General

  • Ah Muzen Cab often buzzes around meta consideration, flying into the spotlight off small shifts. Since his last round of nerfs however he has struggled to find that type of opportunity. Hive placement is key to a lot of his strength. In highly mobile fights he can often find himself outside his network. A reduced cooldown on Hive and a boost to Swarms overall scaling will give him a stronger sting while teamfighting.
  • NOTE: Bees! was nerfed to 5 base damage a few patches ago, but upon closer inspection it seems like that nerf was not implemented. Rather than implementing the change and nerfing him now, we plan to fix the text.
  • Bees! Bees!

  • Fixed a text issue that listed Bees as doing 5 base damage. It is actually doing 9.
  • Hive Hive

  • Decreased Cooldown from 14s to 12s.
  • Swarm Swarm

  • Increase Scaling from 70% to 80%.
  • General

  • This chaotic witch has been stirring up some trouble since her last round of buffs. While still underperforming she is much closer and we expect as players are able explore her kit without as many bugs we will see her rise some more. We do however want to further improve her usability to aid in this process.
  • Home Sweet Home has a minimum range to prevent throwing a witchfire bolt directly underneath her. We are decreasing this so players who are directly on Baba Yaga can still be threatened. She can also now move at full speed in all directions which can make her an equal threat while retreating as she is chasing. Finally, Blast Off could be interrupted and go on cooldown before providing any effect. It is being updated to provide benefits immediately, providing more reaction for Baba Yaga and preventing it from going on cooldown before it has done something. Olympians pathnotes.png
  • Fixed Elder Djinn Baba Yaga using base FX on basic attacks.
  • Fixed an issue where she would T-pose while titans were dying.
  • Creeping Cabin Creeping Cabin

  • Fixed an issue where players were not colliding with the Cabin.
  • This is intent. Player movement should be blocked to prevent hiding” in the Cabin at all times, but projectiles should pass right through.
  • Blast Off! Blast Off!

  • Now has knockback immunity and damage reduction during pre fire animation.
  • Home Sweet Home Home Sweet Home

  • Decreased minimum firing range from 10 to 4.
  • Baba Yaga is now immune to backpedal and strafe penalties while inside her cabin.
  • General

  • Fixed an issue where Heimdallr would be granted permanent vision of his opponents.
  • General

  • Fixed an issue where Nike was not knockback immune while channeling Barrier Formation.
  • General

  • When Olorun was released his basic attack projectile speed was set to 110, matching Hunters. We are making the same change now to Chronos, Sol, and Freya. This should help their Basic Attacks feel more hunter like and create a consistent playstyle across the roll. Chronos has separately been underperforming, seeing a drop at a variety of skill levels. We wanted to highlight a strength of his, in-lane boxing. Accelerates immediate burst of speed gives Chronos flexibility when it comes to boxing, and with a small buff with become a stronger and more defining strength. Olympians pathnotes.png
  • Increased basic attack projectile speed from 100 to 110.
  • Accelerate Accelerate

  • Increased initial Movement Speed from 15% to 20%.
  • General

  • Through a few different metas, maps, and item changes we have not seen Fenrir really grab hold. It feels like this god really never will be released. Last time we really did see him was when he was played in the Support role! It was awesome, but not really his intent and not something he excels at anymore. To boost his presence as a jungler, we are decreasing the cooldown on Fenrir's primary jungle clear ability. Ragnarok might be approaching yet again...
  • Brutalize Brutalize

  • Decreased Cooldown from 14s to 12s.
  • General

  • Freya is only receiving the Basic Attack projectile speed change and is not receiving an additional buff like Chronos or Sol. Since her full revert she has occupied a healthy spot. Strong in the right hands while not creating meta balance problems... for now at least. We expect this change to be minor overall and simply help with creating a consistent feel across ADC gods.
  • Increased basic attack projectile speed from 100 to 110.
  • General

  • Ganesha focuses on removing barriers and uplifting his team. Turn of Fate provides a strong damage stim to his allies but is difficult to really apply without minions nearby to stack its effect. Turn of Fate will now provide 2 stacks when hitting a god which is a more common target when the teamfighting phase begins. Olympians pathnotes.png
  • Turn of Fate Turn of Fate

  • Hitting a god with Turn of Fate provides 2 stacks of the damage buff.
  • General

  • Guan Yu's Passive encourages constant fighting once it has become active, but doesn't convey the information needed to make smart combat decisions. Guan Yu will now slightly flash as this passive is going to fade to let Guan Yu players know if they are about to lose this effect.
  • Painless Painless

  • When this passive is about to fade an additional FX will play.
  • Fixed an issue where some skins were missing the passive effect entirely.
  • General

  • Isis' update during last year's Mid Season pushed her to the top. For some time afterwards we repeatedly nerfed her and today she struggles to have a strength that allows her to stand out among other mages. We are reverting a nerf to Wind Gust with the focus of her early pressure being her stand out strength.
  • Wing Gust Wing Gust

  • Increased Damage from 30/50/70/90/110 to 35/55/75/95/115.
  • General

  • Nemesis has certainly had the scales stacked against her lately. Even after recent buffs we failed to see much movement in her metrics, and player feedback was clearly unsatisfied with the changes. We are adding quite a bit of potency to her passive, making each single stack significantly more impactful.
  • Scales of Fate Scales of Fate

  • Increased Power Gained and Power Lost from 5% to 7%.
  • Decreased Max Stacks from 4 to 3.
  • Used to gain 20% in 4 hits, now gains 21% in 3 hits.
  • General

  • The Clay Soldiers have taken notes from Artemis' Tusky and are coming to the battleground with some smarter tactics. The increased Range is the only direct buff, allowing the soldiers to more reliably charge when Nu Wa marks someone at max range. Outside of this they will be more responsive to enemies entering combat range, won't get stuck trying to attack, and can more quickly face and charge their enemies. Sticking closer to targets will also assist lining up the Shining Metal combo.
  • Clay Soldiers Clay Soldiers

  • Increased charge range from 25 to 30.
  • Fixed an issue where Clay Soldiers wouldn't recognize players entering their line of sight for a significant amount of time.
  • Fixed an issue where Clay Soldiers would attempt to Basic Attack rather than charge.
  • Fixed an issue where Clay Soldiers could be stuck attempting to Basic Attack when they should be charging.
  • Clay Soldiers now rotate much more quickly, allowing them to charge to their targets faster.
  • Clay Soldiers will now try to stay closer to their targets.
  • General

  • Sol is the final ADC mage receiving the basic attack projectile speed change. Similar to Chronos, she also needed an adjustment focused on bringing out her strengths. Unstable Manifestation will now more Magical Power, augments her mixed in-hand and ability damage playstyle.
  • Increased basic attack projectile speed from 100 to 110.
  • Unstable Manifestation Unstable Manifestation

  • Increased Magical Power bonus from 0.8% to 1% (20% to 25%).
  • General

  • Terra has a large windup for her first Basic Attack which made utilizing her passive difficult. We want to make it a stronger option for players who are skilled at utilizing this passive to weave it into combat.
  • Decreased prefire time for the first Basic Attack in her chain from 0.5s to 0.3s.
  • Postfire has been increased from 0.5s to 0.7s to ensure the Basic Attack is still 1s.
  • General

  • Zhong had a short period of complete meta dominance, which resulted in a rather heavy nerf to his passive and his tankiness. This has harmed Zhong Kui's identity as a battlemage, and meta shifts since then have pushed his metrics even further down. We feel comfortable at this point to completely revert this change, hoping that this Mage can be more than just a ghost of the past. Olympians pathnotes.png
  • Demon Bag Demon Bag

  • Decreased Max Souls from 60 to 40.
  • Increased Magical and Physical Protection per stack from 0.5 to 1.
  • Total protections increased from 30 to 40.