Released May 31, 2012
  • Enrage - Passive

  • Kali starts with 5% lifesteal. When Kali falls below 25% health, she gets Enraged, gaining 20% additional lifesteal for 5s, that refreshes as her health stays low.
  • Kali Rage

  • Kali fuels herself with her rage, gaining 15/25/35/45/55 physical power and 15/20/25/30/35% extra movement speed for 6s. While active, her basic attacks, Blood Lash and Frenzy also cause her targets to Bleed for 3/6/9/12/15 damage every .5s for 2s. Cost: 55/60/65/70/75 mana. Cooldown: 15/14/13/12/11 seconds.
  • Blood Lash

  • Kali strikes out at all enemies in a cone in front of her, dealing 75/140/205/270/335 (100% of your physical power) damage to them all. Cost: 60/70/80/90/100 mana. Cooldown: 15/14/13/12/11 seconds.
  • Siphon Blood

  • Kali saps enemies of their blood, causing 50/70/90/110/130 (+30% of your physical power) damage to all enemies in a 20 ft radius around her while healing herself by 50/70/90/110/130 (+30% of your physical power) for each enemy hit, up to 3. Kali heals an additional 20% from any targets hit that were affected by her Bleed. Cost: 65 mana. Cooldown: 12 seconds.
  • Frenzy

  • Kali spins around feverishly attacking all enemies in a 20 ft radius around her, doing 60/75/90/105/120 (+20% of your physical power) damage every .5s for 5s, clearing and ignoring all crowd control abilities on herself for the duration. Cost: 60/70/80/90/100 mana. Cooldown: 80/75/70/65/60s seconds.
  • Rework - 11 December 2013
  • Marked for Death (PASSIVE)

  • A random enemy god is selected as Kali's Death Mark. Kali gains a physical penetration bonus against that god, and if she lands the killing blow, she heals for 80% of her maximum health and receives a +25% gold bonus. A new Death Mark is selected any time her current target dies, or if Kali dies, it is set to whoever last hit her.
  • Nimble Strike

  • Kali leaps forward, damaging enemies in the target area for 70/120/170/220/270 +80% of her physical power, and healing herself for 20% of the missing health from the most damaged target she hit. Cost - 70. Cooldown - 12s.
  • Lash

  • Kali throws 3 blades that converge upon the target location. Each blade deals 30/40/50/60/70 damage +20% of her physical power. A hit will apply a 3s bleed effect of 5/10/15/20/25 +5% of her physical power every 0.5s. This bleed does not stack. Kali gains 5/10/15/20/25 basic attack lifesteal against targets affected by this bleed. Cost - 60/65/70/75/80. Cooldown - 15/14/13/12/11s.
  • Incense

  • Kali hurls her incense at her feet, exploding it. Enemies hit are stunned, while Kali gains a 10/20/30/40/50 physical power bonus for 3/3.5/4/4.5/5s. Cost - 70. Cooldown - 18s.
  • Destruction

  • Kali becomes an unstoppable force of destruction, creating a damage aura around her of 20/25/30/35/40 +5% of her physical power every 0.5s. During this time, she can be reduced to 1 health, but cannot die. She is immune to knockup, slow effects and protected from root, but still vulnerable to stuns. Cost - 60/70/80/90/100. Cooldown - 90s.

General

  • Fixed an issue where Kali could not select a target for her passive in Joust Practice.

General

  • Fixed an issue where Kali would get stuck upon respawn.

General

  • Kali's new passive allows players to select their target at the start of the game, but players learned they could quickly disconnect to cause the target to switch to a random target, negating the initial choice. After looking at various cases to solve this abuse case, we have decided to make Kali's passive now persist on disconnected targets.
  • Fixed an issue where Kali would be stuck without the ability to select her target.

Marked for Death Marked for Death

  • Kali's passive will no longer automatically switch away from a target who is disconnected.

General

  • Kali is often considered one of the strongest late game hyper carries in SMITE. Because of her terrifying late game potential, we did not want to give her any direct buffs. However, we did aim to reduce a lot of the randomness that Kali players deal her. Her passive has had its rules changed to never use RNG and to even allow Kali to select her targets in some situations through a new menu.

Marked for Death Marked for Death

  • This ability now has a new Menu to allow Kali players to select their first target. The selection must be made before taking any other actions at the start of a match.
  • Whenever Kali dies, she may change targets through the same Menu.
  • Upon killing a target, Marked for Death will now select the closest God to Kali to become her next target.

General

  • Fixed an issue where Trophy Hunter's basic attack swing FX were displaying incorrectly.

Marked for Death Marked for Death

  • Updated tooltip for clarity.
  • Fixed Kali is receiving Bloodforge passive on assists if the target is her passive mark.
  • Fixed an issue where Kali was getting the wrong XP and Gold values on assists of her marked targets.

General

  • Often Kali was "do or die", and while this kind of play can be exciting, it often led to a dynamic where missing a kill could cause a lot of frustration. Assists will now provide a smaller bonus, helping alleviate this frustration.

Marked for Death Marked for Death

  • Kali is now rewarded on kills or assists.
  • Kali now heals 80% of her maximum Health on kills, and 15% on Assists.
  • Increased gold bonus from 25% -> 30%.

Marked for Death Marked for Death

  • Tooltip updated to properly display 10% + 1%, rather than 10 + 1.

Lash Lash

  • Fixed Lifesteal being granted on targets with Shield of the Underworld.

Destruction Destruction

  • Fixed Roots not properly shedding.

Marked for Death Marked for Death

  • Fixed an issue where she would get an assist if an enemy god died within 5s of gaining mark.

General

  • Fixed her basic attack animations cutting off when at high attack speed.

Marked for Death Marked for Death

  • Kali's Mark now has an indicator next to their health bar that only Kali can see. This is for Kali to more quickly identify her target.
  • Kali's Mark is now revealed to her teammates when the mark is under 25% health. This appears as a unique special FX.
  • Fixed an issue where Kali markers were sometimes not on correct target.

Lash Lash

  • Damage increased from 30/40/50/60/70 to 35/45/55/65/75 per Blade.

Destruction Destruction

  • Damage increased from 20/25/30/35/40 to 25/30/35/40/45 per tick.

Lash Lash

  • No longer grants lifesteal vs Siege Juggernauts and Titans.

General

  • Fixed a hit progression exploit that involved Nimble Strike.

Destruction Destruction

  • If under 15% health at the end of channeling this ability, Kali now heals to 15% of her maximum health.

Lash Lash

  • Post-Hit delay reduced from 0.2 to 0.1

Lash Lash

  • Lash may now be targeted inside of walls. (It could always be targeted through walls, but previously would not allow placement in walls).

Incense Incense

  • Duration of Physical Power buff increased from 3/3.5/4/4.5/5 to 4/5/6/7/8.

Marked for Death Marked for Death

  • Added a passive meter animation and sound FX that plays when she kills her Marked target or it changes.

Enrage Enrage

  • This ability has been changed so that she always gains 20% lifesteal for 5s when dropping below 25% health that refreshes as her health stays low.

Kali Rage Kali Rage

  • The cooldown of this ability has been changed from 15s at all ranks to 15/14/13/12/11s.

Frenzy Frenzy

  • The cooldown of this ability has been reduced from 90/85/80/75/70s to 80/75/70/65/60s.

Frenzy Frenzy

  • This ability is now usable while under the effects of Fenrir's Bite.

Blood Lash Blood Lash

  • The base damage has been reduced from 85/155/225/295/365 to 75/140/205/270/335.
  • The physical power contribution has been reduced from 110% to 100%.

Kali Rage Kali Rage

  • The damage per tick on the Bleed has been reduced from 5/10/15/20/25 to 3/6/9/12/15.

Frenzy Frenzy

  • The base damage has been reverted back to the last patch values from 60/80/100/120/140 to 60/75/90/105/120.

Kali Rage Kali Rage

  • While this buff is active, her basic attacks, Blood Lash and Frenzy also cause her targets to Bleed for 5/10/15/20/25 physical damage every .5s for 2s

Siphon Blood Siphon Blood

  • Kali now heals an additional 20% from any targets hit that were affected by her Bleed.
  • The delay between the damage being done and the heal being applied to Kali has been removed.

Frenzy Frenzy

  • The damage per tick has been increased from 60/75/90/105/120 to 60/80/100/120/140.
  • The physical power contribution per tick has been increased from 15% to 20%.

Siphon Blood Siphon Blood

  • The base healing of this ability has been reduced from 60/90/120/150/180 to 50/70/90/110/130 per target hit, up to 3.
  • Physical power contribution has been added to this ability, increasing by 30% of your physical power per target hit, up to 3.

Enrage (Passive) Enrage (Passive)

  • Gain 20% lifesteal when below 25% health.

Kali Rage Kali Rage

  • Gain 15/20/25/30/35% movement speed.

Siphon Blood Siphon Blood

  • Healing no longer scales with additional stats.

Blood Lash Blood Lash

  • Physical power contribution has been reduced from 150% to 110%.

Frenzy Frenzy

  • This ability now breaks all cc on Kali upon activation.

Siphon Blood Siphon Blood

  • Increased the amount Kali is healed per enemy hit from 50/65/80/95/110 to 60/90/120/150/180.
  • The number of enemies that Kali can heal from has been capped at 3.

Siphon Blood Siphon Blood

  • Has been changed to deal physical damage.
  • Damage and healing now scales off 30% and 20% of physical power, respectively.

Frenzy Frenzy

  • Has been changed to deal physical damage.
  • Now scales off 15% of physical power per hit.