Ah Puch has strong control and AoE damage potential, but often struggles at key parts of the early game in Conquest. We are making a targeted change to Corpse Explosion, allowing it to deal more damage on its own and slightly less with each corpse available to him. This should help his early clear rely less on minions, without overdoing his already extreme late game damage potential.
Increased Initial Damage from 60/70/80/90/100 to 90/100/110/120/130.
Decreased Damage Per Corpse from 60/85/110/135/160 to 55/80/105/130/155.
Cu Chulainn is a powerhouse in the early game where he can heavily pressure his opponent with his Berserk passive that provides buffs and more abilities. As a god that wants to berserk and fight often, this is expected from him, but the amount of pressure is overwhelming, especially early on. We are lowering the amount of bonus Physical Power he gets while Berserk, helping opponents trade more favorably against The Hound of Ulster.
Decreased Passive Power bonus in Berserk form from 5+2 per level to 0+2 per level.
Erlang Shen focuses on chaining down his opponents with basic attacks, using his kit to pin them in place. Spot Weakness really enables this playstyle, but the cost on it was prohibitive, making it difficult to execute. We are reducing the cost of this ability while also making the taunt from 9 Turns Blessing consistent at all ranks. This will help Erlang Shen and his team better play around a consistent duration of CC.
Decreased Mana cost from 60/65/70/75/80 to 60 at all ranks.
9 Turns Blessing
Increased Taunt Duration from .8/.9/1/1.1/1.2s to 1.2s at all ranks.
Hachiman brings a lot to the table as a hunter, and this has allowed him to thrive at the competitive level. We are bringing down the overall pressure that Heavenly Banner brings to the lane, while toning down the slow from Mounted Archery. These adjustments intend to bring his power more in line with other top hunters, and ensure he isn't stifling hunter pick diversity.
Decreased Damage from 85/140/195/250/305 to 75/130/185/240/295.
Decreased Slow from 25/30/35/40/45% to 20/25/30/35/40%.
Neith has struggled to make an impact, largely due to her inability to scale late into the game. While she is ability focused, she is still a hunter that relies on Basic Attacks for a good portion of her damage. We are increasing her Base Attack speed to help her better synergize with Attack Speed items and from the Attack Speed she gains per level.
A few abilities have large area of effects that stop on contact with a wall or an enemy god, like Sol or Ah Puch. Recently, Hel had her targeters updated to better convey where their spells are likely to hit. Nox's Night Terror is getting the same treatment.
Now shows the explode radius. (new FX)
Now explode radius slides along line targeter if blocked.
Similar to Neith, while Skadi focuses on her pet management and abilities to control a fight, she is still a hunter. We are increasing her base attack speed to help her scale into the late game more consistently.
Xbalanque has been really stacking up against his opponents with the latest change to his passive. The consistency the change brought really helped his performance, but it came online too quickly. We are increasing the amount of damage needing to be dealt by 50%, causing his power curve to more closely match the original intent. Additionally, Poison Darts is getting an important fix. Abilities should not go on cooldown until they have provided some effect, but Poison Darts could get interrupted and consumed even if no darts were fired. With this adjustment Poison Darts will need to fire at least 1 dart before interrupting it will cause it to go on cooldown.
Dead of Night
Xbalanque now needs to deal 1500 damage to gain 1 stack of Dead of Night (Up from 1000).
This ability no longer consumes mana or the cooldown if interrupted before any darts are fired.
Zeus is bringing the Thunder in 5.9! Zeus relies on Detonate for his primary burst and poke potential. We are reducing the Mana cost at all ranks to help him stay active in a fight, especially early game. Lightning Storm will also deal more damage at all ranks, allowing Zeus to contribute to a fight even when enemies quickly flee from his storm.
Decreased Mana Cost from 90 at all ranks to 60 at all ranks.
Increased Base Damage from 100/120/140/160/180 to 120/140/160/180/200.
Zhong Kui is getting some changes targeted at reducing the frustrating interactions he can sometimes have. Zhong Kui needs stacks to be effective, but his teammates can quickly remove his abilities to gain stacks. This is especially prevalent in non-conquest modes. Zhong Kui will now steal the souls of anything that dies around him, freeing up his ability to use his 1 + 2 combo as he wants. The amount of stacks, protections gained, and amount lost from using the ultimate and dying have been changed to fit this new stacking method. Finally, Book of Demons is seeing a stun increase. Early on, .5s offered very little opportunity to make plays while triggering his opponents diminishing returns.
Increased Stacks from 20 to 40.
Decreased Protections per stack from 2 to 1.
Zhong Kui now gains stacks when witnessing any death. He no longer gains stacks from consuming marks with Exorcism.
Decreased Stacks lost on Death and after using Recall Demons from 100% to 50%.
Book of Demons
Stun Duration Increased from .5/.6/.7/.8/.9s to .7/.8/.9/1/1.1s.
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