Since Midseason Bakasura has been climbing in popularity and performance. We resolved a lot of clunkiness and gameplay flow issues and since then his Insatiable Hunger for enemies has been hard to stop.
His passive really allows him to control the pace of the jungle and teamfights, making him difficult to oppose. With a 6% reduction, opposing junglers and carries will have a stronger opportunity to catch Bakasura out of position.
Fixed an issue where Bakasura could eat deployables he shouldn't be able to eat.
Decreased Bonus Attack Speed and Movement Speed from 10% per stack to 8% per stack. (30% max to 24% max)
Spot Weakness has allowed Erlang Shen to really efficiently build hybrid items to shred his targets. This ability is getting a scaling reduction to bring it more into line when built with this hybrid offensive items.
In addition, Turtle Form is a powerful escape and engage tool with its powerful shield and knockup. Turtle Form will move a bit slower, lowering Erlang's overall mobility while trying to be defensive.
Decreased Physical Power Scaling from 15% to 10% per basic attack.
Decreased Turtle Form Bonus Movement Speed from 100% to 75%.
Freya was the only god to be 100% pick/ban at the World Championships. Her strength mostly lies at higher skill levels, but it is clear that she is overtuned.
We feel like her new design has many advantages over the old one, but still requires some balancing. We are going to be toning down her ranged damage to help offset her other strengths most hunters don't have.
Reduce Ranged Bonus Damage from 20% to 15% Magical Power scaling.
Reduced Range Bonus Damage from 20/30/40/50/60 to 16/27/38/49/60.