Aphrodite brings strong utility and allows a hyper carry to play much more aggressively than normally possible. While a strong strength to have, Aphrodite players don’t feel that strength as directly and also makes her more team composition depended. We are reducing the cooldown on Kiss early and giving Love Birds an initial hit. These changes will give her better utility and damage for herself and will give Love Birds better feedback as to when an enemy was hit.
Reduced cooldown from 16/15/14/13/12 to 14/13.5/13/12.5/12
Guan Yu’s dash had a locked camera, making this ability handle strangely and prevented Guan Yu from quickly turning like other dashes allow. This will make Guan Yu more responsive. A true quality of life” change.
Merlin’s mastery over magic has been felt by many a player, giving validity to his claim of being a Master Wizard. His fire stance in particular can melt enemies who are caught out. A reduction to Dragonfire and his Elemental Mastery’s scaling will decrease the situations he can destroy an enemy with little chance to fight back.
Decreased Magical Power Scaling damage per tick from 25% to 20%
Icons Merlin Fire A04
Decreased Magical Power Scaling damage per hit from 20% to 15%
Clay Soldiers are integral to Nu Wa really bringing burst to a fight. The lack of scaling movement speed and the long cooldown however really limited her damage capability and hurt her overall reliability. By boosting these we expect Nu Wa players to have more control over landing her full combo.
Increased Base Movement Speed from 365 to 365/380/395/410/425
The Ruler of the Heavens often sees his reign cut short, struggling to succeed in the early game and having a late game that didn’t compensate for that weakness. Focused Light and Consecration are his core clear and self peel abilities. Improving these will allow him more success in the early game. Touch of Fate is getting a bump, giving him a more rewarding late game for both his in-hands and the improved Focused Light.
Touch of Fate
Increased Olorun’s Critical hits from 50% increased damage to 60%
Increased damage from 100/145/190/235/280 to 110/155/200/245/290
In 7.3 we adjusted Persephone with the goal of shifting her strength, not directly buffing her. From feedback we see the concern that the improved functionality of Harvest and the faster Flowers were not offset by the Ultimate changes. We are including some additional nerfs to Harvest’s scaling and one more nerf to her Ultimate’s base damage. Persephone and her Harvest ability will feel better to play with in 7.3 but won’t necessarily be stronger as a whole.
Persephone is getting a sweeping list of changes to allow her players to better show their skill with Harvest while reducing her ultimate ability’s effectiveness when blindly thrown at an enemy team. Harvest will see a reduction in mechanical clunk and a quicker growth time. Additionally her Harvest Flower will now run the same distance but in a shorter time, giving opponents a smaller window to juke the plants bite. Finally, her Ultimate will now be more escapable when trapped alone and will take longer to grab onto enemies as they try to flee its grasp.
Decreased prefire time on this ability from .2s to .1s.
Decreased minimum distance between Harvest placements from 5 units to 2.5 units.
Decreased time the base Harvest plant takes to evolve into a sprout from 4s to 2.5s
Decreased time the base Harvest plant takes to evolve into a flower from 24s to 16s.
Decreased chase time from 3s to 2.2s.
Increased movement speed from 440 to 600.
Decreased Magical Power Scaling from 80 to 75%.
Decreased Magical Power Scaling from 90 to 85%.
Grasp of Death
Decreased speed at which a tether will reach to grab you by 50%.
Decreased Attack Speed penalty from 20/22.5/25/27.5/30% to 15% at all ranks.
Decreased Base Damage from 195/270/345/420/495 to 175/245/315/385/455.
Sobek previously bullied the solo lane with Guardian’s Blessing, making it difficult to truly buff him as a support. Now that Guardian’s Blessing has protections against use in the Solo lane we are bringing strength back to this God of the Nile.
Increased HP per level from 86 to 95
Increased Healing per hit from 20/30/40/50/60 to 30/40/50/60/70
Sol is seeing a variety of feels changes that will make her smoother to play. Unstable Manifestation’s heat decay was rapid, punishing Sol heavily for being out of combat for even a second. We are slowing this decay down to give more wiggle room in ability activation and picking fights. Radiance will no longer push back minions making it easier to use as a clear tool. Finally, Supernova will now deploy more quickly and provide a large burst of heat. Supernova will be more impactful both in its immediate effect and giving a second way to quickly build heat when needed. Sol is really heating things up!
Sol loses heat less fast once Heat starts its decay
Decay speed reduced by 25%
The damage from this ability no longer causes minion hit reactions
Time between shots decreased from 0.24 to 0.18
Increased the heat gain from firing this ability from 10 to 40
Since Xing Tian’s Project Olympus patch that ironed out many issues and bugs that he had, he has surged into popularity as a top competitive support. He brings strong aggression and crowd control to any team. We are decreasing some of the extra damage from Sky Cutting Axe and the late game control of Hook Slam, keeping him in a strong position but letting other Supports compete more directly.
Decreased duration of Root from 1/1.25/1.5/1.75/2s to 1/1.1/1.2/1.3/1.4s
Sky Cutting Axe
Decreased damage from 65/85/105/125/145 to 60/80/100/120/140
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