General

  • Released.
  • General

  • Unchained
  • Fixed minor issue with Chompy Chibi where his tongue would stretch during ability.
  • General

  • Released.
  • General

  • Added missing Pros” on tooltip: High Area Damage, High Crowd Control.
  • General

  • Fixed cooldown timers sometimes quickly refreshing after swapping stance while abilities are on cooldown.
  • Blizzard
  • Fixed damage not applying to camp minions if ability deployed before spawn.
  • General

  • Inferno Cannon
  • Fixed camp minions not animating on death if killed by turret.
  • Hook Slam Hook Slam

  • Added new FX to indicate the pre-fire of this ability.
  • This gives players better indication as to when and where they will hit targets.
  • Added new FX to indicate the hit area of the cone part of this ability.
  • This affects all skins.
  • Decreased the height of the animation of this ability while keeping the timings the same.
  • This should help clarify that Xing Tian is still in play space and hittable while at the apex of this ability.
  • Fixed a bug where the first rank of this ability had a shorter range then intended.
  • Sky-Cutting Axe Sky-Cutting Axe

  • This ability now functions as a leap and not like a dash.
  • This means that Xing Tian has immunity frames immediately after he leaves the ground during the leap until he reaches back to the ground.
  • This also means that Xing Tian can now leap over walls with this ability.
  • Added new FX to clarify the hit area of this ability.
  • Clarified tooltip to mention the duration of protection is tied to hitting an enemy.
  • Bug Fixes
  • Fixed occurrences where this ability would only get 1 charge or get extra charges past 2.
  • This ability should now always fire up to two times.
  • Fixed a bug where Xing Tian was able to refire his leap on respawning.
  • Fixed a bug where the player was forced to refire the leap in order to put the ability on cooldown.
  • Fixed a bug where the second leap would not animate correctly and would cause the player to slide.
  • Fixed occurrences where the landing of this ability would not register properly.
  • This should remove the likelihood where Xing Tian is unable to leap a second time after being Crowd controlled during the first ability fire.
  • This should also remove the likelihood of Xing Tian returning to the start position or tweening to his end position in the middle of a leap.
  • Fixed a bug where leaping into a cripple field would cause you to remain in the refire state permanently.
  • Whirlwind of Rage and Steel Whirlwind of Rage and Steel

  • Clarified tooltip regarding the number of hits for this ability.
  • Bug Fixes
  • This ability was sometimes hitting for more than intended.
  • General

  • As we continue to look for quality of life improvements and ways to polish up old gods, we have updated the targeting elements on abilities like Bastet's Declaw. This ability fires a line shot projectile but it detonates into a circle that wasn't previously conveyed. This will now be shown clearly, and similar treatments will be applied to abilities on Kukulkan and Scylla.
  • Declaw

  • Added a circle targeter element to the ability targeter to convey this ability's area of effect when it hits an enemy.
  • General

  • Season 6 has progressed with many changes to the Duo Lane, but Ganesh has failed to find a spot in the meta. He is receiving a few different targeted adjustments to help him feel more impactful in a few different ways. The power buff from Turn of Fate is an interesting effect, but the duration being so short made it hard to make use of the buff. Ohm often caused confusion, where players often expected a protections buff to apply to all types of damage, yet Ohm only provided physical protections. Finally, Remove Obstacles is a narrow skill shot, and its damage is being increased to make sure it feels rewarding to hit.
  • Turn of Fate Turn of Fate

  • Buff Duration increase from 3s to 4s.
  • Ohm Ohm

  • Now provides 20/30/40/50/60 Magical Protections as well as Physical Protections while channeling.
  • Remove Obstacles Remove Obstacles

  • Damage increased from 75/120/165/210/255 to 90/135/180/225/270.
  • General

  • The Ricochet masters is receiving a major quality of life buff this patch to make his kit feel more fluid. Hou Yi will now longer be rooted while firing his ultimate, allowing him to keep moving and rotating while this ability deploys. This will give Hou Yi more ways to follow up his Ultimate.
  • Sunbreaker Sunbreaker

  • Hou Yi is no longer rooted and can move his camera freely while firing this ability.
  • General

  • Izanami can clear a wave faster than nearly every other hunter, yet her Conquest viability has still been quite low. We are making Izanami more reliable across multiple aspects of her kit. She won't need to be at such a low HP % to gain full benefits from her passive, her CC will be more consistent, and most importantly, her movement ability will feel much more fluid! This should make her feel a lot better without the risk of overpowering the goddess.
  • Fixed an issue where her first basic attack would gain the benefit of Ichaival.
  • Death Draws Nigh Death Draws Nigh

  • Decreased the threshold of missing health to gain a stack from 15% to 10%.
  • This effect still caps at 20% Physical Penetration, but Izanami reaches the cap at 50% HP now instead of 25% HP.
  • Spectral Projection Spectral Projection

  • Changed slow duration to be 3s at all ranks.
  • Fade Away Fade Away

  • Lowered travel time from 0.6s to 0.5s.
  • Removed the brief self root at the end of this leap.
  • General

  • The World Serpent has had a HUGE impact on the battleground. As the biggest god in the game he feels very different at the most core level. All our statistics and most community feedback show the god as slightly underpowered. He will be receiving some slight buffs and one large quality of life change. We want to make sure he feels good to play, without overdoing it, as many high level players do feel like he has strong potential in SPL and high ranks.
  • Jorm's basic attack damage is being increased to help him focus on one of his main strengths as a good, early game wave clear and pressure. His interaction between his abilities and Venomous Clouds is being adjusted to punish him less for proper combos. And finally, he is going to be allowed to refire his Bellow if it becomes interrupted. This ability will no longer give him a buff while firing, which makes the refiring consistent with other god abilities.
  • Increased basic attack damage from 9.6 + 0.64/lvl to 11.2 + 0.96/lvl.
  • Venomous Haze

  • Consuming clouds with abilities now lowers the cloud duration to 8s instead of 5s.
  • Consuming Bellow

  • Removed Damage mitigations while channeling this ability.
  • This ability no longer goes on cooldown if interrupted during the channel.
  • General

  • Excalibur has continued to slay gods left and right, especially at the highest levels of play. King Arthur's Ultimate was designed to reward the Arthur player for building energy quickly, and to deal consistent damage to tanky and squishy targets, but it appears that this ability is still lacking in counterplay. This ability can also be escaped, even once the enemy is caught in Arthur's slashes, but the damage was too stacked onto the end of the ability, which is taken even when cleansed. These changes will shift the damage so that players who escape the ultimate will take far less damage than before, and with True Damage changing to Physical Damage will also decrease the total damage of the ability. This should make it easier to fight against King Arthur.
  • Excalibur's Wrath Excalibur's Wrath

  • Increased Per Slash Damage from 10/20/30/40/50 to 10/25/40/55/70.
  • Increased Per Slash True Damage from 1.5% to 2%.
  • The Slash True Damage now deals Physical Damage.
  • Decreased Final Hit Damage and AoE from 60/135/210/285/360 to 50/110/170/230/290.
  • The Final Hit and AoE True Damage now deals Physical Damage.
  • Overall damage changed from 120/225/390/525/660 + 14/16/18/20/22% of HP True Damage to 110/260/410/560/700 + 17/19/21/23/25% of HP Physical Damage.
  • Zephyr Zephyr

  • Added a circle targeter element to the ability targeter to convey this ability's area of effect when it hits an enemy.
  • Sic 'Em Sic 'Em

  • Added a circle targeter element to the ability targeter to convey this ability's area of effect when it hits an enemy.