Released Feb 16, 2016
  • Static Crescendo (Passive)

  • Raijin's drums gather static charges as he fires Basic Attacks and Abilities. When all four drums are charged, his next ability does additional damage. Basic Attacks grant one Charge. *Bonus Damage: +30% of your Magical Power
  • Percussive Storm

  • Raijin pounds his drums sending forth 4 peals of thunder in a line, each growing wider as it travels. Each peal deals (25/40/55/70/85 +30% of your Magical Power) to enemies hit, and stops on the first enemy god in it's path. Cost: 80/85/90/95/100. Cooldown: 10s. This ability grants one charge of Static Crescendo each time it fires, for a total of 3 charges.
  • Raiju

  • Raijin marks a target enemy by dismissing his ally Riaju, who hides in the enemy's navel. While asleep, Raiju reveals the target to Raijin's team on the minimap. The next time Raijin damages the target, Raiju awakens and claws his way out, damaging (80/125/170/215/260 + 70% of your Magical Power) the target and 5 nearby enemies in his attempt to flee. Cost: 70/75/80/85/90. Cooldown: 18s. Mark Duration: 4/5.5/7/8.5/10s This ability grants one charge of Static Crescendo upon first activation.
  • Thunder Crash

  • Raijin sends a bolt of lightning crashing down at a target location, damaging and mesmerizing enemies. Raijin himself ascends into the sky and crashes down at that location shortly after, doing a second burst of damage to all enemies in the area. Cost: 70/75/80/85/90. Cooldown: 15s. Lightning Damage: 20/30/40/50/60 (+20% of your Magical Power) Thunder Damage: 40/60/80/100/120 (+40% of your Magical Power) Raijin gains one charge of Static Crescendo for each stage of this ability, for a grand total of 2.
  • Taiko Drums (Ultimate)

  • Raijin flies above the battlefield, beating his drum 4 times to summon 4 peals of thunder in rapid succession, each a choice of three beats. Cost: 90. Cooldown: 90s. Beat One: 100% Damage Beat Two: 50% Damage and .5s Taunt Beat Three: 50% Damage and .5s Fear Base Damage: 120/150/180/210/260 (+50% of your Magical Power)

Charged Tempo Charged Tempo

  • Fixed an issue where the last ability cast would not receive the Cooldown Reduction.

General

  • Raijin underwent many targeted changes to reduce the frustration of his opponents. When strong, he was frustrating to the point of needing immediate nerfs to prevent him from ruining other players experiences. With these changes done, we can now bring Power into non-frustrating components of his kit.
  • In this patch, we are increasing the utility of each of his skills. Charge Tempo will now provide 2 seconds off all Cooldowns, helping Raijin consistently pressure the enemy team. Percussive Storm will now pierce gods which has both lane benefits but teamfight benefits as well.
  • Finally, Taiko Drums is seeing a reduction in the slow it applied to Raijin. This will make him feel less like a target and help him position himself while firing out his ultimate shots.

Charged Tempo Charged Tempo

  • Increased Cooldown Reduction from 1s -> 2s.

Percussive Storm Percussive Storm

  • Percussive Storm now pierces enemy gods.

Taiko Drums Taiko Drums

  • Decreased self Slow from 40% -> 20%.

General

  • The long awaited Raijin rework is here! Each Ability has been adjusted with the goal of reducing frustration while empowering Raijin to feel effective in fights.
  • Percussive Storm's hitbox has been improved and has been moved to the center, allowing this to be a more reliable source of Damage.
  • Raiju now deals his Damage over time so enemies can react to it better, but it will gain the additional utility in the effect of a Slow.
  • Both of these main damaging Abilities have also seen cost reductions, while Raiju has seen a Cooldown reduction.
  • These changes work well with his new Passive which encourages rapid usage of each of his skills. Thunder Crash is also seeing some adjustments allowing players to interact with Raijin while he is still visible before he teleports to his new location.''
  • Finally, Taiko Drums is seeing a reduction in Power on the Taunt and Fear drums.
  • Players will now have to choose between damaging enemies or controlling enemies, and enemies who are controlled will now have more Health once the effect is over.
  • Additionally, all ultimate projectiles will travel more slowly.
  • Raijin will however have a bit more time to make this decision after the Ultimate has been activated. Taiko Drums is also seeing a pass at making the sounds and visuals more distinct for each effect.

New Passive - Charged Tempo New Passive - Charged Tempo

  • For every 5 abilities cast, Raijin reduces the cooldown of all abilities currently on cooldown (including the one just cast) by 1s.

Percussive Storm Percussive Storm

  • Adjusted first two shots to now travel down the center of the Targeter.
  • Adjusted the last two shots to be closer to the center of the Targeter.
  • Increased Shot Radius from 3 -> 4.5.
  • Increased Range from 65 -> 70.
  • Increased Damage for from 25/40/55/70/85 -> 35/50/65/80/95 per Shot.
  • Decreased Scaling from 30% -> 25% per Shot.
  • Decreased Cost from 80/85/90/95/100 -> 50/55/60/65/70.

Raiju Raiju

  • Now deals its Damage over time.
  • Increased Damage from a flat 60/100/140/180/220 -> 15/25/35/45/55 every .5s for 2.5s.
  • Reduced Scaling from a flat 70% -> 13% every .5s for 2.5s (total of 65%).
  • Now applies a 15% Slow to marked targets.
  • When Raiju is triggered the Slow and Damage are spread to nearby allies. The Slow is increased by 15% on the marked target for a 30% Slow.
  • Decreased Cost from 70/75/80/85/90 -> 60/65/70/75/80.
  • Decreased Cooldown from 18s at all ranks -> 16/15/14/13/12.

Thunder Crash Thunder Crash

  • Is now targetable until he fades away to his new location.

Taiko Drums Taiko Drums

  • Improved sounds and visuals to better distinguish which drum is being fired.
  • Projectile speed reduced from 120/s -> 100/s.
  • Increased Fire Duration from 4.5s -> 7s.
  • Reduced the Damage on Beat Two (Taunt) and Three (Fear) from 50% -> 30%.

General

  • Fixed an issue where Raijin's passive would not be correctly consumed by Raiju.

General

  • Raijin's ability to pressure the lane with Raiju was allowing him to bully most other mages out of the mid lane, especially at the competitive level. We are bringing down the power of the Raiju and Thunder Crash combo to allow players do better deal with his lane pressure.

Raiju Raiju

  • Reduced Damage from 80/125/170/215/260 -> 60/100/140/180/220.

Thunder Crash Thunder Crash

  • Reducing scaling on Thunder damage from 40% -> 20%.

General

  • Increased base Magical Protection from 25 to 30.
  • Removed Magical Protection scaling.

General

  • Raijin is a character who has a lot of potential to disrupt and poke out enemies, and when choosing to use his escape ability offensively with Raiju he can have some hefty burst as well. With this change we want to limit the amount of burst that comes from the easiest to confirm combo.

Thunder Crash Thunder Crash

  • Lightning Damage reduced from 20/30/40/50/60 to 20/25/30/35/40.
  • Thunder Damage reduced from 40/60/80/100/120 to 40/50/60/70/80.

Taiko Drums Taiko Drums

  • Fixed an issue where some circumstances caused Raijin's ultimate to deal an incorrect amount of damage.

General

  • Raijin is seeing a mixture of quality of life improvements and small positive adjustments. We've fixed an issue with Percussive Storm being improperly silenced and interrupted, while also making it more usable and reliable for Raijin. Raijin will no longer be interrupted out of his Thunder Crash if hit with a hard CC after he has become invisible. Finally Taiko Drums will now allow for more time to make smart decisions, and should feel less restrictive. Raijin has been performing under the curve, and we fee

Percussive Storm Percussive Storm

  • Increased projectile speed from 100 to 115.
  • Fixed an issue where this ability would not stop upon being silenced.

Thunder Crash Thunder Crash

  • Removed Raijin's collision during his pre-fire. (while invisible)
  • Raijin will no longer be able to be stunned/silenced/etc. once he has become invisible.

Taiko Drums Taiko Drums

  • Time in air increased from 3s to 4.5s.
  • Reduce movement penalty from 75% to 40%.

Percussive Storm Percussive Storm

  • Fixed Raijin applying 2 procs of Soul Reaver with this ability under special conditions.

General

  • Released