General

  • Fixed an issue where slow immune targets were also being immune to Polymorph.
  • General

  • Fixed an issue where Gods being grabbed or pulled after being hit by Artemis trap could be placed in an unintended location.
  • All ability icon art has been updated.
  • General

  • The release of Hera shined more light on the Polymorph effect. Turning players into other creatures effectively Silences and Disarms them, while allowing them to retain complete movement control.
  • The full speed movement of affected enemies was often cited as a weak point of Cernunnos' ultimate, but he had many powerful aspects of his kit to balance that out. After some balance changes he has fallen down in the meta,
  • allowing us to buff The Wild Hunt while also making the Polymorph effect more consistent across the game.
  • The Wild Hunt The Wild Hunt

  • Polymorphed targets are now slowed by 20%.
  • General

  • Chronos walks the line between Hunter and Mage. Similar Mages with ADC potential have higher base HP than usual mages, usually due to their lack of long range AoE damage.
  • Chronos fits clearly into this category so his HP is being adjusted to more closely fit with gods like Sol and Freya.
  • Increase Base Health from 370 to 400.
  • Increased Per Level Health from 70 to 75.
  • General

  • Erlang's passive adjustment has made him a top pick, especially in the jungle. His natural boxing potential and ability to shred other high HP characters is a great niche for him,
  • but the current numbers allow him to play too well in too many matchups. We are reducing the max health percent damage to tone down his overall damage output.
  • Howling Celestial Dog Howling Celestial Dog

  • Decreased max health percent damage from 2% to 1% per hit.
  • General

  • Fenrir has huge damage and control potential, but often felt limited. We are reducing many of his mana costs to make sure Fenrir can use his kit to its full potential.
  • His powerful sustain and stacking mechanics suggest he should excels in fights over longer periods of time, and reduced mana costs should help compliment that further.
  • Unchained Unchained

  • Decreased Mana cost from 65/70/75/80/85 to 60/65/70/75/80.
  • Seething Howl Seething Howl

  • Decreased Mana cost from 60/65/70/75/80 to 60 at all ranks.
  • Brutalize Brutalize

  • Decreased Mana cost from 70/75/80/85/90 to 60/65/70/75/80.
  • General

  • Freya continues to dominate the battleground of the gods since her rework. Her burst damage and lane clear tend to be the strongest aspects of her kit, so we are focusing on Northern Lights.
  • This ability is seeing a base damage decrease to slow down her early game and her combo hits.
  • Northern Lights Northern Lights

  • Decreased Base Damage from 50/90/130/170/210 to 40/80/120/160/200.
  • General

  • Since the return of Golden Bow (Golden Blade), Mercury has been quickly rising to the top of the meta. Mercury's ability to move and clear quickly feel core to his themes,
  • but his one shot damage can be frustratingly high. We are decreasing the power boost he can gain from his passive ability for now. We will surely be keeping a close eye on this god going forward,
  • and there will likely be more adjustments in future patches.
  • Fastest God Alive Fastest God Alive

  • Reduced Power charged per passive stack from 0.1 to 0.08 (50% physical power increase down to 40% physical power increase).