General

  • While our fix to Impale in 3.3 helped out, Anhur still is struggling to find his footing. This patch we're reducing slightly the cost of his clear, while also improving the benefit of his passive.
  • Enfeeble Enfeeble

  • Increased physical protection debuff from 15 -> 20.
  • Impale Impale

  • Decreased Mana cost from 70/80/90/100/110 -> 70/75/80/85/90.
  • Eat Minion Eat Minion

  • Fixed being unable to eat the small minions at the Blue camp in Conquest.
  • Storm Call Storm Call

  • Reduced cooldown from 90s -> 75s
  • Conviction Conviction

  • Increased cooldown from 10s -> 12s.
  • General

  • We're expecting a lot of people to be surprised by this one. Hercules has been one of our lowest performing gods, across the board at all skill levels, this season. And we think everyone feels it, as his play-time has slowly decreased to a trickle. We're improving the benefit of his passive as he levels, and also starting his base Attack Damage and Movement Speed more in line with other Warriors.
  • Additionally we're reducing the cooldown of Earthbreaker to better line up with it's combo-paired ability; Driving Strike.
  • Increased base Movement Speed from 370 -> 375.
  • Increased base Attack Damage from 35 -> 39.
  • Strength From Pain Strength From Pain

  • Increased Physical Power buff from 30 + 1 per level -> 30 + 2 per level.
  • Earthbreaker Earthbreaker

  • Reduced cooldown from 15 -> 14.
  • General

  • Kukulkan is getting some much needed love this patch! We're adjusting the mana cost on Whirlwind (a big community request) securing Kukulkan's position as the king of clear, and also improving the scaling and late game potential from Zephyr.
  • Zephyr Zephyr

  • Increased magical power scaling from 60% -> 75%.
  • Whirlwind Whirlwind

  • Reduced mana cost from 70/90/110/130/150 -> 70/80/90/100/110.
  • Speed of Light Speed of Light

  • Increased lifetime from 10s -> 15s.
  • Percussive Storm Percussive Storm

  • Fixed Raijin applying 2 procs of Soul Reaver with this ability under special conditions.
  • General

  • More arrows! Rama now regenerates Astral Arrows faster, and also consumes less mana when using Astral Strike.
  • Astral Quiver Astral Quiver

  • Increased rate of Astral Arrow regeneration from one arrow every 15s -> every 12s.
  • Astral Strike Astral Strike

  • Reduced mana cost per arrow from 25 -> 20 per arrow.
  • General

  • Released
  • General

  • Increased base physical protection from 11 -> 14.
  • Increased base attack power from 37 -> 39.
  • Expose Weakness (Invigorate) Expose Weakness (Invigorate)

  • Removed the tooltip error which stated he lost the buff upon switching stances.