As we continue to look for quality of life improvements and ways to polish up old gods, we have updated the targeting elements on abilities like Bastet's Declaw. This ability fires a line shot projectile but it detonates into a circle that wasn't previously conveyed. This will now be shown clearly, and similar treatments will be applied to abilities on Kukulkan and Scylla.
Added a circle targeter element to the ability targeter to convey this ability's area of effect when it hits an enemy.
The World Serpent has had a HUGE impact on the battleground. As the biggest god in the game he feels very different at the most core level. All our statistics and most community feedback show the god as slightly underpowered. He will be receiving some slight buffs and one large quality of life change. We want to make sure he feels good to play, without overdoing it, as many high level players do feel like he has strong potential in SPL and high ranks.
Jorm's basic attack damage is being increased to help him focus on one of his main strengths as a good, early game wave clear and pressure. His interaction between his abilities and Venomous Clouds is being adjusted to punish him less for proper combos. And finally, he is going to be allowed to refire his Bellow if it becomes interrupted. This ability will no longer give him a buff while firing, which makes the refiring consistent with other god abilities.
Increased basic attack damage from 9.6 + 0.64/lvl to 11.2 + 0.96/lvl.
Consuming clouds with abilities now lowers the cloud duration to 8s instead of 5s.
Removed Damage mitigations while channeling this ability.
This ability no longer goes on cooldown if interrupted during the channel.