Ah Muzen Cab has continued his reign on the current meta boasting strong clear, burst, and late game scaling. His passive Bees and their item interactions combined with Stingers heavy burst make him flexible and difficult to shut down. Bees will no longer trigger items, lowering AMCs ability to flex into extra clear and harass potential with little cost. Stinger is seeing a base and scaling damage reduction, making ganking the bee or boxing against him less risky.
This ability no longer triggers any item effects.
Decreased Base Damage from 275/355/435/515/595 to 255/335/415/495/575.
Decreased Physical Power Scaling from 110% to 100%.
This Sun Goddess has been only a shimmer lately. Although she has shined as a support on occasion, this goddess struggles heavily in the solo lane. Her primary damaging ability requires a lot of investment to deal full damage, so we are increasing the effects it can have. Amaterasu's dash also presents some control issues to many players. To make this ability feel as smooth as possible we are removing the brief self root it applies. This should help make sure Amaterasu hits her intended target or escape path more often.
Increased Base Damage from 50/90/130/170/210 to 70/105/140/175/210.
Increased Full Charge Damage from 100/180/260/340/420 to 140/210/280/350/420.
This ability no longer roots Amaterasu during its pre-fire time.
Erlang Shen continues to dominate the game with his strong flex potential and early game aggression. This transforming god simply seems to excel in too many different aspects, so this nerf is being applied to restrict his potential. Erlang Shen will no longer have access to the incredibly powerful haste effect. He will need to choose his Mink form primarily as his damage output option as his Turle form is seeing a large reduction to its base damage, focusing it more toward its escape or setup nature.
Removed Haste effect from Mink form.
Turtle Base Damage decreased from 75/125/175/225/275 to 65/115/155/195/235.
It's time to get greedy again! Although Fafnir makes appearances at the SPL level from time to time, he is rather unsuccessful in most applications. Fafnir's passive is being buffed to ensure he feels the power from his early game gold hoarding. We are also adding a large mana heal to his ultimate. In order to get the most out of his Dragon form, Fafnir must fire many abilities after transforming. Now he will have better capacity to do this.
Increased Maximum Bonus Protections from 20 to 25.
Note that This passive was nerfed at some point in the past, but we could not find any proper documentation for this change. While initially released at 30 it was adjusted to 20 sometime after. We apologize for the lack of communication on this.
The Mid Season changes have simply pushed Isis too far up in the performance metrics. This goddess is performing extremely highly at all skill levels and in all game modes. We are reverting part of the buffs to Dispel Magic and nerfing the total Health Shield to attempt to remedy this situation without pushing her back to obscurity.
Decreased Shield Health from 90/130/170/210/250 to 70/110/150/190/210.
Persphone's power level is still being hotly debated in the community. Our stats show her closer to the bottom end of the gods rather than the top end. We know she has a steep learning curve and excels at certain stages of the game so we won't be rushing to buff her. In this patch we focus on a series of bug fixes and quality of life adjustments instead. Once players are having a more clear experience with Persephone we can look more into her balance metrics.
Fixed an issue where she was not properly leveling up while using auto skill.
Fixed an issue with her death animation displaying a skeleton at a time it wasn't intended.
Fixed Hades' name not capitalized in Persephone's lore.
Fixed an issue where she shouldn't be able to activate Purification Beads while rising from her passive.
Added a more clear description to this ability specifying how it can be canceled.
Fixed issues where Kali, Scylla, Achilles, and Thanatos were not properly getting their rewards for killing a god if this passive was used. All of those gods should now get those bonuses upon killing Persephone, before she has the option to continue fighting with her passive.
Persephone will now retain her health bar when entering this state so players can more easily keep track of her.
Adjusted the plants materials to make distinguishing friendly and enemy Harvest plants more clear.
Grasp of Death
Fixed an issue where enemies would sometimes not be affected by the bind CC, even when hit by it.
Fixed an issue where Fafnir Dragonbreath could not break the Entrapping Cage.
The Monkey King returns in this update! Sun Wukong excels at poking enemies and being evasive, but he has lacked the power to compete in today's solo lane meta. His passive kind of conflicts with his Ultimate, causing him to lose his own buff. This will no longer be the case. Sun Wukong will now be encouraged to dive back into the fight after ulting, where he will be able to continue enjoying the benefits of his passive as well as increased damage on Master's Will.
This effect now persists for 10s after gaining health above the threshold.
Increased base damage 90/140/190/240/290 to 90/145/200/255/310.
Sylvanus' ability to heal his team and to pull an enemy has pushed him towards very long cooldowns. This god has continued to struggle so we are decreasing the cooldowns of both of these god-defining effects. Sylvanus should have a much more clear impact on the match after these changes.
Decreased Cooldown from 18s to 16s.
Decreased Cooldown from 20/19/18/17/16 seconds to 18/17/16/15/14s.
The Morrigan has the unique ability to become any other god. This effect is so uniquely powerful that the ability was put on a very high cooldown ever since her launch. We are decreasing this in the early game to make sure her players can show off their skills. Keep in mind this ability still increases its cooldown to match that of the opponent's Ultimate cooldown, but that never happens in the first few ranks.
Fixed an issue where she can use a Relic just as she's coming out of her Ultimate and it won't go on cooldown.
Fixed an issue where if she dies while using Neith Ultimate, players retain a red and blue glow.
Fixed cooldowns not resetting when she transforms into King Arthur.
Decreased Cooldown from 160/140/120/100/80s to 140/125/110/95/80s.
Zhong Kui has rose to power in the current meta. This god accumulates a ton of protections while also dealing high damage, and is extremely difficult to deal with once he has a gold or XP lead. We are making his passive harder to stack to prevent him from coming online as quickly as he can right now.
Increased Max Souls from 40 to 60.
Decreased Magical and Physical Protections per Stack from 0.8 to 0.5.
Maximum Protections decreased from 32 to 30.
Increased Cooldown from 10s to 12s.
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