Bastet has pounced back into action in a big way with her rework. Through our Season 7 PTS we reduced her initial damage by a significant amount. Now that she is out in the wild, we are seeing her succeed but in a much healthier position than she would have been without PTS adjustments. Given her current strength we are making a small adjustment to Pounce to take the edge off her power.
Decreased Physical Power Scaling from 100% to 90%.
Heimdallr's last adjustments heavily affected his damage done in but he is still doing too much. In this patch we want to focus more directly on his strong Basic Attacks and the Gjallarhorn's damage and utility. We are reducing his cleave attacks damage which will affect him throughout the entire game. Gjallarhorn is seeing a significant scaling decrease and a removal of the protections while channeling. His knockback, ultimate, and clever use of the Bifrost are his means to survive. He does not need those protections to get the job done.
Decreased first and second Basic Attack Scaling from 130% to 125%.
Decreased Physical Power Scaling per tick from 35% to 30%.
The Allfather has shown he is more than capable of wielding Runic Magic. While we made adjustments similar to Bastet in the PTS, Odin is still seeing a high level of success and frustration. Gungnir's Might provides strong cleave and engage power, while the punishment for leaving Ring of Spears is a hair too potent. We are toning these aspects down to help him feel more fair to fight.
Decreased Pulse Damage from 25/45/65/85/105 to 20/40/60/80/100.
Decrease Gungnir Throw Damage from 80/130/180/230/280 to 60/110/160/210/260.
Ring of Spears
Decreased Damage dealt from leaving the ring from 140/210/280/350/420 to 120/190/260/330/400.
We were cautious with Susano when it came to Season 7. We knew adjustments to the jungle and Hydra's would have some impact, but his ban rate and performance indicate he is doing well in this new Season. We want to target the bonus damage Gathering Storm provides, lowering his top end burst potential and giving players more time to react to his damage.
Decreased Physical Power Scaling of the bonus damage from 60% to 40%.
Thor provides strong jungle clear with high ganking strength and a strong late game burst. We want to reign in some of these strengths to give enemies better opportunities to fight the God of Thunder. Beserker Barrage is seeing a scaling reduction and a cooldown increase which should tone down his late game scaling and jungle clear speed respectively.
Increased Cooldown from 8s to 10s.
Decreased Physical Power Scaling on the first two hits from 40% per hit to 35% per hit.
Decreased Physical Power Scaling on final hit from 60% to 50%.
Yemoja when she is able to lock down a target with moonstrike, or sustain a team with Mending Water, can be difficult to fight against. We are reducing the effectiveness of both of these abilities to not only improve counterplay but encourage diverse usage of her abilities.
Decreased Inner Area Magical Power Scaling from 55% to 45%.
Decreased Outer Areas Magical Power Scaling from 20% to 15%.
Decreased Stun Duration from 1/1.1/1.2/1.3/1.4 to 1s at all ranks.
Decreased the Shield Health from 40/80/120/160/200 to 40/70/100/130/160.
Suggestions, feedback, bugs on the site? You can find me on the forums or on reddit.
New to SMITE?
Sign-up now, it's an awesome game and free to play!