General

  • Kukulkan has really stormed into play, becoming a serious top level pick and succeeding across the game. The changes to his base stats and Whirlwind helped him be more impactful, and after a partial revert on Whirlwind this ability is in a solid spot. Rather than fully reverting him we are targeting other aspects like his Passive that contributes heavily to his damage output, and his ultimate cooldown which enables objective secure.
  • Power Of The Wind Jewel Power Of The Wind Jewel

  • Decreased Power gained from Mana from 5% to 4%.
  • Spirit Of The Nine Winds Spirit Of The Nine Winds

  • Increased Cooldown from 70s to 90s.
  • General

  • Nemesis fans in Season 7 were not happy with a small power scaling increase on Swift Vengeance. Given Nemesis' history where single balance adjustments could really tip the scales with her and a whole new Season approaching, we were perhaps too reserved. As things have now settled we are reducing the cooldown on Slice and Dice, improving her clear speed and giving her more opportunities to get damage out.
  • Slice and Dice Slice and Dice

  • Decreased Cooldown from 13s to 11s.
  • General

  • A familiar sight in our new Bonus Balance format. Odin's rework gave him significantly more flexibility and strength and this strength has stayed through multiple adjustments. Raven Shout shield makes him difficult to fight against and contributes heavy burst when used in the bird bomb. We are toning this and Gungnir's Might's scaling by 10%, taking some of the edge off these abilities. Ring of Spears is more widely applicable and is now on the level of other ultimate abilities. A cooldown of 90s now feels right.
  • Raven Shout Raven Shout

  • Decreased Physical Power Scaling of Shield Health from 60% to 50%.
  • Gungnir's Might Gungnir's Might

  • Decreased Physical Power Scaling from Gungnir Throw Damage from 60% to 50%.
  • Ring of Spears Ring of Spears

  • Increased Cooldown from 75s to 90s.
  • General

  • This god has seen colossal growth in win-rate metrics since his most recent change. Vamana's buff gave him too much immediate speed, allowing him to quickly outpace enemies off a few hits. We are spreading this out more to give enemies more time to get away before full speed is reached.
  • Colossal Fury Colossal Fury

  • This ability now provides 3% Movement Speed per stack on successful hit and stacks up to 5 times.
  • Changed from 5% Movement Speed and 3 stacks.