General

  • Belch of the Gods is becoming even more godlike this patch! This god struggles in the early levels of Conquest and these changes will hopefully let him better compete with other duo laners. Bacchus relies on building up his Drunk-o-meter early on, which takes an ability point that he would otherwise spend on damage. We are increasing damage on Belch of the Gods to give him better clear and poke damage to make up for this. Additionally, the anti-heal provided by this ability will now immediately trigger (instead of just when it stuns) and will last longer. This will help him have more identity as an anti-heal pick.
  • Belch of the Gods Belch of the Gods

  • Increased Damage from 20/35/50/65/80 to 25/40/55/70/85.
  • Healing Reduction is now applied when Bacchus is at any level of his Drunk-O-Meter.
  • Increased duration of healing reduction from 3s to 4s.
  • General

  • Camazotz has a huge amount of potential in both damage output and self healing. It is important to his identity to retain both of the features but he is doing them both a little too well. We will be doing multiple slight adjustments to help remedy this. His passive healing bonus and burst heal on Devour are both going down so that other solo laners or junglers have a higher chance of poking Camazotz back to base. Also his ultimate damage is being reduced. This part of his kit is hardest to counter and has many other advantages so it is justified for it to deal less damage.
  • Essence Drinker Essence Drinker

  • Updated description and tooltip to be more accurate.
  • Decreased Vampirism Buff from 5% to 3%.
  • Devour Devour

  • Decreased Heal per Hit from 15/25/35/45/55 to 10/20/30/40/50.
  • Bat Out of Hell Bat Out of Hell

  • Decreased Damage per hit from 120/165/210/255/300 to 100/145/190/235/280.
  • Increased Physical Power Scaling from 20% to 40%.
  • General

  • Da Ji provides a large amount of burst on a relatively low cooldown, allowing her to regularly jump on the backline with a lot of success. We are reducing the burst provided by Trickster Spirit and increasing the cooldown of Horrible Burns, giving players more chance to react to the nine-tailed fox.
  • Horrible Burns Horrible Burns

  • Increased Cooldown from 7s to 9s.
  • Trickster Spirit Trickster Spirit

  • Decreased Physical Power Scaling from 100% to 85%.
  • General

  • After a few Hades changes, Devour Souls was the only ability that still consumed blight. This resulted in a few situations that felt clunky. This ability will no longer consume blight, allowing Hades players to combo more smoothly and continue to fight after using Devour Souls. Additionally, the cooldown of this ability is being significantly decreased for Hades' early game, giving him access to clear comparable to other mid laners.
  • Devour Souls Devour Souls

  • No longer consumes Blight.
  • This ability will still detonate and heal Hades if the target had Blight applied.
  • Decreased Cooldown from 15/14/13/12/11 to 11s at all ranks.
  • General

  • Janus is a strong choice for competitive players. He provides unmatched team mobility and has a low cooldown clearing ability that can secure camps without contest. Unstable Vortex is getting a cooldown increase and a small damage decrease on its double hit to make his secure less guaranteed. Additionally, we are decreasing the persist duration on Threshold, lowering how long Janus can zone off an area and limiting the amount of teammates that can take advantage of the speed boost.
  • Unstable Vortex Unstable Vortex

  • Increased Cooldown from 8s to 10s.
  • Decreased Bonus damage from 20% to 15%.
  • Threshold Threshold

  • Decreased Duration of the deployable from 3/4/5/6/7s to 3/3.5/4/4.5/5s.
  • General

  • Kali's Lash is her primary poke and clear tool. Having a long cooldown on this limited her ability to properly jungle in the early game. While she is a late game character, she was a bit too skewed to the late game. This adjustment will help bring her overall power curve to a more reasonable level, while still keeping her late game strength at the same level.
  • Lash Lash

  • Changed Cooldown from 15/14/13/12/11s to 12s at all ranks.
  • General

  • Managing Tide is an important aspect for Poseidon, but some abilities had such high costs that they became prohibitive to play around. We are reducing the overall Tide cost of Tidal Surge and Release the Kraken. These two adjustments will give Poseidon players a better handle on their Tide resource and increase his damage during extended engagements.
  • Tidal Surge Tidal Surge

  • Decreased Tide cost from 30 to 20.
  • Release the Kraken! Release the Kraken!

  • Decreased Tide cost from 50 to 30.
  • General

  • Ullr's ability to combo his Thrown Axe into the rest of his kit gives him strong early kill potential and allows him to bully opponents in lane. We are trimming a bit of power off Thrown Axe, while reducing the scaling of Hail of Arrows. While a stun combo will still hurt, it won't be as devastating as usual. Ullr players will need to focus more on their follow-up after the combo to keep the pressure applied.
  • Thrown Axe Thrown Axe

  • Decreased Thrown Axe Physical Power Scaling from 70% to 65%.
  • Decreased Thrown Axe Base Damage from 60/90/110/150/180 to 10 off all ranks.
  • Hail of Arrows Hail of Arrows

  • Decreased Hail of Arrows Physical Power Scaling from 110% to 100%.