damage on Shackles and lower mana costs on Bolster Defenses to help him better fill a traditional support role.

Shackles Shackles

  • Increased Minion Damage from 50/70/90/110/130 to 70/90/110/130/150.

Bolster Defenses Bolster Defenses

  • Decreased Mana from 60/65/70/75/80 to 40/45/50/55/60.

General

  • Increased Movement Speed from 360 to 365.

General

  • Ares wants to fight often and early. With one of the lowest base protections of other Guardians he struggles with the damage from minions that comes with this playstyle. A minor increase in his Base Physical Protections will help him be more effective and less prone to an early death.
  • Increased Base Physical Protection from 17 -> 20.

General

  • Ares is an aggressive support, but in the recent meta he has struggled to exert that pressure in the early game. Shackles will now deal increased damage to minions, allowing skilled Ares players to help clear the wave while tagging enemy gods with Shackles.

Shackles Shackles

  • Increased Minion Damage Dealt from 25/45/65/85/105 -> 50/70/90/110/130.

No Escape No Escape

  • This ability no longer increases in stun duration for amount of targets pulled.
  • Increased cooldown from 90s -> 100s.

General

  • Fixed sword and shield persisting after death.

Blessed Presence Blessed Presence

  • Fixed typo: Changed Ares' to Ares.

Blessed Presence Blessed Presence

  • Fixed an issue with Ward Stone activating this passive, as it’s intended only for each “completed”, or tier 3, aura item.

Bolster Defences Bolster Defences

  • Fixed a bug where the bonus from a shackled god was not expiring at the end of the shackles duration.

Shackles Shackles

  • Shackles now cause Arachne’s eggs to hatch.

Searing Flesh Searing Flesh

  • Now applies knockback to minions.

No Escape No Escape

  • Will now properly interrupt targets pulled by it.

Bolster Defenses Bolster Defenses

  • Post-Hit delay reduced from 0.3 to 0.1

General

  • His model has undergone artistic improvements.
  • Ares now has a basic attack progression of 1/.75/1/1.25.

Shackles

  • Fixed an issue where the 15% speed buff stack would only apply once.

No Escape No Escape

  • Now always triggers the cooldown, even if interrupted before completing.
  • The additional stun duration for each enemy hit by this ability has been reduced from 0.3s to 0.2s.

Shackles

  • The Shackle damage and cripple is now removed from targets when he dies.
  • Fixed an issue where sometimes firing another Shackle wouldn’t actually fire.
  • Successive Shackles after the first can now be fired at twice the previous rate.
  • The ground target now properly highlights only one god at a time.

Bolster Defenses Bolster Defenses

  • Aura protections granted increased from 10/15/20/25/30 to 20/25/30/35/40

Shackles

  • An issue has been fixed that had Shackles lifestealing at 100% instead of 33%.

Shackles

  • Improvements to FX

Shackle

  • Fixed a bug when up very close, you’ll not be able to apply another Shackle.

Shackles

  • Movement abilities are no longer usable when players are shackled.

Shackles

  • Movement speed buff and debuff is 15% for all ranks.

Bolster Defenses Bolster Defenses

  • Protections increased by 10/15/20/25/30.
  • Crowd control durations are reduced by 10/15/20/25/30%.

No Escape No Escape

  • Stunned for 1s, +.3s for each enemy god hit by the ultimate.

Shackles

  • Movement speed buff and debuff has been increased from 10% to 15%.
  • Focus contribution has been increased from .1% to .15% per Focus.

Bolster Defenses Bolster Defenses

  • Protections have been increased:
  • Old - 2/4/6/8/10, increasing up to 20.
  • New - 5/10/15/20/25, increasing up to 40.

Blessed Presence Blessed Presence

  • Magical power bonus for completed aura items has been reduced from 40 to 30.

Bolster Defenses Bolster Defenses

  • Base protections reduced from 15/20/25/30/35 to 4/8/12/16/20.
  • Bonus protections from a shackled enemy reduced from 10 to 7.
  • Cooldown increased from 13s to 15s.

No Escape No Escape

  • While using his ultimate, Ares will move 50% slower.

Blessed Presence Blessed Presence

  • Is not affected by active item auras (Store Abilities).

Bolster Defenses Bolster Defenses

  • This ability no longer affects the Minotaur.

Shackles

  • If Ares hits an enemy god with Shackles, the next chain now doesn’t consume mana, as was originally intended.