Ah Muzen Cab often cycles in and out of the Meta, but he has struggled to be relevant for some time. We are reverting a previous adjustment to his Hive to give his late game an extra buzz of attack speed.
Honey now has the 4s duration properly listed in the ability description text
Increased Attack Speed Buff from 10/17.5/25/32.5/40% to 10/20/30/40/50%
Bastet’s cats currently cannot deal with minions that well, often dying to a few stray archer shots before even attacking once. We are taking a lesson from Kaldr and reducing the damage dealt by minions, requiring 5 hits to take away a single pip.
Fixed text on her achievement that specified her ultimate was required to spawn cats
Cats will now take 5 hits from minions before losing a hit point (still loses 1 hp per basic attack from gods)
Fixed a description error where it listed a 1 second root duration rather than 0.5s.
Camazotz saw multiple buffs in 6.13, including a range increase of his leap and a boost to his overall sustain. After seeing the results of these adjustments the leap range alone provides a boost to his survivability and engage potential. We are reverting the sustain adjustments while leaving the range of his leap intact.
Updated Vampire Bats description to be more clear on what types of monsters can provide the buff to him.
Decreased Passive Buff from 8% to 6% Physical Lifesteal and Increased Healing
The winds of change have been kind to Kukulkan for the last half of the Season. Whirlwind and Zephyr provide strong damage and control, allowing for safe and effective poke that serves as a strong setup. We are bringing these aspects back to ensure we don’t put Kukulkan back to an underwhelming position while bringing his current power more into check.
Decreased Slow 30/35/40/45/50% from 20/25/30/35/40%
Decreased Damage per tick from 9/18/27/36/45 to 8/16/24/32/40
Kumbhakarna brings some of the strongest utility with some of the highest guardian damage available. Epic Uppercut is being reduced to give enemies more opportunities to survive being launched to the sky.
Decreased Landing Damage from 250/350/450/550/650 to 200/290/380/470/560
Serqet received a change focused on reducing her effectiveness as a support, but still allowing for her aggressive assassin playstyle. We are taking a similar approach with Ne Zha, targeting specific aspects of his kit that allows him to excel in support, while ensuring Assassin style Ne Zha players feel similarly impactful.
Universe Ring Toss
Decrease protections debuff per hit from 10/11/12/13/14 to 5/7/9/11/13
Wind Fire Wheels
Decreased Damage per Hit from 30/50/70/90/110 to 20/35/50/65/80.
Increased Physical Power Scaling per hit from 30% to 40%.
Nike has still struggled since her rework, gaining new utility but not quite making up for the loss of power from Plan of Action and her previous Passive’s power. Valiant Leap has a large cooldown and limits how often she can engage. We want to lift this restriction and encourage more aggressive play.
A few seasons ago Raijin brought heavy pressure to the mid lane and required a nerf to his Percussive storm. Given how much itemization, the map, and meta have adjusted over this time we feel safe bringing this strength back to Raijin.
Increased Damage from 25/40/55/70/85 to 30/45/60/75/90 per shot
Set performed well at the top end of play but struggled at every other level of play. Our last few adjustments focused on bringing his top end play into line and given his current pick and ban rate we feel we have accomplished this goal. We now want to focus on bringing his base performance up, allowing more players to succeed with Set without pushing him too far at the top end. An increase in Basic Attack Power and the initial Skewer damage should get the job done.
Increased Basic Attack Power from 37 to 39.
Increased Damage from 70/110/150/190/230 to 70/115/160/205/250.
Similar to Nike, Vamana has struggled to compete with other Warriors, especially when it comes to mid and late game impact. We are boosting Colossal Fury in both sustain and rewarding aggression by letting him chase more effectively.
Increased Shield from 0.6% of Maximum Health to 1% Maximum Health per tick
Successful attacks on enemies while in the ult now provide 5% movement speed for 3s. This effect stacks up to 3 times.
Xbalanque was a go to hunters for some time, providing an ultimate that turned teamfights on their head. While we saw some memes that nobody was hit by the stun, we have seen the fall off in his overall performance due to the improved counterplay. Darkest of Night can return to a more standard ultimate cooldown. In addition we are bringing up Branching Bola, allowing for stronger lane clear and poke to help him get to the late game.
Increased damage on Bola that branch off of the initial hit from 30% to 40% of the initial hit damage.
Darkest of Nights
Decreased Cooldown from 110s to 90s
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