Hera has graced the battleground with her presence and has been creating a great amount of community discussion. We specifically intended to avoid an OP release with Hera.
It seems we succeeded but we went too far, and she is clearly undertuned.
Hera's focus going forward will be her control. As a divine leader, she has influence over others. We will be looking to buff parts of her kit that align with this theme,
while also adding a few damage increases to bring her in line with other mages.
Fixed an issue where Hera's ultimate could go on cooldown without summoning Argus if she was interrupted at a specific time.
Fixed an issue where her ability 1 visuals would sometimes play more times than intended on a single fire.
Fixed missing Hera God description in the About section.
Commanding Presence
Damage from Royal Assault and Polymorph also reduces the cooldown of Divine Shroud by 0.33s.
Royal Assault
Increased base damage from 75/120/165/210/255 to 80/130/180/230/280.
Polymorph
Polymorphed enemies are now Slowed by 20%.
Divine Shroud
Fixed the in game description to accurately state how much shielding Hera receives.
Increased Shield Health from 40/80/120/160/200 + 15 Per level to 50/100/150/200/250 + 20 Per Level. (Maximum increased from 500 HP to 600 HP)
Argus, the Defender
Increased deploy range from 55 to 65 units.
Increased maximum leash range from 85 to 125.
Increased Protections gained from 15/20/25/30/35 Physical Protections and 15 Magical Protections to 25/30/35/40/45 of both Protections.
Increased Argus' Health from 700/1275/1850/2425/3000 to 700/1400/2100/2800/3500 Health.
Increased Crash Landing Damage scaling from 35% to 55% Magical Power.
Argus Attack – Increased targeter range from 65 units to 80 units.
Argus 2nd Attack in Hit Chain
Reduced self movement penalty on Argus's Ground Slam windup from 50% to 35%.
Increase Slow duration from 1s to 1.5s.
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