General

  • A common frustration from Artemis players is the responsiveness of her Ultimate pet: Tusky. This boar can feel clunky and often fails to hit in situations where players would expect him to. To fix this we are tightening up his AI to make sure he finds targets more quickly and charges at them more quickly after firing. We are also planning some additional visual FX adjustments to make sure his functionality is more clearly understood on the battleground. Olympians pathnotes.png
  • Calydonian Boar Calydonian Boar

  • Decreased warmup time from 1s to 0.7s.
  • Increased delay between charges from 0.5s to 0.6s.
  • The additional responsiveness from the changes below make this feel similar to its current timing.
  • Added additional effects when spawning to see where Tusky is.
  • Added a warmup targeter for the initial charge so allies and enemies can see its range and timing.
  • Tusky has undergone AI improvements.
  • Fixed an issue where Tusky would not charge targets at max range.
  • Fixed an issue where Tusky would ignore targets who were selected in the frontal cone.
  • Fixed an issue where Tusky would freeze between charges for a significant amount of time.
  • Tusky now better understands when people enter and leave line of sight.
  • General

  • Fixed an issue where the wrong god icon would be displayed in notifications after unlocking Baba Yaga.
  • Fixed an issue where the wrong icon would be displayed when selecting or unlocking her Voice Pack.
  • Fixed an issue where Baba Yaga would T-Pose during her victory animation.
  • Creeping Cabin === Creeping Cabin ===

  • Fixed an issue where the Creeping Cabin was not properly colliding with Baba Yaga.
  • Baba's Brew Baba's Brew

  • Addressed issues where this ability could not be fired. Bug incidence rate has been decreased but is still being investigated.
  • Blast Off! Blast Off!

  • Increased Audio Cue Volume.
  • Home Sweet Home Home Sweet Home

  • Addressed issues where this ability could not be fired. Bug incidence rate has been decreased but is still being investigated.
  • General

  • Bastet's ultimate will now apply the full damage from items when hitting enemies with her 1st and 2nd ability.
  • It should be noted that her 3rd ability deals all damage through pets, and is intended to not trigger item effects, as pets do not inherit the god's items passives. No change was made recently to this rule.
  • General

  • The seasons have changed quite a few times since Cernunnos has been buffed. This god has maintained strong player perception while his win rate has fallen over the years. We are adding an interesting new feature to his Shifter of Seasons ability, where now Autumn stance will be able to debuff enemies magical protections as well as physical. This lets Cernunnos be even more of a team player without directly buffing his damage, and makes this stance more attractive to use.
  • Shifter of Seasons Shifter of Seasons

  • Autumn now reduces Magical Protections in Additional to Physical.
  • Living Nightmare Living Nightmare

  • Fixed an issue where his shadow clones could path into or spawn inside phoenixes, making them invalid targets for Chernobog to land at.
  • General

  • This elegant goddess brings a unique play style to SMITE, and a unique role flexibility. Chang'e has alternated back and forth over the years between damage and frontline builds. As her stats have dropped a bit, we are looking to bring her back with a damage buff through power scaling, to make sure those aggressive Chang'e players out there can impact a fight.
  • Moonflower Dance Moonflower Dance

  • Increased Magical Power Scaling from 50% to 60%.
  • General

  • The Sydney Shredder and He Bro skins have been re-enabled. Fixed an issue where some of their abilities had no hit box.
  • General

  • Fixed an issue where Mulan could get stuck in a state where she continually basic attacks with no player inputs, commonly occurring after using her Ultimate ability.
  • Mulan's performance has evened out quite nicely for a new god. Players do not seem to think she's overpowered, and her stats are on the low end but not alarmingly low. We are looking to specifically address player feedback on parts of her kit that feel underwhelming. Previously this was her Ultimate, and now it's the reward for skilling up her Ability 1. The attack speed boost was hardly noticeable so it's being increased. Olympians pathnotes.png
  • Icons Mulan A01D Icons Mulan A01D

  • Mastery Bonus Increased from 5% to 10% Attack Speed.
  • |20px]] Portal |20px]] Portal

  • Fixed an issue where players could land in unintended places when falling out of Janus portals if they had certain knockbacks or immunity effects applied to them.
  • General

  • The Goddess of victory is staying true to her name, and doing quite well in the metrics since her rework. However, many players have stated that her vulnerability to knockups feels inconsistent and frustrating in certain matchups. Nike seems to be continuing her niche as low popularity but high win rate” and we hope this change makes her a more attractive pick in some matchups.
  • Barrier Formation Barrier Formation

  • Nike is now is knockback immune while channeling.
  • Pomegranate Seeds Pomegranate Seeds

  • Fixed an issue where she could be targeted in her passive death state.
  • Harvest Harvest

  • Fixed an issue where plant AoE damage reduction on subsequent hits was not working as intended.
  • General

  • Rama doesn't have a passive. This is what the SMITE team has been told for years. Instead of reworking his current passive entirely, we looked at Rama's kit as a whole and found a few problems to solve. First we decided to double down on the current passive, and make it more impactful and more closely related to the rest of his kit. This design direction allowed for the most improvements without changing the core flow of his kit. We applied some balance adjustments and quality of life adjustments after that to make Rama really feel smooth. Olympians pathnotes.png
  • Astral Quiver Astral Quiver

  • This ability now includes.
  • Every Astral Strike Arrow Rama lands has a percent chance that an Astral Arrow pickup will appear on the ground. Drop chance
  • Additionally, picking up an arrow heals 10 mana.
  • Pick Me Up Pick Me Up

  • Renamed to Infinite Arrows.
  • Removed Drop chance for Arrow Pickup from this ability.
  • Added
  • While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.
  • Rolling Assault Rolling Assault

  • You can cancel this ability after rolling.
  • Increased Physical Power Scaling of 25% to the arrow shot bonus damage.
  • Astral Barrage Astral Barrage

  • Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s. (includes passive regen + picked up deployables + generated arrows during stim)
  • General

  • The Demon King has fallen out of favor a while but he is ready to pack a punch. We feel that Ravana is right on the border of a breakthrough, so he is getting a small increase to his primary jungle clear to ensure he can keep up with the meta.
  • Prana Onslaught Prana Onslaught

  • Increased Base Damage from 80/135/190/245/300 to 90/145/200/255/310.
  • General

  • YMIR IS HERE. Ymir need buff, not do so well lately. Ice wall can help team but also hurt team, so I DESTROY now. Ymir ult not fair sometimes, I try hard deal damage but still die, so now I deal damage EVERY TIME! Thanks for play Ymir. Bye Bye. Olympians pathnotes.png
  • Ice Wall

  • Ymir can now re-fire this ability to destroy the wall early, he can re-fire this while under the effects of CC or while dead.
  • This ability now goes on cooldown only after the wall dies.
  • Decreased cooldown from 14s to 12/11/10/9/8s.
  • Shards of Ice

  • If Ymir dies while channeling this he will still deal damage for his current amount charged.
  • General

  • Zeus has broken free from the underworld and is back in action! However, he continues to struggle in conquest specifically, while performing very well in all other modes. Zeus is getting a small buff to help his early lane clear without boosting his teamfight damage, which should help him get back in the conquest meta.
  • Aegis Assault Aegis Assault

  • Increased Static Damage from 50/60/70/80/90 to 55/65/75/85/95.