General

  • Achilles sure has stolen the spotlight since his launch. Through the combination of his Crowd Control, mobility, and damage he is able to answer nearly any situation. He is intended to be a powerful flex pick, excelling at both Warrior and Assassin strength depending on your playstyle, but he shouldn't always have an answer.
  • Shield of Achilles base damage and stun duration are being reduced. Players who enjoyed hitting hard with this skill can still opt into a more offensive build due to its scaling; but will sacrifice survivability in doing so. Combat Dodge is also seeing a cooldown increase, lowering his overall damage potential over the course of the game and giving opponent more windows of opportunity to catch him out.
  • Shield of Achilles Shield of Achilles

  • Decreased Damage from 100/160/220/280/340 to 80/135/190/245/300.
  • Decreased Stun Duration from 1.1/1.2/1.3/1.4/1.5s to 1s at all ranks.
  • Combat Dodge Combat Dodge

  • Increased cooldown from 10s to 12s.
  • General

  • Ao Kuang has immunity frames during his Execute animation. This feature was mostly causing confusion because the timing was so short and the visuals didn't match the effect. Many players couldn't utilize these effectively so we have removed them. Ao Kuang's enemies can now constantly damage him while he is on the ground.
  • King of the Eastern Seas

  • Removed the brief window where Ao Kuang is untargetable during this abilities casting time.
  • General

  • Apollo is a hunter we have watched closely since Season 5's launch. Between item adjustments and the map getting larger, we expected his global presence to help him perform. However, quite the opposite occurred as he has been sitting at the bottom of all hunters. We are bringing up the damage on So Beautiful to help him get to the later stages of the game where we expect him to have his impact.
  • So Beautiful So Beautiful

  • Increased Base Damage from 70/125/180/235/290 to 80/140/200/260/320.
  • General

  • Chronos has struggled as a Magical Carry, especially with the changes to Mage Items that have been happening. We are bringing up his Basic Attack Power to a level never before seen by Mages. This will better enable him to box against hunters early and solidify his role as a Basic Attacking Mage.
  • Increased Basic Attack Power from 35 to 40.
  • Time Lord Time Lord

  • Increased Magical Power per Stack from 3 to 5 (75 to 125 at 50 Minutes).
  • General

  • We are partially reverting a previous adjustment to Fafnir. In 5.1 we adjusted the amount of control he brought to the table, while leaving his ability to survive intact. From the pro feedback we received, it did not have the desired impact. The control nerf made him difficult to use in the early and mid game, while his survivability late was still an issue. We are bringing back some of the control from Cursed Strength as he ranks the ability up while reducing the healing Fafnir receives, especially in the later stages of the game.
  • [ Cursed Strength [ Cursed Strength

  • Increased stun from 1s to 1/1.1/1.2/1.3/1.4s.
  • Coerce Coerce

  • Decreased Self Healing from 50/75/100/125/150 to 50/70/90/110/130.
  • Decreased Self Healing Scaling from 40% to 30% of your magical power.
  • General

  • Starting since Season 5, He Bo has surged in popularity and performance. His ability to rotate and aggress quickly with Atlas of the Yellow River and damage heavily with his Water Spout and Water Cannon combo. We are bringing down how often he can use his Atlas to give more chances to catch out He Bo and his team, while reducing the damage his primary form of Crowd Control can deal.
  • Atlas of the Yellow River Atlas of the Yellow River

  • Increased cooldown from 10s to 12s.
  • Waterspout Waterspout

  • Decreased Magical Power Scaling from 85% to 75%.
  • General

  • Recently, Kumbhakarna has struggled to really make his mark as a Guardian. We wanted to give him some help, but wanted to avoid increasing the amount of crowd control he has. Instead we are allowing him to use Throw Back more often for more continuous damage and mobility. We are also increasing the damage of Groggy Strike. This should make the channel time for Groggy Strike feel more rewarding.
  • Throw Back Throw Back

  • Decreased cooldown from 15s to 13s.
  • Groggy Strike Groggy Strike

  • Increased Base Damage from 70/120/170/220/270 to 90/140/190/240/290.
  • General

  • Many Assassins are building Blink and Heartseeker and few work as well with those items as Nemesis. Both that relic and that item are getting nerfs this patch but we still anticipate Nemesis would be a top performer, so we are adjusting slightly more to the God directly. Divine Judgement can swing fights very quickly and cannot miss its target, so its cooldown is being increased. We are also reducing the amount of time she is buffed from using this ability.
  • Divine Judgement Divine Judgement

  • Decreased Nemesis Self Buff Duration from 8s to 5s.
  • Increased cooldown from 90/85/80/75/70 to 90s at all ranks.
  • General

  • Nu Wa has some clunkiness within her kit that limited her ability to succeed. In this patch we want to adjust these core issues and continue to watch her performance closely, especially because she benefits from some of the new mage items.
  • Mysterious Fog will now re-stealth Nu Wa much more quickly, allowing her to be more evasive with this ability. Her Clay Soldiers will move faster, helping their reliability while chasing. Fire Shards will now pass over player deployables, giving Nu Wa the ability to escape Odin's Ring of Spears, or similar abilities. Additionally, she is having a few mana cost adjustments to help her early game mana consumption to better match other mages.
  • While these are all buffs, they are mostly small quality of life adjustments. The only damage oriented buff coming this patch is 10% additional scaling on Shining Metal. This will help Shining Metal have more impact, even without the combo with Clay Soldiers.
  • Mysterious Fog Mysterious Fog

  • Decreased Mana cost from 70/75/80/85/90 to 60/65/70/75/80.
  • Decreased the time that Nu Wa is revealed in the fog from 3s to 1s.
  • Clay Soldiers Clay Soldiers

  • Increased Base Movement Speed of Soldiers from 350 to 365.
  • Shining Metal Shining Metal

  • Decreased Mana cost from 60 to 50.
  • Increased Magical Power Scaling from 65% to 75%.
  • Fire Shards Fire Shards

  • Can pass through player-made deployables while lifting off.
  • General

  • Season 5 brought many item and balance adjustments that have impacted many balanced” gods. Some go up, and some go down. Ra has gone down. We are increasing his Movement Speed to better match most mages and giving Celestial Beam more scaling, rewarding him for landing this ability. These changes should help him bounce back in the new Season.
  • Increased movement speed from 355 to 360.
  • Celestial Beam Celestial Beam

  • Increased Magical Power Scaling from 80% to 90%.
  • General

  • Thoth is in a unique position with the current mage itemization. The bonus Penetration from his passive lets him ignore the fact that Mage Penetration item choices have been limited. With that bonus Penetration and the high scaling from his abilities shot through Glyph of Pain he becomes a powerhouse in the late stages of the game. Skilled Thoth players who play him especially safely and don't miss many abilities can control teamfights and poke out enemies constantly, making him difficult to counter. We are bringing down his top end potential by lowering the amount of Penetration his passive provides and decreasing the bonus Magical Power scaling from Glyph of Pain.
  • Dead Reckoning Dead Reckoning

  • Decrease Magical Penetration per Stack from 4 to 3 (total changed from 20 to 15).
  • Glyph of Pain Glyph of Pain

  • Decreased Magical Power Scaling Bonus on both the ability and basic attack trigger from 10% to 5%.
  • Adjusted description to better describe how this abilities bonus damage applies to Basic Attack projectiles.